Exemple #1
0
    def __init__(self):
        self.game = PuzzleGame()
        self.game_settings = GameSettingsManager()
        self.keys_settings = KeySettingsManager()

        self.input_manager = None
        self.display = None
        self.menus = None
Exemple #2
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class TestGameBoard(unittest.TestCase):
    def setUp(self):
        self.tester = PuzzleGame()
        self.test_settings = GameSettingsManager()
        self.test_settings.load_settings()

    def test_game_board_size(self):
        self.test_settings.set(consts.BOARD_SIZE_STR,
                               SettingsType.TYPE_NUMERIC, 4)
        self.tester.generate_new_puzzle(self.test_settings)
        board = self.tester.game_board.board
        assert len(board) == 4

        self.test_settings.set(consts.BOARD_SIZE_STR,
                               SettingsType.TYPE_NUMERIC, 3)
        self.tester.generate_new_puzzle(self.test_settings)
        board = self.tester.game_board.board
        assert len(board) == 3

        self.test_settings.set(consts.BOARD_SIZE_STR,
                               SettingsType.TYPE_NUMERIC, 4)
        self.tester.generate_new_puzzle(self.test_settings)
        board = self.tester.game_board.board
        assert len(board) == 4
 def setUp(self):
     self.tester = PuzzleGame()
     self.test_settings = GameSettingsManager()
     self.test_settings.load_settings()
     self.test_settings.set(consts.BOARD_SIZE_STR,
                            SettingsType.TYPE_NUMERIC, 3)
class TestGameBoard(unittest.TestCase):
    def setUp(self):
        self.tester = PuzzleGame()
        self.test_settings = GameSettingsManager()
        self.test_settings.load_settings()
        self.test_settings.set(consts.BOARD_SIZE_STR,
                               SettingsType.TYPE_NUMERIC, 3)

    def test_initial_boards_game_won(self):
        self.tester.generate_new_puzzle(self.test_settings,
                                        fixed_board=get_completed_board(),
                                        fixed_empty_spot=BoardPosition(2, 2))
        assert self.tester.game_won()

        self.tester.generate_new_puzzle(
            self.test_settings,
            fixed_board=get_almost_complete_board(),
            fixed_empty_spot=BoardPosition(2, 1))
        assert not self.tester.game_won()

    def test_game_won_with_move(self):
        self.tester.generate_new_puzzle(
            self.test_settings,
            fixed_board=get_almost_complete_board(),
            fixed_empty_spot=BoardPosition(2, 1))
        assert not self.tester.game_won()
        self.tester.move(consts.LEFT)
        assert self.tester.game_won()
        self.tester.move(consts.RIGHT)
        assert not self.tester.game_won()
        self.tester.move(consts.RIGHT)
        assert not self.tester.game_won()
Exemple #5
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 def setUp(self):
     self.tester = PuzzleGame()
     self.test_settings = GameSettingsManager()
     self.test_settings.load_settings()
Exemple #6
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class PuzzleGameUI(object):
    """
    Puzzle game user interface -
    Handles user interaction, run main game loop, calls display and logic modules.

    """
    def __init__(self):
        self.game = PuzzleGame()
        self.game_settings = GameSettingsManager()
        self.keys_settings = KeySettingsManager()

        self.input_manager = None
        self.display = None
        self.menus = None

    def main_game_loop(self):
        while True:
            self.display.display_table(self.game.get_display_matrix())
            if self.game.game_won():
                self.handle_game_won()

            key = self.input_manager.get_user_input()
            user_move = self.input_manager.get_user_move(key)
            if user_move is None:
                if self.input_manager.basic_user_input_loop(
                        consts.SURE_YOU_WANT_TO_QUIT,
                    [consts.YES, consts.NO]) == consts.YES:
                    self.menus.open_main_menu()

            if user_move:
                self.game.move(user_move)

    def handle_game_won(self):
        if self.input_manager.basic_user_input_loop(
                consts.WIN_MESSAGE, [consts.YES, consts.NO]) == consts.YES:
            self.start_new_game()
        else:
            self.quit()

    def start_new_game(self):
        print(consts.INIT_NEW_BOARD)
        self.game.generate_new_puzzle(self.game_settings)
        print(consts.LETS_START_THE_GAME)
        self.main_game_loop()

    def run(self):
        self.display.display_message(consts.GAME_OPENING)
        self.display.display_message(consts.RULES)
        self.menus.open_main_menu()

    @staticmethod
    def quit():
        print(consts.GOODBYE)
        exit(0)

    def bootstrap(self):
        self.game_settings.load_settings()
        self.keys_settings.load_settings()
        self.display = BasicDisplayUtils()
        self.input_manager = InputManager(self.keys_settings, self.display)
        self.menus = Menus(self.input_manager, self.display,
                           self.game_settings, self.keys_settings,
                           self.start_new_game, self.quit)
class TestGameBoard(unittest.TestCase):
    def setUp(self):
        self.tester = PuzzleGame()
        self.test_settings = GameSettingsManager()
        self.test_settings.load_settings()

    def test_game_move_in_all_directions(self):
        self.test_settings.set(consts.BOARD_SIZE_STR, SettingsType.TYPE_NUMERIC, 3)
        self.tester.generate_new_puzzle(self.test_settings)

        first_empty_spot = self.tester.game_board.empty_spot
        empty_spot_left_neighbour = first_empty_spot.get_left_neighbour()

        self.tester.move(consts.RIGHT)
        current_empty_spot = self.tester.game_board.empty_spot
        assert current_empty_spot == empty_spot_left_neighbour
        empty_spot_above_neighbour = current_empty_spot.get_above_neighbour()

        self.tester.move(consts.DOWN)
        current_empty_spot = self.tester.game_board.empty_spot
        assert current_empty_spot == empty_spot_above_neighbour
        empty_spot_right_neighbour = current_empty_spot.get_right_neighbour()

        self.tester.move(consts.LEFT)
        current_empty_spot = self.tester.game_board.empty_spot
        assert current_empty_spot == empty_spot_right_neighbour

    def test_game_ignore_impossible_moves(self):
        self.tester.generate_new_puzzle(self.test_settings)

        first_empty_spot = self.tester.game_board.empty_spot
        empty_spot_right_neighbour = first_empty_spot.get_right_neighbour()

        #since the default empty spot is also the right most bottom corener, a "left move" won't affect it
        self.tester.move(consts.LEFT)
        current_empty_spot = self.tester.game_board.empty_spot
        assert current_empty_spot == first_empty_spot
        assert current_empty_spot != empty_spot_right_neighbour