def test_read_file(): WIDTH = 600 stone = Stone(WIDTH) gc = GameController(WIDTH, stone) assert gc.score_list == [] # The default when scores.txt is blank gc.read_file('test_scores.txt') assert gc.score_list == [['Khai4', 22], ['Khai3', 20]]
def test_constructor(): my_gc = GameController(800, 800) my_board = Board(800, 800, 100, 20, my_gc, 0, 1) assert my_board.WIDTH == 800 assert my_board.HEIGHT == 800 assert my_board.CELL_WIDTH == 100 assert my_board.EDGE == 20 assert my_board.gc is my_gc assert my_board.human_color == 0 assert my_board.ai_color == 1
def main(stdscr): model = Model() agent = A2CAgent(model) learning_environment = LearningEnvironment() agent.initialize_model(learning_environment) agent.load_pretrained_model() game_controller = GameController(stdscr) game_controller.play(agent, learning_environment)
def test_check_if_half_ends(self): gc = GameController(600) tiles = Tiles(100, 8, 255, 0) b = Board(600, 100, 8, gc, tiles, 255, 0) b.check_if_half_ends() self.assertFalse(gc.black_wins) b.tiles.tiles[3][3].set_color(b.BLACK) b.tiles.tiles[4][4].set_color(b.BLACK) b.check_if_half_ends() self.assertTrue(gc.black_wins)
def test_initial_four(): my_gc = GameController(800, 800) my_board = Board(800, 800, 100, 20, my_gc, 0, 1) assert my_board.disks.matrix[3][3].color == 1 assert my_board.disks.matrix[3][4].color == 0 assert my_board.disks.matrix[4][3].color == 0 assert my_board.disks.matrix[4][4].color == 1 assert my_board.disks.total_disks == 4 assert my_board.disks.white_count == 2 assert my_board.disks.black_count == 2
def init(debug=True): app = web.Application() app['controller'] = GameController(debug=debug) app.router.add_get('/', handle) app.router.add_get('/style.css', handle) app.router.add_get('/index.js', handle) app.router.add_get('/connect', wshandler) app.router.add_static('/static/', 'static/') return app
def test_eat_dots(): g = GameController(600, 400) m = Maze(600, 400, 150, 450, 100, 300, g) m.eat_dots(100, 100) assert len(m.dots.top_row) == 8 m.eat_dots(150, 200) assert len(m.dots.left_col) == 5 m.eat_dots(150, 100) assert len(m.dots.top_row) == 7 assert len(m.dots.left_col) == 4
def test_ranked_flipped_space(): """Test ranked flipped space method""" gc = GameController(800, 100) assert (gc.ranked_flipped_space({ (3, 2): {(3, 3)}, (5, 4): {(4, 4), (4, 5)}, (4, 5): {(4, 4)}, (2, 3): {(3, 3)} })) == [((5, 4), {(4, 5), (4, 4)}), ((3, 2), {(3, 3)}), ((4, 5), {(4, 4)}), ((2, 3), {(3, 3)})]
def test_game_can_proceed(): """Test the game_can_proceed method.""" tiles = Tiles(800, 100) board = Board(800, 100, tiles) player = Player('Alfred', board, 'black') ai = AI(board, player) game_controller = GameController(player, ai, board) assert game_controller.game_can_proceed() is True for pair in board.on_board: board.tiles_list[pair[0]][pair[1]].color = 'white' assert game_controller.ai_has_move() is False
def test_can_go(): WIDTH = 600 stone = Stone(WIDTH) gc = GameController(WIDTH, stone) gc.counter = 2 gc.stone.total_row[3][3].color = 0 # 4 starting stones gc.stone.total_row[4][4].color = 0 gc.stone.total_row[3][4].color = 1 gc.stone.total_row[4][3].color = 1 gc.can_go() assert len(gc.moves_list) == 4 # First move: 4 valids moves for player
def test_legalMoves(): """Test the Board legalMoves() function""" gc = GameController(WIDTH, HEIGHT) board = Board(GRID_COL_ROW_COUNT, CELL_W_H, WIDTH, HEIGHT, gc) assert len(board.legalMoves(HUMAN)) == 4 assert (3, 4) in board.legalMoves(HUMAN) assert (5, 6) in board.legalMoves(HUMAN) assert (4, 4) not in board.legalMoves(HUMAN) assert (6, 6) not in board.legalMoves(HUMAN) assert (-1, -1) not in board.legalMoves(HUMAN)
def test_constructor(): gc = GameController(800, 800) b = Board(800, 800, gc) assert b.WIDTH == 800 assert b.HEIGHT == 800 assert b.SPACING == 100 assert b.COLS == 8 assert b.ROWS == 8 assert b.squares.tile_counts["white"] == 2 assert b.squares.tile_counts["black"] == 2 assert b.gc is gc
def test_minimax(): gc = GameController(SPACE, filename) board = [[-1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, 0, -1, -1, -1], [-1, -1, -1, 1, 0, -1, -1], [-1, -1, 0, 1, 1, -1, 1]] depth = 3 alpha = -sys.maxsize beta = sys.maxsize maximizing = True best_col = gc.minimax(board, depth, alpha, beta, maximizing)[0] assert best_col == 5
def test_constructor(self): gc = GameController(600) tiles = Tiles(100, 8, 255, 0) b = Board(600, 100, 8, gc, tiles, 255, 0) self.assertEqual(b.board_size, 600) self.assertEqual(b.space, 100) self.assertEqual(b.num, 8) self.assertEqual(b.gc, gc) self.assertEqual(b.tiles, tiles) self.assertEqual(b.WHITE, 255) self.assertEqual(b.BLACK, 0)
def test_valid_helper(): WIDTH = 600 piece = Piece(WIDTH) gc = GameController(WIDTH, piece) gc.counter = 2 gc.piece.total_row[3][3].color = 0 # 4 starting pieces gc.piece.total_row[4][4].color = 0 gc.piece.total_row[3][4].color = 1 gc.piece.total_row[4][3].color = 1 gc.valid_helper() assert len(gc.valid_list) == 4 # First move: 4 valids moves for player
def test_get_open_row(): gc = GameController(SPACE, filename) board = [[-1, -1, 1, 1, -1, -1, -1], [-1, -1, 0, 0, -1, -1, -1], [-1, 1, 0, 1, -1, -1, -1], [-1, 0, 0, 0, -1, -1, -1], [-1, 1, 1, 1, -1, -1, -1], [-1, 0, 1, 0, 1, -1, -1]] col0 = 0 col1 = 1 col4 = 4 assert gc.get_open_row(board, col0) == 5 assert gc.get_open_row(board, col1) == 1 assert gc.get_open_row(board, col4) == 4
def test_constructor(self): gc = GameController(600) self.assertEqual(gc.size, 600) self.assertFalse(gc.black_wins) self.assertFalse(gc.white_wins) self.assertFalse(gc.tie) self.assertFalse(gc.stop) self.assertEqual(gc.black_num, 0) self.assertEqual(gc.white_num, 0) self.assertFalse(gc.FINISH) self.assertFalse(gc.ai_turn)
def playGame(): game_controller = GameController() game_controller.start_browser() game_controller.startup_game() game_handler = GameHandler(game_controller) # game_handler.play_game() parser = argparse.ArgumentParser(description='Description of your program') parser.add_argument('-m', '--mode', help='Train / Run', required=True) args = vars(parser.parse_args()) game = Model(game_handler) game.playGame(args)
def test_constructor(): gc = GameController(800, 800) assert gc.WIDTH == 800 assert gc.HEIGHT == 800 assert gc.player1_turn assert not gc.game_over assert gc.player1_score == 2 assert gc.player2_score == 2 assert gc.delay_counter == 100 assert not gc.is_saved assert gc.delay_counter2 == 120
def _train_game(self, player1, player2): controller = GameController(player1, player2) winner = None while winner is None: winner, _ = controller.make_move() run_if_learner(player1, lambda: player1.store_state()) run_if_learner(player2, lambda: player2.store_state()) run_if_learner(player1, lambda: player1.set_reward(winner)) run_if_learner(player2, lambda: player2.set_reward(winner)) return winner
def test_human_make_move(): my_gc = GameController(800, 800) my_board = Board(800, 800, 100, 20, my_gc, 0, 1) human_player = Player(my_board) ai_player = Player(my_board) gm = GameManager(human_player, ai_player, my_board, my_gc) gm.human_make_move(250, 350) assert gm.board.disks.white_count == 1 assert gm.board.disks.black_count == 4 assert gm.board.disks.total_disks == 5 assert gm.human_turn is False
def test_constructor(): my_gc = GameController(800, 800) my_board = Board(800, 800, 100, 20, my_gc, 0, 1) human_player = Player(my_board) ai_player = Player(my_board) gm = GameManager(human_player, ai_player, my_board, my_gc) assert gm.human_player is human_player assert gm.ai_player is ai_player assert gm.human_turn is True assert gm.board is my_board assert gm.gc is my_gc
def main(): print("--------------------------------\n\ Welcome to street craps!\n") print("Rules:") print("If you roll 7 or 11 on your first roll, you win.\n\ If you roll 2, 3, or 12 on your first roll, you lose.\n\ If you roll anything else, that's your 'point', and\n\ you keep rolling until you either roll your point\n\ again (win) or roll a 7 (lose)\n") gc = GameController() gc.start_play()
def test_constructor(): g = GameController(600, 400) m = Maze(600, 400, 150, 450, 100, 300, g) assert m.LEFT_VERT == 150 assert m.RIGHT_VERT == 450 assert m.TOP_HORIZ == 100 assert m.BOTTOM_HORIZ == 300 assert m.WIDTH == 600 assert m.HEIGHT == 400 assert m.gc is g assert m.dots.dots_left() == ((m.dots.WIDTH // m.dots.SPACING + 1) * 2 + (m.dots.HEIGHT // m.dots.SPACING + 1) * 2)
def test_constructor(): gc = GameController(800, 800) assert gc.WIDTH == 800 assert gc.HEIGHT == 800 assert gc.game_over is False assert gc.black_wins is False assert gc.white_wins is False assert gc.a_tie is False assert gc.black_count == 0 assert gc.white_count == 0 assert gc.ai_thinking is False assert gc.waiting == 0
def test_constructor(): gc = GameController(200, 100) assert gc.WIDTH == 200 assert gc.HEIGHT == 100 assert gc.FILE_NAME == "scores.txt" assert gc.black_wins is False assert gc.white_wins is False assert gc.game_ends is False assert gc.tie is False assert gc.player_name is False assert gc.num == 0 assert gc.black == 0
def __init__(self, size_x: int = None, size_y: int = None): if size_x is None: size_x = 10 if size_y is None: size_y = size_x * 8 // 10 self.maze = Maze(np.array([size_x, size_y])) self.build = self.maze.build() self.game_controller = GameController(maze=self.maze, caption="Maze 3D") start_view = self.game_controller.add_view(PlanView) self.game_controller.add_view(TunnelView) self.game_controller.add_view(TunnelView2) self.game_controller.current_view_index = start_view
def test_eat_dots(): """ Test eat_dots method """ g = GameController(600, 600) m = Maze(600, 600, 150, 450, 150, 450, g) for x_coordinate in range(150, 451, 150): for y_coordinate in range(600): m.eat_dots(x_coordinate, y_coordinate) for y_coordinate in range(150, 451, 150): for x_coordinate in range(600): m.eat_dots(x_coordinate, y_coordinate) assert m.dots.dots_left() == 0
def main(): game = GameController() print("--------------------------------") print("Welcome to street craps!\n") print("Rules:\nIf you roll 7 or 11 on your first roll, you win.\n" "If you roll 2, 3, or 6 on your first role, you lose.\n" "If you roll anything else, that's your 'point', and\n" "you keep rolling until you either roll your point\n" "again (win) or roll a 7 (lose)\n") game.start_play()
def test_reset_all(): SPACE = {'width': 500, 'height': 700} gc = GameController(SPACE, 2, 2) gc.create_new_disk([300, 200], 1, 1) gc.drop_disk() gc.reset_all() assert gc.current_disk is None assert gc.falling is False assert gc.final_row is None assert gc.final_col is None assert gc.current_score == 0 assert gc.playable is True