Exemple #1
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def test_slice_four_2d_array():
    gc = GameChecker([1, 2, 3, 4], 2)
    new_array = [[0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1], [2, 2, 2, 2, 2, 2],
                 [3, 3, 3, 3, 3, 3], [4, 4, 4, 4, 4, 4], [5, 5, 5, 5, 5, 5],
                 [6, 6, 6, 6, 6, 6]]
    assert gc.slice_four(new_array) == [[[0, 0, 0, 0, 0,
                                          0], [1, 1, 1, 1, 1, 1],
                                         [2, 2, 2, 2, 2, 2],
                                         [3, 3, 3, 3, 3, 3]],
                                        [[1, 1, 1, 1, 1,
                                          1], [2, 2, 2, 2, 2, 2],
                                         [3, 3, 3, 3, 3, 3],
                                         [4, 4, 4, 4, 4, 4]],
                                        [[2, 2, 2, 2, 2,
                                          2], [3, 3, 3, 3, 3, 3],
                                         [4, 4, 4, 4, 4, 4],
                                         [5, 5, 5, 5, 5, 5]],
                                        [[3, 3, 3, 3, 3,
                                          3], [4, 4, 4, 4, 4, 4],
                                         [5, 5, 5, 5, 5, 5],
                                         [6, 6, 6, 6, 6, 6]]]
 def make_move(self):
     """
     Function to make calculated move
     :return: list, coordinate of move
     """
     for s in self.available_space:
         temp = copy.deepcopy(self.input_matrix)
         temp[s[0]][s[1]] = self.computer_score
         checker = GameChecker(temp, self.computer_score)
         # if computer can win next move go for it
         if checker.check_matrix():
             return s
         else:
             # if human win next move block it
             temp[s[0]][s[1]] = self.enemy_score
             checker = GameChecker(temp, self.enemy_score)
             if checker.check_matrix():
                 return s
     # else choose one of the most dense to infiltrate
     return random.choice(self.best_choices)
    def update(self):
        """
        Function to render the main game
        """
        if self.current_disk is not None:
            self.current_disk.display()
            if self.falling and self.current_disk.y < self.stop_point_y:
                self.current_disk.y += SPEED
                self.playable = False  # prevent mind changing mid-fall
            self.board.display()
            # When the disk touch the lowest point possible
            # switch turn and reset state while recording
            # the score and count down to game over
            if self.current_disk.y >= self.stop_point_y:
                self.current_disk.y = self.stop_point_y
                self.disks.append(self.current_disk)
                self.scored[self.final_row][self.final_col] = \
                    self.current_score
                if len(self.disks) > 6:
                    # only start checking after 6 disks to save memory
                    score_to_check = int(self.current_score)
                    checker = GameChecker(self.scored, score_to_check)
                    if checker.check_matrix():
                        fill(0)
                        textSize(TEXT_SIZE)
                        self.win = PLAYERS[int(self.turn +
                                               0.5)]['color'].upper()
                        text(self.win + " WINS!",
                             self.space['x'] / TEXT_COORDINATE_X,
                             self.offset / TEXT_COORDIATE_Y)
                        self.playable = False
                        self.total = -1
                        if self.turn == 0:
                            self.enter_name()
                            self.turn = -1
                    else:
                        self.turn = 1 - (int(self.turn + 0.5))
                        self.reset_all()
                        self.total -= 1
        # display existing disks
        for disk in self.disks:
            disk.display()
            self.board.display()
        self.board.display()

        # AI Component
        ######################
        if self.turn != 0:
            self.timer -= 1
            self.playable = False
        # check if game is over by seeing if board is filled
        if self.turn == 1 and self.timer <= 0:
            computer_disk = self.computer_play()
            to_drop = self.top_spaces[computer_disk[1]]
            self.create_new_disk(to_drop, computer_disk[0], computer_disk[1])
            self.falling = True
            self.turn = 0.5  # trick to make sure the game render
        #######################

        if self.total == 0:
            fill(0)
            textSize(TEXT_SIZE)
            text("GAME OVER", self.space['x'] / TEXT_COORDINATE_X,
                 self.offset / TEXT_COORDIATE_Y)
            self.playable = False
            self.turn = -1
Exemple #4
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def test_check_matrix_win():
    new_array = [[2, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 0], [2, 0, 2, 0, 0, 0],
                 [2, 0, 0, 2, 0, 0]]
    gc = GameChecker(new_array, 2)
    assert gc.check_matrix() is True
Exemple #5
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def test_calculate_diagonal_nowin():
    gc = GameChecker([1, 2, 3, 4], 2)
    new_array = [[2, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                 [0, 0, 0, 2, 0, 0]]
    assert gc.calculate_diagonal(new_array) is False
Exemple #6
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def test_game_checker_default():
    gc = GameChecker([1, 2, 3, 4], 2)
    assert gc.score == 16
Exemple #7
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def test_calculate_diagonal_left_win():
    gc = GameChecker([1, 2, 3, 4], 2)
    new_array = [[0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 2, 0], [0, 0, 0, 2, 0, 0],
                 [0, 0, 2, 0, 0, 0]]
    assert gc.calculate_diagonal(new_array) is True
Exemple #8
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def test_calculate_horizontal_nowin():
    gc = GameChecker([1, 2, 3, 4], 2)
    new_array = [[0, 0, 0, 2, 2, 2], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                 [0, 0, 0, 0, 0, 0]]
    assert gc.calculate_horizontal(new_array) is False
Exemple #9
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def test_calculate_product():
    gc = GameChecker([1, 2, 3, 4], 2)
    new_array = [1, 2, 3, 4]
    assert gc.calculate_product(new_array) == 24
Exemple #10
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def test_slice_four_1d_array():
    gc = GameChecker([1, 2, 3, 4], 2)
    new_array = [1, 2, 3, 4, 5, 6]
    assert gc.slice_four(new_array) == [[1, 2, 3, 4], [2, 3, 4, 5],
                                        [3, 4, 5, 6]]
Exemple #11
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        config[section][key] = value

        with open(file, 'w') as config_file:
            config.write(config_file)

    def update_dialogue(self, msg):
        self.dialogue.config(state="normal")
        self.dialogue.delete("0.0", "end")
        self.dialogue.insert("0.0", msg)
        self.dialogue.config(state="disabled")

    def delete_games(self):
        with open("games.txt", "w") as file:
            file.write("[GAMES]")

    def add_gamecard(self, frame, allies, enemies, times):
        GameCard(frame, self, allies, enemies, times)

    def mainloop(self):
        self.master.mainloop()


if __name__ == "__main__":
    app = App()

    GameChecker(app).start()

    app.mainloop()
    globals.app_closed = True