def start(self): if self.clear: self.clean_the_map() else: element_sprite = load_sprite_mainsheet("otherbalde01") element_sprite2 = load_sprite_mainsheet("otherbalde02") element_sprite4 = load_sprite_mainsheet("otherpets01") element_sprite3 = load_sprite_mainsheet("othervaso01") element = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (680,190)) element2 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (630,170)) element3 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite3, position = (496,144)) element4 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (400,200)) element5 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (680,300)) element6 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite3, position = (720,144)) element.drop = [generateItem("item02")] element2.drop = [generateItem("item01")] self.stage.add_element(element) self.stage.add_element(element2) self.stage.add_element(element3) self.stage.add_element(element4) self.stage.add_element(element5) self.stage.add_element(element6)
def start(self): if self.clear: self.clean_the_map() else: element_sprite = load_sprite_mainsheet("otherlixeira01") element_sprite2 = load_sprite_mainsheet("otherpets01") element_sprite3 = load_sprite_mainsheet("otherbarril01") element_sprite4 = load_sprite_mainsheet("othervaso01") element = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (432,80)) element2 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite3, position = (912,80)) element3 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (976,80)) element4 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (1040,80)) element5 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (1392,496)) element6 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (1392,560)) element7 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (872 + randint(-200, 200),512 + randint(-200, 200))) element8 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (1028 + randint(-200, 200),522 + randint(-200, 200))) element8.drop = [generateItem("item01"),generateItem("item02")] element7.drop = [generateItem("item02")] self.stage.add_element(element) self.stage.add_element(element2) self.stage.add_element(element3) self.stage.add_element(element4) self.stage.add_element(element5) self.stage.add_element(element6) self.stage.add_element(element7) self.stage.add_element(element8)
def start(self): if self.clear: self.clean_the_map() else: element_sprite = load_sprite_mainsheet("otherbalde01") element_sprite4 = load_sprite_mainsheet("otherprato01") element = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (700,380)) element2 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (368,570)) element3 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (368,600)) element4 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (660,624)) element.drop = [generateItem("item02")] element2.drop = [generateItem("item01")] self.stage.add_element(element) self.stage.add_element(element2) self.stage.add_element(element3) self.stage.add_element(element4)
def start(self): if self.clear: self.clean_the_map() else: element_sprite = load_sprite_mainsheet("otherpets01") element_sprite2 = load_sprite_mainsheet("otherlixeira01") element = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (1168,816)) element2 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (1424,816)) element3 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (1200 + randint(-100, 100),700 + randint(-100, 100))) element4 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (1400 + randint(-100, 100),700 + randint(-100, 100))) element5 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (1488,120)) element.drop = [generateItem("item01")] element2.drop = [generateItem("item02")] self.stage.add_element(element) self.stage.add_element(element2) self.stage.add_element(element3) self.stage.add_element(element4) self.stage.add_element(element5)
def start(self): if self.clear: self.clean_the_map() else: element_sprite = load_sprite_mainsheet("otherpets01") element_sprite2 = load_sprite_mainsheet("othervaso01") element_sprite3 = load_sprite_mainsheet("otherbarril01") element = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (368,112)) element2 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (464,112)) element3 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (496,112)) element4 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (528,112)) element5 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (560,112)) element6 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite3, position = (784,112)) element7 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (160,192)) element8 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (170,210)) element9 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (150,230)) element10 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (162,250)) element11 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (168,260)) element10 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (200,275)) element11 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (220,290)) element.drop = [generateItem("item02")] element_sprite5 = load_sprite_mainsheet("otherspecial01") element20 = ElementBuilder(type = "SpecialItem", stage = self.stage, sprite = element_sprite5, position = (780,580)) element20.drop = generateWeapon("weapon04") self.stage.add_element(element) self.stage.add_element(element2) self.stage.add_element(element3) self.stage.add_element(element4) self.stage.add_element(element5) self.stage.add_element(element6) self.stage.add_element(element7) self.stage.add_element(element8) self.stage.add_element(element9) self.stage.add_element(element10) self.stage.add_element(element11) self.stage.add_element(element20)
def start(self): if self.clear: self.clean_the_map() else: element_sprite2 = load_sprite_mainsheet("otherbalde02") element_sprite4 = load_sprite_mainsheet("otherpets01") element_sprite3 = load_sprite_mainsheet("othervaso02") element = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (1600,755)) element2 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (1200 + randint(-100, 100),200 + randint(-100, 100))) element3 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (1350 + randint(-100, 100),225 + randint(-100, 100))) element4 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (1400 + randint(-100, 100),200 + randint(-100, 100))) element5 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite3, position = (848,752)) element2.drop = [generateItem("item02")] element3.drop = [generateItem("item01")] self.stage.add_element(element) self.stage.add_element(element2) self.stage.add_element(element3) self.stage.add_element(element4) self.stage.add_element(element5)
def start(self): if self.clear: self.clean_the_map() else: self.stage.playback(self.stage_song) self.pre_reward() self.stage.vision = 320 element_sprite = load_sprite_mainsheet("otherpets01") element_sprite2 = load_sprite_mainsheet("otherpneu01") element_sprite3 = load_sprite_mainsheet("otherpneu02") element = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (650,325)) element2 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (620,390)) element3 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (1100,420)) element4 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (1000,380)) element9 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite2, position = (1180,460)) element5 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite, position = (480,230)) element6 = ElementBuilder(type = "SuperFoco", stage = self.stage, sprite = element_sprite3, position = (1248,160)) element7 = ElementBuilder(type = "SuperFoco", stage = self.stage, sprite = element_sprite3, position = (1376,160)) element8 = ElementBuilder(type = "SuperFoco", stage = self.stage, sprite = element_sprite3, position = (1376,288)) # element.drop = [generateItem("item01"),generateItem("item02")] element5.drop = [generateItem("item01"),generateItem("item02")] # element7.drop = [generateItem("item01"),generateItem("item02")] element9.drop = [generateItem("item01"),generateItem("item02")] self.stage.add_element(element) self.stage.add_element(element2) self.stage.add_element(element3) self.stage.add_element(element4) self.stage.add_element(element5) self.stage.add_element(element6) self.stage.add_element(element7) self.stage.add_element(element8) self.stage.add_element(element9)
def start(self): if self.clear: self.clean_the_map() else: self.stage.playback(self.stage_song) element_sprite4 = load_sprite_mainsheet("otherpets01") element_sprite5 = load_sprite_mainsheet("othercaixadagua01") element_sprite6 = load_sprite_mainsheet("otherbarril01") element = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite6, position = (496,720)) element2 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite6, position = (528,720)) element3 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite6, position = (560,720)) element4 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (512,576)) element5 = ElementBuilder(type = "Foco", stage = self.stage, sprite = element_sprite4, position = (584,576)) element6 = ElementBuilder(type = "SuperFoco", stage = self.stage, sprite = element_sprite5, position = (670,700)) element.drop = [generateItem("item01"),generateItem("item02")] self.stage.add_element(element) self.stage.add_element(element2) self.stage.add_element(element3) self.stage.add_element(element4) self.stage.add_element(element5) self.stage.add_element(element6)