def find_player(name: str) -> Player:
    session = session_factory.create_session()

    player = session.query(Player).filter(Player.name == name).first()
    session.close()

    return player
def find_roll(name: str) -> Optional['Roll']:
    session = session_factory.create_session()

    roll = session.query(Roll).filter(Roll.name == name).first()

    session.close()
    return roll
def find_player(name: str) -> Player:
    session = session_factory.create_session()

    player = session.query(Player).filter(Player.name == name).first()
    session.close()

    return player
def find_roll(name: str) -> Optional['Roll']:
    session = session_factory.create_session()

    roll = session.query(Roll).filter(Roll.name == name).first()

    session.close()
    return roll
def all_rolls() -> List[Roll]:
    session = session_factory.create_session()

    query = session.query(Roll).order_by(Roll.name).all()
    rolls = list(query)

    session.close()

    return rolls
def all_rolls() -> List[Roll]:
    session = session_factory.create_session()

    query = session.query(Roll).order_by(Roll.name).all()
    rolls = list(query)

    session.close()

    return rolls
def init_rolls(rolls: List[str]):
    session = session_factory.create_session()
    roll_count = session.query(Roll).count()
    session.close()

    if roll_count:
        return

    for roll_name in rolls:
        create_roll(roll_name)
def init_rolls(rolls: List[str]):
    session = session_factory.create_session()
    roll_count = session.query(Roll).count()
    session.close()

    if roll_count:
        return

    for roll_name in rolls:
        create_roll(roll_name)
def create_roll(name: str) -> 'Roll':
    session = session_factory.create_session()

    roll = Roll()
    roll.name = name
    session.add(roll)

    session.commit()
    session.close()

    return find_roll(name)
def get_win_count(player: Player) -> int:
    session = session_factory.create_session()

    wins = session.query(Move) \
        .filter(Move.player_id == player.id). \
        filter(Move.is_winning_play) \
        .count()

    session.close()

    return wins
def get_win_count(player: Player) -> int:
    session = session_factory.create_session()

    wins = session.query(Move) \
        .filter(Move.player_id == player.id). \
        filter(Move.is_winning_play) \
        .count()

    session.close()

    return wins
def create_roll(name: str) -> 'Roll':
    session = session_factory.create_session()

    roll = Roll()
    roll.name = name
    session.add(roll)

    session.commit()
    session.close()

    return find_roll(name)
def get_game_history(game_id: str) -> List[Move]:
    session = session_factory.create_session()

    query = session.query(Move) \
        .filter(Move.game_id == game_id) \
        .order_by(Move.roll_number) \
        .all()

    moves = list(query)

    session.close()

    return moves
Exemple #14
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def get_game_history(game_id: str) -> List[Guess]:
    session = session_factory.create_session()

    query = session.query(Guess)\
        .filter(Guess.game_id == game_id)\
        .order_by(Guess.guess_count)\
        .all()

    guesses = list(query)

    session.close()

    return guesses
def record_roll(player, roll: 'Roll', game_id: str, is_winning_play: bool, roll_num: int):
    session = session_factory.create_session()

    move = Move()
    move.player_id = player.id
    move.roll_id = roll.id
    move.game_id = game_id
    move.is_winning_play = is_winning_play
    move.roll_number = roll_num
    session.add(move)

    session.commit()
    session.close()
def get_game_history(game_id: str) -> List[Move]:
    session = session_factory.create_session()

    query = session.query(Move) \
        .filter(Move.game_id == game_id) \
        .order_by(Move.roll_number) \
        .all()

    moves = list(query)

    session.close()

    return moves
def record_roll(player, roll: 'Roll', game_id: str, is_winning_play: bool,
                roll_num: int):
    session = session_factory.create_session()

    move = Move()
    move.player_id = player.id
    move.roll_id = roll.id
    move.game_id = game_id
    move.is_winning_play = is_winning_play
    move.roll_number = roll_num
    session.add(move)

    session.commit()
    session.close()
def create_player(name: str) -> Player:
    session = session_factory.create_session()

    player = session.query(Player).filter(Player.name == name).first()
    if player:
        raise Exception("Player already exists")

    player = Player()
    player.name = name
    session.add(player)
    session.commit()
    session.close()

    player = session.query(Player).filter(Player.name == name).first()
    return player
def create_player(name: str) -> Player:
    session = session_factory.create_session()

    player = session.query(Player).filter(Player.name == name).first()
    if player:
        raise Exception("Player already exists")

    player = Player()
    player.name = name
    session.add(player)
    session.commit()
    session.close()

    player = session.query(Player).filter(Player.name == name).first()
    return player
Exemple #20
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def record_guess(player: Player, guess_number: int, game_id: str,
                 is_correct_guess: bool, is_hi: bool, guess_count: int,
                 the_number: int):
    session = session_factory.create_session()

    guess = Guess()
    guess.player_id = player.id
    guess.guess = guess_number
    guess.game_id = game_id
    guess.is_correct_guess = is_correct_guess
    guess.is_hi = is_hi
    guess.guess_count = guess_count
    guess.the_number = the_number
    session.add(guess)

    session.commit()
    session.close()
Exemple #21
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def get_player_five_high_scores(player: Player.id) -> List:
    session = session_factory.create_session()

    high_scores = []

    query = session.query(Guess)\
        .filter(Guess.player_id == player)\
        .filter(Guess.is_correct_guess)\
        .order_by(Guess.guess_count)\
        .all()

    high_score = list(query)

    for item in high_score:
        high_scores.append(item.guess_count)

    high_scores.sort()

    session.close()

    return high_scores[:5]
def all_players() -> List[Player]:
    session = session_factory.create_session()

    players = list(session.query(Player).all())
    session.close()
    return players
def find_roll_by_id(roll_id):
    session = session_factory.create_session()
    roll = session.query(Roll).filter(Roll.id == roll_id).first()
    session.close()

    return roll
def find_player_by_id(player_id: int) -> Player:
    session = session_factory.create_session()
    player = session.query(Player).filter(Player.id == player_id).first()
    session.close()

    return player
def find_player_by_id(player_id: int) -> Player:
    session = session_factory.create_session()
    player = session.query(Player).filter(Player.id == player_id).first()
    session.close()

    return player
def find_roll_by_id(roll_id):
    session = session_factory.create_session()
    roll = session.query(Roll).filter(Roll.id == roll_id).first()
    session.close()

    return roll
def all_players() -> List[Player]:
    session = session_factory.create_session()

    players = list(session.query(Player).all())
    session.close()
    return players