Exemple #1
0
 def __init__(self):
     sprint("AHHHHH MY LORD THEY GOT ME!")
     sprint("I-I think i-i'm dying!")
     sprint(
         "* In an instant both you and $Gobta$ died from the two bandits. *"
     )
     game.game_over()
Exemple #2
0
            def __init__(self):
                game.clear_all()
                siprint("C'mon just go already!")
                if extra.get_random(1, 20,
                                    1):  # 1/20 chance they will notice you.
                    siprint("I sense a monster nearby! There! A slime!")
                    siprint("\nCrap! How did they notice me!")
                    siprint(
                        "\n* And before another word could be uttered by the little slime, he was swiftly smushed. *"
                    )
                    game.game_over()

                siprint(
                    "Phew, their gone now. I can finally leave now. They even left the door open for me, how nice."
                )

                # Only if you met veldora, and you haven't already 'eaten' him.
                if game.conditions('friend veldora'
                                   ) and not rimuru.check_acquired('veldora'):
                    siprint(
                        "Or... uhm... Should I go back to that pouty dragon or just move on?"
                    )
                    game.action_playable('_x_go_to_veldora', True)

                game.actions(self)
Exemple #3
0
            def __init__(self):
                sprint("HELLO THERE! My name is.....")
                sprint("\nAHHHHHHHHHHHHHH MONSTER.")
                sprint("\nKILL IT. KILL IT.")
                sprint("\nKILL IT!!!!")
                sprint("\nWAIT, Wait. I'm not a bad slime slurrrr.....")
                siprint(
                    "\n* The adventurers attacked and killed the little slime monster before he could say anything else. *"
                )

                if rimuru.check_acquired('veldora'):
                    sprint(
                        "* After the little slime died. All of his stomach contents spewed outwards. *"
                    )
                    sprint(
                        "* Unfortunately, this particular little slime had somehow absorbed a whole dragon! *"
                    )
                    sprint(
                        "* Now with the three low-level adventurers swiftly flattened by such a massive object. They Have failed there simple mission. *"
                    )
                    sprint(
                        "\nWhat is this? Where is that little slime? Hello.... Friend?"
                    )
                    sprint(
                        "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!")

                game.game_over()
Exemple #4
0
        def __init__(self):
            rimuru.add_mimic('slime', show_msg=False)
            print("\n    < Chapter 1 >")
            idots()
            gprint(
                "<< Confirmation Complete. Constructing body that does not require blood... >>\n"
            )
            gprint(
                "<< Confirmation Complete. Acquiring Extra Skill: [Predator]... >>"
            )
            gprint("<< Acquired Extra Skill [Predator]. >>")
            gprint(
                "<< Confirmation Complete. Acquiring: Extra Skill [Sage]... >>"
            )
            gprint("<< Acquired Extra Skill [Sage]. >>")
            rimuru.upgrade_attribute('Sage', 'Great Sage')

            siprint("It's so dark? Where am I? What happened?")
            siprint("I remember now, I got stabbed! A-am I dead?")
            siprint("Was I saved? Can I move? Should I try to say something?")

            # Because I am a dick. There is a 1 in 1,000 chance that you will wake up and just instantly die! kek!
            if extra.get_random(1, 1_000, 666):
                siprint(
                    "\nWAIT! WAIT WHAT'S THAT AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
                )
                siprint(
                    "SOMETHING IS EATING MEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!"
                )
                print(
                    "\n\nYOU DIED BEFORE YOU COULD EVEN DO ANYTHING, WHAT BAD LUCK YOU HAVE!"
                )
                game.game_over()
Exemple #5
0
 def __init__(self):
     sprint(
         "My lord please help us! We will all surely die if you don't do anything!"
     )
     sprint("\nNah I'm just going to sit here and do nothing!")
     rimuru.update_reputation('goblins', -10)
     sprint(
         "* The Direwolf pack killed every last goblin including you. *"
     )
     game.game_over()
Exemple #6
0
 def __init__(self):
     game.clear_all()
     siprint(
         "\n...... Since I kinda just murdered two bandits in cold blood, we are now in jail..."
     )
     siprint("This journey sure is going well...")
     sprint("\nI thought my lord would have more self restraint.")
     sprint("\nShut it.")
     # TODO Add trial?
     sprint(
         "\n* After a swift trial, the both of you were executed shortly after for murder. *"
     )
     game.game_over()
Exemple #7
0
                def __init__(self):
                    if not game.mob_status('direwolf leader'):
                        sprint("No, Dad!")
                        sprint(
                            "\nYour leader is dead. Your choice now is fealty or death!"
                        )
                        siprint(
                            "They're not doing anything now... What are they waiting for? Do they need a leader perhaps?"
                        )
                    else:
                        sprint("You're DEAD you puny slime!")
                        siprint("\nHow did he get free!?")
                        game.game_over()

                    game.actions(self)
Exemple #8
0
            def __init__(self):
                if game.mobs_cleared():
                    siprint(
                        "Wasn't necessary, but I suppose it had to be done.")
                    at_cave_exit._hfunc_leave_cave()

                if game.check_attack_success(
                ):  # Will only run if you successfully killed at least one of them.
                    siprint(
                        "CRAP! I didn't kill all of them, the rest will kill me!"
                    )
                    siprint(
                        "\n* Before the little slime could do or say anything else, he was swiftly smushed to death! *"
                    )
                    game.game_over()
Exemple #9
0
 def __init__(self):
     if game.mobs_cleared():
         sprint("My lord! You saved me! I am forever grateful!")
         sprint("However... The guards are now on there way!")
         siprint(
             "\n*sigh* This trip has not been going well at all!"
         )
         dwargon_jail_murder()
     else:
         sprint("I-I'm sorry my lord! I have failed you!")
         siprint(
             "\nNot good, not good, now we're both going to die!"
         )
         siprint(
             "I should have done something! WHY DIDN'T I DO ANYTHING!"
         )
         game.game_over()
Exemple #10
0
 def __init__(self):
     if not game.mob_status('goblin chief'):
         sprint("W-why... Why would you do this!")
         sprint("\nListen up, I'm the new leader of this village!")
         sprint(
             "If anyone has a problem with that, you will end up like your previous leader here!"
         )
         sprint("\nW-w-we will give our fealty to you.")
         game.conditions('killed village chief', True)
         rimuru.update_reputation('goblins', -5)
     elif not game.mob_status('goblin'):
         siprint("Now they're pissed!")
         sprint("\nYou will not get away with this!")
         sprint("YOU WILL NOT LEAVE THIS VILLAGE ALIVE!")
         sprint(
             "\n* The little slime couldn't not escape the fury of the whole goblin village. *"
         )
         game.game_over()
Exemple #11
0
            def __init__(self):
                if game.conditions('no fleeing'):
                    sprint(
                        "\n* The thugs stabbed and killed the both of you while you were trying to flee. *"
                    )
                    game.game_over()  # No running away for you!

                if extra.get_random(
                        1, 10):  # 1/10 chance they won't let you flee.
                    siprint("Crap they won't even us flee. What a pain!")
                    game.conditions('no fleeing', True)
                else:
                    siprint(
                        "We successful fled from those thugs. What a pain!")
                    siprint(
                        "We decided to go back to our group and spend the night just outside the gate and try again tomorrow."
                    )
                    dots(25)
                    inside_dwargon()
Exemple #12
0
            def __init__(self):
                sprint(
                    "Alright you weaklings, listen here you little shits, I'll only say this once!"
                )
                sprint(
                    "You have two options. You can worship me or you can die.")
                dots(5, 2)
                if extra.get_random(1, 10,
                                    1):  # 1/10 chance of goblins revolting
                    sprint("\nNEVER! We will never surrender to you!")
                    sprint("ATTACK!!!!!!!!")
                    game.game_over()

                sprint("\nWe offer our loyalty to you strong one!")
                sprint(
                    "\nOk, good choice. So, you guys have a base, village, anything?"
                )
                sprint(
                    "Y-yes sir, our village is just up ahead. We would be delighted to have you."
                )
                goto_goblin_village()
Exemple #13
0
 def __init__(self):
     if game.mobs_cleared():
         siprint("Uhhhh....... Was that totally necessary...")
         game.game.conditions('killed village', True)
         siprint(
             "Anyways.... Lets keep moving. WAIT! What are those? Are those wolves?!"
         )
         sprint(
             "\nLook at what we have here boys, it's a weak little slime."
         )
         sprint("\nAhahahahahaha")
         sprint("\nI've heard slimes tastes good!")
         sprint(
             "\n* Before the little slime could do anything else, the wolves charged at it... and they had a little snack. *"
         )
         game.game_over()
     elif game.check_attack_success():
         sprint("HOW COULD YOU! ATTACK!")
         siprint("\nCRAP, now there pissed!")
         sprint(
             "* Before anything else could happen, the rest of the goblins charged to kill the slime. *"
         )
         game.game_over()
Exemple #14
0
            def __init__(self):
                sprint(
                    "Stop where you are! Listen up, because I'm only going to say this once!"
                )
                sprint(
                    "Acknowledge me as your king, or retreat now and never show yourselves again!"
                )
                sprint(
                    '\nOur wolf pack will not be intimidated by a mere slime!')
                sprint("ATTACK!!!")
                siprint("\nIntimidating not working...")
                siprint(
                    "Some of the goblins that are using bows are getting a few of them, but it's not enough."
                )

                if game.conditions('steel thread trap'):
                    sprint("\nWhat was that!")
                    sprint("That would be [Steel Thread].")
                    sprint("\nYour tricks will not stop us!")

                siprint("\nSome are still getting past my traps.")
                sprint("\nEnough of this! I will kill you slime!")
                sprint("\nFather! No!")
                if game.conditions('steel thread trap'):
                    sprint("\nW-w-what is this! Why can't I move!")
                    sprint("\nThat would be [Steel Thread]!")
                # Without setting up steel thread as defense, the pack leader will kill you!
                else:
                    siprint(
                        "\nThat wolf is coming at me way to fast! I have nothing to stop him!"
                    )
                    sprint("\nYOU'RE DEAD, YOU SLIME!")
                    sprint("\n*CHOMP*")
                    game.game_over()
                game.set_targets('direwolf leader')
                game.actions(self)