def test_mortgage_property_action(self): bsmt_phase = BSMT() mortgage_property_phase = MortgageProperty() turn_end_phase = TurnEnd() phases = { 'MortgageProperty': mortgage_property_phase, 'BSMT': bsmt_phase, 'TurnEnd': turn_end_phase, } board = Board() agent_1 = Agent() agent_2 = Agent() player_1 = Player(1, position=board.property_at(0), agent=agent_1) player_2 = Player(2, position=board.property_at(1), agent=agent_2) mediterranean_avenue = board.property_at(1) mediterranean_avenue.build(2) mediterranean_avenue.own(player_2) agent_1.bsmt_decision = MagicMock(return_value=(None, None)) agent_2_mock = Mock() agent_2_mock.side_effect = iter([(Action.MORTGAGE_PROPERTY, mediterranean_avenue), (None, None)]) agent_2.bsmt_decision = agent_2_mock players = [player_1, player_2] game_state = GameState(players, board) game_state.next_player() game_phase = bsmt_phase context = Context(phases, game_state, game_phase) mortgage_property_phase.apply = MagicMock(return_value=(context, None)) context.apply() mortgage_property_phase.apply.assert_called_once()
def test_chance_3_unowned(self): special_property_phase = SpecialProperty() buy_property_phase = BuyProperty() phases = { 'SpecialProperty': special_property_phase, 'BuyProperty': buy_property_phase } board = Board() board.next_chance = MagicMock(return_value=3) electric_company = board.property_at(12) board.nearest_utility = MagicMock(return_value=electric_company) player_1 = Player(1, amount=100, position=board.property_at(0)) player_2 = Player(2, amount=300, position=board.property_at(36)) players = [player_1, player_2] game_state = GameState(players, board) game_state.next_player() game_phase = special_property_phase context = Context(phases, game_state, game_phase) new_context, next_action = context.apply() self.assertTrue(new_context.phase is buy_property_phase) self.assertTrue(player_2.position is electric_company) self.assertEqual(player_2.amount, 300) self.assertEqual(player_1.amount, 100)
def test_sell_house_action(self): bsmt_phase = BSMT() sell_house_phase = SellHouse() turn_end_phase = TurnEnd() phases = { 'SellHouse': sell_house_phase, 'BSMT': bsmt_phase, 'TurnEnd': turn_end_phase, } board = Board() agent_1 = Agent() agent_1.bsmt_decision = MagicMock(return_value=(None, None)) agent_2 = Agent() sell_action = [1, 1] agent_2_mock = Mock() agent_2_mock.side_effect = iter([(Action.SELL_HOUSE, sell_action), (None, None)]) agent_2.bsmt_decision = agent_2_mock player_1 = Player(1, position=board.property_at(0), agent=agent_1) player_2 = Player(2, position=board.property_at(1), agent=agent_2) mediterranean_avenue = board.property_at(1) mediterranean_avenue.build(2) mediterranean_avenue.own(player_2) players = [player_1, player_2] game_state = GameState(players, board) game_state.next_player() game_phase = bsmt_phase context = Context(phases, game_state, game_phase) sell_house_phase.apply = MagicMock(return_value=(context, None)) context.apply() sell_house_phase.apply.assert_called_once()
def test_chance_2(self): bsmt_phase = BSMT() special_property_phase = SpecialProperty() phases = { 'BSMT': bsmt_phase, 'SpecialProperty': special_property_phase, } board = Board() board.next_chance = MagicMock(return_value=2) board.passes_go = MagicMock(return_value=True) player_1 = Player(1, amount=100, position=board.property_at(1)) player_2 = Player(2, amount=300, position=board.property_at(36)) players = [player_1, player_2] game_state = GameState(players, board) game_state.next_player() game_phase = special_property_phase context = Context(phases, game_state, game_phase) st_charles_place = board.property_at(11) new_context, next_action = context.apply() self.assertTrue(new_context.phase is bsmt_phase) self.assertTrue(player_2.position is st_charles_place) self.assertEqual(player_2.amount, 500) self.assertEqual(player_1.amount, 100)
def test_chance_4_5_owned(self): dice = utils.Dice() dice.roll = MagicMock(return_value=(1, 2)) special_property_phase = SpecialProperty(dice) bsmt_phase = BSMT() phases = { 'SpecialProperty': special_property_phase, 'BSMT': bsmt_phase } board = Board() board.next_chance = MagicMock(return_value=4) reading_railroad = board.property_at(5) board.nearest_railroad = MagicMock(return_value=reading_railroad) player_1 = Player(1, amount=100, position=board.property_at(0)) player_2 = Player(2, amount=300, position=board.property_at(36)) players = [player_1, player_2] game_state = GameState(players, board) game_state.next_player() game_phase = special_property_phase context = Context(phases, game_state, game_phase) reading_railroad.own(player_1) reading_railroad.rent = MagicMock(return_value=15) new_context, next_action = context.apply() self.assertTrue(new_context.phase is bsmt_phase) self.assertTrue(player_2.position is reading_railroad) self.assertEqual(player_2.amount, 300 - 10 * 15) self.assertEqual(player_1.amount, 100 + 10 * 15)
def test_apply_player_bankrupt(self): bsmt_phase = BSMT() pay_rent_phase = PayRent() turn_end_phase = TurnEnd() phases = { 'BSMT': bsmt_phase, 'PayRent': pay_rent_phase, 'TurnEnd': turn_end_phase, } board = Board() player_1 = Player(1, position=board.property_at(0)) player_2 = Player(2, amount=10, position=board.property_at(1)) mediterranean_avenue = board.property_at(1) mediterranean_avenue.own(player_1) rent = 100 mediterranean_avenue.rent = MagicMock(return_value=rent) players = [player_1, player_2] game_state = GameState(players, board) game_state.next_player() game_phase = pay_rent_phase context = Context(phases, game_state, game_phase) bsmt_phase.apply = self.fake_bsmt_cycle(rent - 20) new_context, next_action = context.apply() self.assertTrue(new_context.phase is turn_end_phase) self.assertEqual(new_context.state.current_player.amount, 90)
def test_trade_property_action(self): bsmt_phase = BSMT() trade_property_phase = TradeProperty() turn_end_phase = TurnEnd() phases = { 'TradeProperty': trade_property_phase, 'BSMT': bsmt_phase, 'TurnEnd': turn_end_phase, } board = Board() agent_1 = Agent() agent_2 = Agent() player_1 = Player(1, position=board.property_at(0), agent=agent_1) player_2 = Player(2, position=board.property_at(1), agent=agent_2) mediterranean_avenue = board.property_at(1) mediterranean_avenue.own(player_1) baltic_avenue = board.property_at(3) baltic_avenue.own(player_1) reading_railroad = board.property_at(5) reading_railroad.own(player_2) oriental_avenue = board.property_at(6) oriental_avenue.own(player_2) agent_1_mock = Mock() agent_1_mock.side_effect = iter([ (Action.TRADE_PROPERTY, (200, [mediterranean_avenue, baltic_avenue], 400, [reading_railroad, oriental_avenue])), (None, None) ]) agent_1.bsmt_decision = agent_1_mock agent_2.bsmt_decision = MagicMock(return_value=(None, None)) agent_2.respond_trade = MagicMock(return_value=(True, None)) players = [player_1, player_2] game_state = GameState(players, board) game_state.next_player() game_phase = bsmt_phase context = Context(phases, game_state, game_phase) trade_property_phase.apply = MagicMock(return_value=(context, None)) expected_trades = [{ 'buyer': player_2, 'seller': player_1, 'price': 200, 'properties': [mediterranean_avenue, baltic_avenue] }, { 'buyer': player_1, 'seller': player_2, 'price': 400, 'properties': [reading_railroad, oriental_avenue] }] context.apply() trade_property_phase.apply.assert_called_once_with( context, expected_trades)
def test_change_player_on_double_roll(self): dice_roll_phase = DiceRoll() turn_end_phase = TurnEnd() phases = { 'DiceRoll': dice_roll_phase, 'TurnEnd': turn_end_phase, } board = Board() double_roll = ((2, 2), (2, 2)) player_1 = Player(1, position=board.property_at(1)) player_2 = Player(2, position=board.property_at(0), previous_rolls=double_roll) players = [player_1, player_2] game_state = GameState(players, board) game_state.next_player() game_phase = turn_end_phase context = Context(phases, game_state, game_phase) new_context, next_action = context.apply() self.assertTrue(new_context.phase is dice_roll_phase) self.assertTrue(new_context.state.current_player is player_2)