def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # 创建Play按钮 play_button = Button(ai_settings, screen, "Play") #创建一艘飞船,创建一个用于存储子弹的编组和一个外星人编组,一个用于存储游戏统计信息的实例,创建记分牌 ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) #创建一个外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) # 开始游戏的主循环 while True: # 监视键盘和鼠标事件 gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.updata() gf.updata_bullets(ai_settings, screen, stats, sb, ship, bullets, aliens) gf.updata_aliens(ai_settings, stats, screen, ship, aliens, bullets, sb) gf.updata_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): # 初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # 创建一艘飞船 ship = Ship(ai_settings, screen) # 创建一个用于存储子弹的编组 bullets = Group() # 创建一个外星人编组 aliens = Group() # 创建外星人群 gf.create_fleet(ai_settings, screen, aliens) # 开始游戏的主循环 while True: # 监视键盘和鼠标事件 gf.check_events(ai_settings, screen, ship, bullets) # 根据移动标志调整飞船的位置 ship.update() # 更新子弹位置,并删除已消失的子弹 gf.update_bullets(bullets) # 更新屏幕上的图像,并切换到新屏幕 gf.updata_screen(ai_settings, screen, ship, aliens, bullets)
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #创建一个飞船 ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) stats = GameStats(ai_settings) play_button = Button(ai_settings, screen, "Play") scoreboard = Scoreboard(ai_settings, screen, stats) while True: gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets, scoreboard) if stats.game_active == True: ship.update() gf.updata_bullets(bullets, aliens, ai_settings, screen, ship, scoreboard, stats) gf.update_aliens(ai_settings, aliens, ship, screen, stats, bullets, scoreboard) gf.updata_screen(ai_settings, screen, ship, aliens, bullets, play_button, stats, scoreboard)
def run_game(): # 初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # 创建一个飞机 ship = Ship(ai_settings, screen) # 开始游戏主循环 while True: gf.check_events(ship) ship.updata() gf.updata_screen(ai_settings, screen, ship)
def run_game(): pygame.init() pygame.display.set_caption("Alien Invasion") ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) ship = Ship(screen, ai_settings) bullets = Group() alien = Alien(ai_settings, screen) while True: gf.check_events(ai_settings, screen, ship, bullets) ship.updataLocation() gf.update_bullets(bullets) gf.updata_screen(ai_settings, screen, ship, bullets, alien)
def run_game(): #初始化pygame、设置、和屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) #screen = pygame.display.set_mode((1200,800)) pygame.display.set_caption("Aline Invasion") #创建一个用于存储游戏统计信息的实例 stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) #创建一艘飞船 ship = Ship(ai_settings, screen) #创建一个外星人编组 aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) #创建一个存储子弹的编组 bullets = Group() #创建play按钮 play_button = Button(ai_settings, screen, "Play") #开始游戏的主循环 while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() print(len(bullets)) gf.updata_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) #每次循环时都重绘屏幕 gf.updata_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): # 初始化pygame 设置和屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screeb_heigh)) pygame.display.set_caption('alien invasion') # 创建一艘飞船 ship = Ship(screen) # 设置背景色 bg_color =(230,230,230) # 开始游戏主循环 while True: gf.check_events(ship) gf.updata_screen(ai_settings,screen,ship) # 监视键鼠事件 '''for event in pygame.event.get(): if event.type==pygame.QUIT: sys.exit()''' # 每次循环时都重绘屏幕 screen.fill(ai_settings.bg_color) ship.blitme() # 让最近绘制的屏幕可见 pygame.display.flip()