def keyPressed(self, keyCode, mod): if self.state == "start": Start.keyPressed(self, keyCode, mod) elif self.state == "game": GamePlay.keyPressed(self, keyCode, mod) elif self.state == "score": ScoreBoard.keyPressed(self, keyCode, mod) if self.canShoot == False or self.gameOver or self.screen == "board": if keyCode == pygame.K_r: pygame.mixer.stop() Game.init(self)
def keyPressed(self, keyCode, mod): if self.state == "start": Start.keyPressed(self, keyCode, mod) elif self.state == "game": GamePlay.keyPressed(self, keyCode, mod)