Exemple #1
0
 def create_test_board(self,
                       width,
                       height,
                       ghost_location,
                       static_objects=None):
     root = Tk()
     board = Board()
     board.field = [[None for x in range(width)] for y in range(height)]
     if static_objects is not None:
         for object in static_objects:
             board.field[object.location.x][object.location.y] = object
     board.ghost = Ghost(ghost_location.x, ghost_location.y, board, 1)
     board.moving_gameObjects = [board.ghost]
     return board
def result_handler():
    result = request.form
    session.pop("game_board", None)
    session.pop("tie", None)
    session.pop("winner_found", None)
    player1 = None
    player2 = None
    if "player1_type" not in result or "player2_type" not in result:
        abort(Response('I send it back!'))
    if result["player1_type"] == "human":
        player1 = Player(marker="X")
    elif result["player1_type"] == "CPU":
        player1 = AIPlayer(marker="X", max_depth=int(result["CPU_lookahead1"]))
    elif result["player1_type"] == "random":
        player1 = RandomPlayer(marker="X")
    if result["player2_type"] == "human":
        player2 = Player(marker="O")
    elif result["player2_type"] == "CPU":
        player2 = AIPlayer(marker="O", max_depth=int(result["CPU_lookahead1"]))
    elif result["player2_type"] == "random":
        player2 = RandomPlayer(marker="O")
    game_board = Board(player1, player2)
    session["game_board"] = game_board

    return redirect(url_for("game_handler"))
Exemple #3
0
    def minimax(self,
                board: Board,
                legal_actions: Actions,
                color: Color,
                level: int = 0,
                prev_best_points: float = None) -> Tuple[float, Location]:
        cur_best_score: None = None
        cur_best_location: None = None
        opponent_color: Color = Color.WHITE if color is Color.BLACK else Color.BLACK

        for location in legal_actions:
            new_board: Board = board.get_deepcopy()
            new_board.take_action(location, legal_actions[location], color)
            if level < self.depth:
                new_legal_actions: Actions = new_board.get_legal_actions(
                    opponent_color)
                if not new_legal_actions:  # opponent passes -> player plays again
                    new_legal_actions: Actions = new_board.get_legal_actions(
                        color)
                    points, _ = self.minimax(new_board, new_legal_actions,
                                             color, level + 1, cur_best_score)
                else:  # opponent plays next ply
                    points, _ = self.minimax(new_board, new_legal_actions,
                                             opponent_color, level + 1,
                                             cur_best_score)
            else:
                points: float = self.immediate_reward.reward(new_board, color)

            # when points is not assigned -> due to nobody can play anymore
            if points is None:
                ended, won = self._finished(new_board)
                if ended:
                    if won == color.value:
                        points: float = 1000.0
                    elif won == 1 - color.value:
                        points: float = -1000.0
                    else:
                        points: float = 0.0

            if color.value == color.value:  # max_step
                if cur_best_score is None or cur_best_score < points:
                    cur_best_score: float = points
                    cur_best_location: Location = location
                if prev_best_points is not None and cur_best_score > prev_best_points:
                    break
            elif opponent_color == color.value:  # min step
                if cur_best_score is None or cur_best_score > points:
                    cur_best_score: float = points
                    cur_best_location: Location = location
                if prev_best_points is not None and cur_best_score < prev_best_points:
                    break

        return cur_best_score, cur_best_location
    def __init__(self,
                 board_size: int,
                 black: Agent,
                 config: Config,
                 episode: int,
                 random_start: bool = False) -> None:
        self.board_size = board_size
        self.config: Config = config
        self.episode: int = episode

        self.board: Board = Board(self.board_size, random_start=random_start)
        self.ply = self.board.num_black_disks + self.board.num_white_disks - 4
        self.black = black
        self.agent: Agent = black
        self.prev_pass: bool = False
        self.done: bool = False
Exemple #5
0
    def _finished(board: Board) -> Tuple[bool, Color]:
        black_legal_actions: Actions = board.get_legal_actions(Color.BLACK)
        white_legal_actions: Actions = board.get_legal_actions(Color.WHITE)

        ended: bool = False
        won: Union[Color, None] = None
        if not white_legal_actions and not black_legal_actions:
            ended: bool = True  # someone won
            if board.num_black_disks > board.num_white_disks:
                won: Color = Color.BLACK
            elif board.num_white_disks > board.num_black_disks:
                won: Color = Color.WHITE
            else:
                won: Color = Color.EMPTY

        return ended, won
Exemple #6
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    def __init__(self, episode: int, black: Agent, white: Agent,
                 board_size: int, verbose: bool):
        # check arguments
        assert black.color is Color.BLACK, f'Invalid black agent'
        assert white.color is Color.WHITE, f'Invalid white agent'

        self.episode: int = episode
        self.black: Agent = black
        self.white: Agent = white
        self.board: Board = Board(board_size)  # create a new board
        self.verbose: bool = verbose

        # state of the game
        self.ply = 0  # no plies so far
        self.agent: Agent = black  # black begins
        self.prev_pass: bool = False  # opponent did not pass in previous ply
        self.done: bool = False  # not done yet