Exemple #1
0
def show_score_s_p(game):
    gg.draw_ring(game.screen, .35*game.FIXATION_WIDTH, game.score_color,
                 game.bg_color, game.SENSOR_INPUT_OFFSET[0],
                 game.SENSOR_INPUT_OFFSET[1],
                 game.FIXATION_HEIGHT,
                 game.current_score)
    gg.draw_fixation(game.screen,
                     game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                     game.score_color,
                     game.SENSOR_INPUT_OFFSET[0],
                     game.SENSOR_INPUT_OFFSET[1])
    if (game.score_fixation_status == 'good' or
        game.score_fixation_status == 'max'):
        gg.draw_fixation(game.screen,
                         game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                         game.score_color,
                         1.3*game.SENSOR_INPUT_OFFSET[0],
                         game.SENSOR_INPUT_OFFSET[1])
        gg.draw_fixation(game.screen,
                         game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                         game.score_color,
                         .7*game.SENSOR_INPUT_OFFSET[0],
                         game.SENSOR_INPUT_OFFSET[1])
    if game.score_fixation_status == 'max':
        gg.draw_fixation(game.screen,
                         game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                         game.score_color,
                         1.6*game.SENSOR_INPUT_OFFSET[0],
                         game.SENSOR_INPUT_OFFSET[1])
        gg.draw_fixation(game.screen,
                         game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                         game.score_color,
                         .4*game.SENSOR_INPUT_OFFSET[0],
                         game.SENSOR_INPUT_OFFSET[1])
Exemple #2
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def show_fixation(game):
    if game.cursor.check_within_dist(game.SENSOR_INPUT_OFFSET,
                                     game.CURSOR_RAD-.5*game.FIXATION_WIDTH):
        game.fixation_color = game.REG_FIXATION_COLOR
    else:
        game.fixation_color = game.BAD_FIXATION_COLOR
    gg.draw_fixation(game.screen,
                     game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                     game.fixation_color,
                     game.SENSOR_INPUT_OFFSET[0],
                     game.SENSOR_INPUT_OFFSET[1])
Exemple #3
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def show_score_timed(game):
    gg.draw_ring(game.screen, .35*game.FIXATION_WIDTH, game.score_color,
                 game.bg_color, game.SENSOR_INPUT_OFFSET[0],
                 game.SENSOR_INPUT_OFFSET[1],
                 game.FIXATION_HEIGHT,
                 game.current_score)
    gg.draw_fixation(game.screen,
                     game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                     game.score_color,
                     game.SENSOR_INPUT_OFFSET[0],
                     game.SENSOR_INPUT_OFFSET[1])
Exemple #4
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def reset_for_next_sequence_execution(game, draw_progress_bool=True):
    game.last_trial_recorded_bool = False
    gg.draw_fixation(game, xpos=0.5 * game.SCREEN_WIDTH, color=game.FIXATION_COLOR)
    game.timers["move"].reset()
    game.timers["move_limit"].soft_reset()
    game.current_sequence_complete = False
    game.timers["score"].time_limit_hit = False
    game.sequence_progress[:] = game.SEQUENCE_INCOMPLETE
    game.key_in_sequence = 0
    game.last_key_pressed = -1
    if draw_progress_bool:
        gg.draw_sequence_progress(game)
Exemple #5
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def run_sequence_score(game):
    #############
    #   * * *   #
    #############

    if not (game.last_trial_recorded_bool):
        record_score(game)
        game.last_trial_recorded_bool = True
    if game.sequence_progress == game.SEQUENCE_CORRECT:
        color = game.ACTIVE_COLOR
        if game.timers["move"].time < 0.8 * np.median(game.execution_time_array) and game.mode != "scan":
            gg.draw_fixation(game, xpos=0.5 * game.SCREEN_WIDTH + game.KEY_XPOS, color=color)
            gg.draw_fixation(game, xpos=0.5 * game.SCREEN_WIDTH - game.KEY_XPOS, color=color)
        elif game.timers["move"].time > 1.2 * np.median(game.execution_time_array):
            color = game.SLOW_COLOR
    else:
        color = game.WRONG_COLOR
    gg.draw_fixation(game, xpos=0.5 * game.SCREEN_WIDTH, color=color)
Exemple #6
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def run_sequence_score_rest(game):
    gg.draw_fixation(game, xpos=0.5 * game.SCREEN_WIDTH, color=game.FIXATION_COLOR)