def test_card_discarded_invalid_trick_id(self, send_turn_notification,
                                             finish, send_players_discard):
        old_hand = [Card(2, Card.CLUBS)]
        time_turn_started = timezone.make_aware(
            datetime.datetime(2017, 10, 1, 0, 0, 0, 0))
        time_turn_ended = timezone.make_aware(
            datetime.datetime(2017, 10, 1, 0, 0, 4, 0))

        tt = self.tt
        tt.id = 9
        tt.active = True
        tt.discards = []
        tt.save()

        player = self.player
        player.id = 2
        player.position = 0
        player.hand = old_hand
        player.bank_ms = 10000
        player.time_turn_started = time_turn_started
        player.save()

        discard = Card(2, Card.CLUBS)
        trick_turn_rules.card_discarded(discard, 2, 1, time_turn_ended)

        tt.refresh_from_db()
        player.refresh_from_db()

        self.assertListEqual([], tt.discards)
        self.assertEqual(0, tt.expected_seat)

        self.assertListEqual(old_hand, player.hand)
        self.assertEqual(10000, player.bank_ms)
Exemple #2
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def trick_cards_selected(game, cards_str, player, turn_id):
    '''Called when a player selects which card to play for the trick turn
    
    Arguments:
        game: the game database entry
        cards_str: a string shorthand representing which cards the player chose
            to pass
        player: the database entry for the player who is passing their cards
        turn_id: the id of the current turn
    '''
    cards = Card.list_from_str_list(cards_str)
    # The assumption is that the player can only select one card on their turn
    # for the trick.
    card = cards[0]
    trick_turn.card_discarded(game, player, card, turn_id)