Exemple #1
0
def show_score_s_p(game):
    gg.draw_ring(game.screen, .35*game.FIXATION_WIDTH, game.score_color,
                 game.bg_color, game.SENSOR_INPUT_OFFSET[0],
                 game.SENSOR_INPUT_OFFSET[1],
                 game.FIXATION_HEIGHT,
                 game.current_score)
    gg.draw_fixation(game.screen,
                     game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                     game.score_color,
                     game.SENSOR_INPUT_OFFSET[0],
                     game.SENSOR_INPUT_OFFSET[1])
    if (game.score_fixation_status == 'good' or
        game.score_fixation_status == 'max'):
        gg.draw_fixation(game.screen,
                         game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                         game.score_color,
                         1.3*game.SENSOR_INPUT_OFFSET[0],
                         game.SENSOR_INPUT_OFFSET[1])
        gg.draw_fixation(game.screen,
                         game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                         game.score_color,
                         .7*game.SENSOR_INPUT_OFFSET[0],
                         game.SENSOR_INPUT_OFFSET[1])
    if game.score_fixation_status == 'max':
        gg.draw_fixation(game.screen,
                         game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                         game.score_color,
                         1.6*game.SENSOR_INPUT_OFFSET[0],
                         game.SENSOR_INPUT_OFFSET[1])
        gg.draw_fixation(game.screen,
                         game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                         game.score_color,
                         .4*game.SENSOR_INPUT_OFFSET[0],
                         game.SENSOR_INPUT_OFFSET[1])
Exemple #2
0
def show_score_timed(game):
    gg.draw_ring(game.screen, .35*game.FIXATION_WIDTH, game.score_color,
                 game.bg_color, game.SENSOR_INPUT_OFFSET[0],
                 game.SENSOR_INPUT_OFFSET[1],
                 game.FIXATION_HEIGHT,
                 game.current_score)
    gg.draw_fixation(game.screen,
                     game.FIXATION_WIDTH, game.FIXATION_HEIGHT,
                     game.score_color,
                     game.SENSOR_INPUT_OFFSET[0],
                     game.SENSOR_INPUT_OFFSET[1])