def test_level_ok_completes_level(): state = State(*list(level_ok.values())) for move in level_ok_moves: state.next_state(move) assert state.filled_storages == [3, 3]
def test_push_two_boxes_from_down(): state = State(*list(level_two_boxes.values())) for move in push_two_boxes_from_down: state.next_state(move) assert state.player == (2, 6)
def test_move_into_wall_down(): state = State(*list(level_move_into_walls.values())) for move in move_into_wall_down: state.next_state(move) assert state.player == (1, 4)
def test_move_into_wall_right(): state = State(*list(level_move_into_walls.values())) for move in move_into_wall_right: state.next_state(move) assert state.player == (2, 1)
def test_move_out_down(): state = State(*list(level_move_out_of_screen.values())) for move in move_out_down: state.next_state(move) assert state.player == (1, 3)
def test_move_out_right(): state = State(*list(level_move_out_of_screen.values())) for move in move_out_right: state.next_state(move) assert state.player == (5, 1)