def newGame(self, width, height, frame_rate): self.width = width self.height = height self.frame_rate = frame_rate Game.__init__(self, "Spaceship Adventure", width, height, frame_rate) self.data = SpaceshipData(width, height, frame_rate) return
def newGame(self,width, height, frame_rate): self.width = width self.height = height self.frame_rate = frame_rate Game.__init__(self, "Snake Game", width, height, frame_rate) self.data = SnakeData(width,height,frame_rate) return
def newGame(self,width, height, frame_rate): self.width = width self.height = height self.frame_rate = frame_rate Game.__init__(self, "Kimber's Space Adventure", width, height, frame_rate) self.data = SpaceshipData(width,height,frame_rate) return
def newGame(self,width, height, frame_rate): self.width = width self.height = height self.frame_rate = frame_rate Game.__init__(self, "Space Battler!", width, height, frame_rate) self.data = SpaceshipData(width,height,frame_rate) return
def newGame(self,width, height, frame_rate): global data name = 'CodeCamp2015' self.width = width self.height = height self.frame_rate = frame_rate if dynamicConfig.whatGame == 0: data = menuData(width, height, frame_rate) elif dynamicConfig.whatGame == 1: data = RaindanceData(width, height, frame_rate) elif dynamicConfig.whatGame == 2: data = blondData(width,height,frame_rate) elif dynamicConfig.whatGame == 3: data = chugData(width, height, frame_rate) elif dynamicConfig.whatGame == 99: data = DeadData(width,height,frame_rate) Game.__init__(self, name, width, height, frame_rate) self.data = data self.bigData = Data(width,height, frame_rate) return