Exemple #1
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def test_give_cards_to_player(pasur_with_two_players: Pasur):
    player = pasur_with_two_players.player_in_turn
    for _ in range(52):
        pasur_with_two_players.give_card_from_deck(to_card_holder=player)
    assert player.card_count == 52
    assert pasur_with_two_players.deck.card_count == 0
    with pytest.raises(Exception):
        pasur_with_two_players.give_card_from_deck(to_card_holder=player)
Exemple #2
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def test_play_card_no_collect(pasur_with_two_players: Pasur):
    player = pasur_with_two_players.players[0]
    with patch_card_pop_sequence(pasur=pasur_with_two_players,
                                 sequence=[
                                     7, 1, 9, 2,  # player 1
                                     4, 5, 6, 8,  # player 2
                                     3, 14, 27, 40,  # board
                                 ]):
        pasur_with_two_players.deal_cards()
    pasur_with_two_players.play_card(
        player=player,
        card=player.list_all_cards()[0],
    )
Exemple #3
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def test_play_card_collect_3_8(pasur_with_two_players: Pasur):
    player = pasur_with_two_players.players[0]
    with patch_card_pop_sequence(pasur=pasur_with_two_players,
                                 sequence=[
                                     7, 1, 9, 3,  # player 1
                                     4, 5, 6, 8,  # player 2
                                     2, 14, 27, 40,  # board
                                 ]):
        pasur_with_two_players.deal_cards()
    pasur_with_two_players.play_card(
        player=player,
        card=player.list_all_cards()[0],
        collect_cards=[pasur_with_two_players.board.list_all_cards()[0]]
    )
    assert player.card_count_collected() == 2
    assert Card(7) in [c for c in player.list_all_cards() if c.collected]
    assert Card(2) in [c for c in player.list_all_cards() if c.collected]
Exemple #4
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    def to_python(self, value):
        value = super(GameField, self).to_python(value)
        if isinstance(value, Deck):
            return value

        if value is None:
            return value

        return Pasur.load_json(value)
Exemple #5
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def test_play_card_collect_3_6_2(pasur_with_two_players: Pasur):
    player = pasur_with_two_players.players[0]
    with patch_card_pop_sequence(pasur=pasur_with_two_players,
                                 sequence=[
                                     2, 7, 9, 3,  # player 1
                                     4, 27, 6, 8,  # player 2
                                     5, 1, 25, 40,  # board
                                 ]):
        pasur_with_two_players.deal_cards()
    pasur_with_two_players.play_card(
        player=player,
        card=player.list_all_cards()[0],
        collect_cards=pasur_with_two_players.board.list_all_cards()[0:2]
    )
    assert player.card_count_collected() == 3
    assert Card(1) in [c for c in player.list_all_cards() if c.collected]
    assert Card(2) in [c for c in player.list_all_cards() if c.collected]
    assert Card(5) in [c for c in player.list_all_cards() if c.collected]
Exemple #6
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    def __init__(self, *args, **kwargs):
        super(Game, self).__init__(*args, **kwargs)
        if self.id is None and self.pasur is None:
            self.pasur: Pasur = Pasur.create_new_game()

        for player in self.match.game_players.order_by(
                'created'):  # type: MatchPlayer
            self.pasur.add_player(player=player.player.get_pasur_player())

        self.pasur.status = self.status
Exemple #7
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    def game_status(self, event):
        message = event['message']
        pasur = Pasur.load_json(event['pasur'])
        player_points = event['player_points']

        # Send message to WebSocket
        self.send(text_data=json.dumps({
            'game_status':
            self.get_game_status(pasur=pasur, player_points=player_points),
            'message':
            escape(message),
        }))
Exemple #8
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def test_count_points(pasur_with_two_players_all_cards_played: Pasur):
    pasur_with_two_players_all_cards_played.surs.append(pasur_with_two_players_all_cards_played.players[0])
    pasur_with_two_players_all_cards_played.surs.append(pasur_with_two_players_all_cards_played.players[0])
    pasur_with_two_players_all_cards_played.surs.append(pasur_with_two_players_all_cards_played.players[0])
    pasur_with_two_players_all_cards_played.surs.append(pasur_with_two_players_all_cards_played.players[1])
    pasur_with_two_players_all_cards_played.surs.append(pasur_with_two_players_all_cards_played.players[1])

    player_points = pasur_with_two_players_all_cards_played.count_points()
    assert player_points[pasur_with_two_players_all_cards_played.players[0].identifier] == (
        CLUBS_WIN_POINT + DIAMONDS_TEN_POINT + 2*ACE_POINT + 2*JACK_POINT + SUR_POINT
    )
    assert player_points[pasur_with_two_players_all_cards_played.players[1].identifier] == (
            2 * ACE_POINT + 2 * JACK_POINT + CLUBS_TWO_POINT
    )
Exemple #9
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def test_deal_cards_to_player(pasur_with_two_players: Pasur):
    pasur_with_two_players.deal_cards()
    assert len(pasur_with_two_players.board.list_all_cards()) == 4
    assert pasur_with_two_players.deck.card_count == 52-4-4*len(pasur_with_two_players.players)
    for player in pasur_with_two_players.players:
        assert player.card_count == 4
Exemple #10
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def pasur_with_two_players(pasur: Pasur):
    pasur.add_player(Player('1'))
    pasur.add_player(Player('2'))
    return pasur
Exemple #11
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def pasur():
    return Pasur.create_new_game()
Exemple #12
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 def get_prep_value(self, value: Pasur):
     return super(GameField, self).get_prep_value(value.dump_json())
Exemple #13
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    def receive(self, text_data):
        text_data_json = json.loads(text_data)
        # message = text_data_json['message']
        player_action_name = text_data_json['player_action']

        with transaction.atomic():
            game = self.match.get_latest_game(select_for_update=True)
            try:
                if player_action_name == PlayerActions.deal_cards:
                    game.pasur.deal_cards()
                    game.save()
                    message = 'Cards dealed'
                elif player_action_name == PlayerActions.play_card:
                    player_ch: PlayerCardHolder = game.pasur.card_holders.get(
                        self.player.name)
                    played_card = player_ch.get(
                        card_id=text_data_json['played_card'])
                    collected_cards = [
                        game.pasur.board.get(card_id)
                        for card_id in text_data_json['collect_cards']
                    ]
                    game.pasur.play_card(player=player_ch,
                                         card=played_card,
                                         collect_cards=collected_cards)
                    game.save()
                    message = ('Player played card {played_card}'.format(
                        played_card=played_card) +
                               (' and picked up {collected_cards}'.format(
                                   collected_cards=', '.join(
                                       [f"{card}"
                                        for card in collected_cards]))
                                if collected_cards else ''))
                elif player_action_name == PlayerActions.count_points:
                    player_points = game.pasur.count_points()
                    game.save()
                    for player_identifier, score in player_points.items():
                        models.GameMatchPlayerScore.objects.get_or_create(
                            game=game,
                            match_player=models.MatchPlayer.objects.get(
                                match=self.match,
                                player__name=player_identifier),
                            score=score)

                    message = 'Counted points: {}'.format(player_points)
                elif player_action_name == PlayerActions.next_game:
                    if game.status not in [STATUS.finished, STATUS.cancelled]:
                        raise PasurIllegalAction(
                            'Cannot go to next game before this game is finished or cancelled'
                        )
                    new_pasur = Pasur.create_new_game()
                    new_pasur.starter = game.pasur.players_in_play_order[1]
                    game = models.Game(match=self.match, pasur=new_pasur)
                    game.save()
                    message = 'New game started'
                else:
                    message = "UNKNOWN ACTION"
                # Send message to room group
                self.push_to_group(
                    message=message,
                    game=game,
                )
            except PasurIllegalAction as e:
                message = 'ERROR ({}): {}'.format(self.player.name, e)
                self.send(text_data=json.dumps({'message': escape(message)}))