def __init__(self): sprint("AHHHHH MY LORD THEY GOT ME!") sprint("I-I think i-i'm dying!") sprint( "* In an instant both you and $Gobta$ died from the two bandits. *" ) game.game_over()
def __init__(self): game.clear_all() siprint("C'mon just go already!") if extra.get_random(1, 20, 1): # 1/20 chance they will notice you. siprint("I sense a monster nearby! There! A slime!") siprint("\nCrap! How did they notice me!") siprint( "\n* And before another word could be uttered by the little slime, he was swiftly smushed. *" ) game.game_over() siprint( "Phew, their gone now. I can finally leave now. They even left the door open for me, how nice." ) # Only if you met veldora, and you haven't already 'eaten' him. if game.conditions('friend veldora' ) and not rimuru.check_acquired('veldora'): siprint( "Or... uhm... Should I go back to that pouty dragon or just move on?" ) game.action_playable('_x_go_to_veldora', True) game.actions(self)
def __init__(self): sprint("HELLO THERE! My name is.....") sprint("\nAHHHHHHHHHHHHHH MONSTER.") sprint("\nKILL IT. KILL IT.") sprint("\nKILL IT!!!!") sprint("\nWAIT, Wait. I'm not a bad slime slurrrr.....") siprint( "\n* The adventurers attacked and killed the little slime monster before he could say anything else. *" ) if rimuru.check_acquired('veldora'): sprint( "* After the little slime died. All of his stomach contents spewed outwards. *" ) sprint( "* Unfortunately, this particular little slime had somehow absorbed a whole dragon! *" ) sprint( "* Now with the three low-level adventurers swiftly flattened by such a massive object. They Have failed there simple mission. *" ) sprint( "\nWhat is this? Where is that little slime? Hello.... Friend?" ) sprint( "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!") game.game_over()
def __init__(self): rimuru.add_mimic('slime', show_msg=False) print("\n < Chapter 1 >") idots() gprint( "<< Confirmation Complete. Constructing body that does not require blood... >>\n" ) gprint( "<< Confirmation Complete. Acquiring Extra Skill: [Predator]... >>" ) gprint("<< Acquired Extra Skill [Predator]. >>") gprint( "<< Confirmation Complete. Acquiring: Extra Skill [Sage]... >>" ) gprint("<< Acquired Extra Skill [Sage]. >>") rimuru.upgrade_attribute('Sage', 'Great Sage') siprint("It's so dark? Where am I? What happened?") siprint("I remember now, I got stabbed! A-am I dead?") siprint("Was I saved? Can I move? Should I try to say something?") # Because I am a dick. There is a 1 in 1,000 chance that you will wake up and just instantly die! kek! if extra.get_random(1, 1_000, 666): siprint( "\nWAIT! WAIT WHAT'S THAT AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" ) siprint( "SOMETHING IS EATING MEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!" ) print( "\n\nYOU DIED BEFORE YOU COULD EVEN DO ANYTHING, WHAT BAD LUCK YOU HAVE!" ) game.game_over()
def __init__(self): sprint( "My lord please help us! We will all surely die if you don't do anything!" ) sprint("\nNah I'm just going to sit here and do nothing!") rimuru.update_reputation('goblins', -10) sprint( "* The Direwolf pack killed every last goblin including you. *" ) game.game_over()
def __init__(self): game.clear_all() siprint( "\n...... Since I kinda just murdered two bandits in cold blood, we are now in jail..." ) siprint("This journey sure is going well...") sprint("\nI thought my lord would have more self restraint.") sprint("\nShut it.") # TODO Add trial? sprint( "\n* After a swift trial, the both of you were executed shortly after for murder. *" ) game.game_over()
def __init__(self): if not game.mob_status('direwolf leader'): sprint("No, Dad!") sprint( "\nYour leader is dead. Your choice now is fealty or death!" ) siprint( "They're not doing anything now... What are they waiting for? Do they need a leader perhaps?" ) else: sprint("You're DEAD you puny slime!") siprint("\nHow did he get free!?") game.game_over() game.actions(self)
def __init__(self): if game.mobs_cleared(): siprint( "Wasn't necessary, but I suppose it had to be done.") at_cave_exit._hfunc_leave_cave() if game.check_attack_success( ): # Will only run if you successfully killed at least one of them. siprint( "CRAP! I didn't kill all of them, the rest will kill me!" ) siprint( "\n* Before the little slime could do or say anything else, he was swiftly smushed to death! *" ) game.game_over()
def __init__(self): if game.mobs_cleared(): sprint("My lord! You saved me! I am forever grateful!") sprint("However... The guards are now on there way!") siprint( "\n*sigh* This trip has not been going well at all!" ) dwargon_jail_murder() else: sprint("I-I'm sorry my lord! I have failed you!") siprint( "\nNot good, not good, now we're both going to die!" ) siprint( "I should have done something! WHY DIDN'T I DO ANYTHING!" ) game.game_over()
def __init__(self): if not game.mob_status('goblin chief'): sprint("W-why... Why would you do this!") sprint("\nListen up, I'm the new leader of this village!") sprint( "If anyone has a problem with that, you will end up like your previous leader here!" ) sprint("\nW-w-we will give our fealty to you.") game.conditions('killed village chief', True) rimuru.update_reputation('goblins', -5) elif not game.mob_status('goblin'): siprint("Now they're pissed!") sprint("\nYou will not get away with this!") sprint("YOU WILL NOT LEAVE THIS VILLAGE ALIVE!") sprint( "\n* The little slime couldn't not escape the fury of the whole goblin village. *" ) game.game_over()
def __init__(self): if game.conditions('no fleeing'): sprint( "\n* The thugs stabbed and killed the both of you while you were trying to flee. *" ) game.game_over() # No running away for you! if extra.get_random( 1, 10): # 1/10 chance they won't let you flee. siprint("Crap they won't even us flee. What a pain!") game.conditions('no fleeing', True) else: siprint( "We successful fled from those thugs. What a pain!") siprint( "We decided to go back to our group and spend the night just outside the gate and try again tomorrow." ) dots(25) inside_dwargon()
def __init__(self): sprint( "Alright you weaklings, listen here you little shits, I'll only say this once!" ) sprint( "You have two options. You can worship me or you can die.") dots(5, 2) if extra.get_random(1, 10, 1): # 1/10 chance of goblins revolting sprint("\nNEVER! We will never surrender to you!") sprint("ATTACK!!!!!!!!") game.game_over() sprint("\nWe offer our loyalty to you strong one!") sprint( "\nOk, good choice. So, you guys have a base, village, anything?" ) sprint( "Y-yes sir, our village is just up ahead. We would be delighted to have you." ) goto_goblin_village()
def __init__(self): if game.mobs_cleared(): siprint("Uhhhh....... Was that totally necessary...") game.game.conditions('killed village', True) siprint( "Anyways.... Lets keep moving. WAIT! What are those? Are those wolves?!" ) sprint( "\nLook at what we have here boys, it's a weak little slime." ) sprint("\nAhahahahahaha") sprint("\nI've heard slimes tastes good!") sprint( "\n* Before the little slime could do anything else, the wolves charged at it... and they had a little snack. *" ) game.game_over() elif game.check_attack_success(): sprint("HOW COULD YOU! ATTACK!") siprint("\nCRAP, now there pissed!") sprint( "* Before anything else could happen, the rest of the goblins charged to kill the slime. *" ) game.game_over()
def __init__(self): sprint( "Stop where you are! Listen up, because I'm only going to say this once!" ) sprint( "Acknowledge me as your king, or retreat now and never show yourselves again!" ) sprint( '\nOur wolf pack will not be intimidated by a mere slime!') sprint("ATTACK!!!") siprint("\nIntimidating not working...") siprint( "Some of the goblins that are using bows are getting a few of them, but it's not enough." ) if game.conditions('steel thread trap'): sprint("\nWhat was that!") sprint("That would be [Steel Thread].") sprint("\nYour tricks will not stop us!") siprint("\nSome are still getting past my traps.") sprint("\nEnough of this! I will kill you slime!") sprint("\nFather! No!") if game.conditions('steel thread trap'): sprint("\nW-w-what is this! Why can't I move!") sprint("\nThat would be [Steel Thread]!") # Without setting up steel thread as defense, the pack leader will kill you! else: siprint( "\nThat wolf is coming at me way to fast! I have nothing to stop him!" ) sprint("\nYOU'RE DEAD, YOU SLIME!") sprint("\n*CHOMP*") game.game_over() game.set_targets('direwolf leader') game.actions(self)