Exemple #1
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 def __init__(self,
              start_pos,
              vel=[UNIT, 0],
              unit_size=UNIT,
              color='Gold',
              images=None):
     '''Constructor'''
     if images is None:
         self.images = dict([
             (key, None) for key in
             ['head', 'neck', 'tail', 'straight', 'left', 'right']
         ])
     else:
         self.images = images
     self.head = sprite.Sprite('head',
                               start_pos,
                               vel,
                               0, (unit_size, unit_size),
                               color,
                               draw_method=draw_head,
                               image=self.images['head'],
                               update_method=sprite.update_toroid)
     self.neck = sprite.Sprite('neck',
                               start_pos,
                               vel,
                               self.head.rot, (unit_size, unit_size),
                               color,
                               image=self.images['neck'])
     self.body = []
     self.tail = None
     self.size = (unit_size, unit_size)
     self.color = color
     self.controls = dict([('left', 1), ('right', -1)])
Exemple #2
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def new_food():
    '''Put new food down'''
    food_pos = rand_pos()
    while snake.is_on(sprite.Sprite(pos=food_pos, size=[UNIT, UNIT])):
        food_pos = rand_pos()
    return sprite.Sprite('food',
                         food_pos, [0, 0],
                         0, [UNIT, UNIT],
                         FOOD_COLOR,
                         line_color=FOOD_COLOR,
                         draw_method=sprite.draw_circle,
                         image=images['food'])
Exemple #3
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    def update(self):
        '''Update the snakes position, try to eat food, and grow'''
        new_seg = sprite.Sprite('seg',
                                self.head.pos, [0, 0],
                                self.head.rot,
                                self.size,
                                self.color,
                                image=self.images['straight'])

        self.head.update((WIDTH, HEIGHT))
        if self.neck.rot != self.head.rot:
            if (self.head.rot - self.neck.rot) % 4 == 1:
                new_seg.image = self.images['left']
            else:
                new_seg.image = self.images['right']
            self.neck.rot = self.head.rot
        self.neck.pos = self.head.pos
        if self.eat_food():
            self.body.append(new_seg)
        else:
            self.body.append(new_seg)
            old_seg = self.body.pop(0)
            if self.tail:
                self.tail.pos = old_seg.pos
                self.tail.rot = old_seg.rot

        if self.tail is None and len(self.body) > 0:
            self.tail = self.body.pop(0)
            self.tail.name = 'tail'
            self.tail.draw_method = draw_tail
            #self.tail.image = None
            self.tail.image = self.images['tail']
Exemple #4
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def make_brick(grid_pos, color):
    '''Makes a brick'''
    return sprite.Sprite(name=color,
                         pos=grid_to_continuous(grid_pos),
                         size=BRICK_SIZE,
                         color=simplegui.COLOR_PALETTE[color],
                         line_width=2,
                         image=images[color])
Exemple #5
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def new_paddle(paddle_pos, paddle_size=PADDLE_SIZE):
    '''Makes a paddle'''
    return sprite.Sprite(name='Paddle',
                         pos=paddle_pos,
                         size=paddle_size,
                         color=simplegui.COLOR_PALETTE['White'],
                         image=None,
                         update_method=sprite.update_stay_in_world)
Exemple #6
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def add_point_sprite(points, brick):
    '''Adds a point sprite to the world'''
    point_sprites.append(
        sprite.Sprite(name=str(points),
                      pos=brick.pos,
                      vel=[0, 2],
                      size=brick.size,
                      color=brick.color,
                      life=30,
                      draw_method=sprite.draw_name))
Exemple #7
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def make_spare_ball(ball_number):
    '''Adds a spare ball'''
    return sprite.Sprite(
        name='SpareBall',
        pos=(SPARE_BALL_POS[0] + (ball_number + 1) * BALL_SIZE[0],
             SPARE_BALL_POS[1]),
        size=BALL_SIZE,
        color=simplegui.COLOR_PALETTE['White'],
        image=None,
        draw_method=sprite.draw_circle)
Exemple #8
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def new_ball():
    '''Returns a new ball'''
    return sprite.Sprite(name='Ball',
                         pos=grid_to_continuous([
                             GRID_WIDTH / 2, GRID_HEIGHT -
                             (GRID_HEIGHT - NUM_ROWS - TOP_GAP) / 2
                         ]),
                         vel=random_vel(ball_speed, [-45, -135]),
                         size=BALL_SIZE,
                         color=simplegui.COLOR_PALETTE['White'],
                         image=None,
                         draw_method=sprite.draw_circle,
                         update_method=sprite.update_bounce)
Exemple #9
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def new_game():
    '''Resets the board'''
    global brick_rows, paddle, ball, spare_balls, gutter, game_over, point_sprites, score, level
    game_over = False

    score = 0
    level = 1

    brick_rows = new_bricks()
    ball = new_ball()
    spare_balls = [make_spare_ball(i) for i in range(SPARE_BALLS)]

    paddle = new_paddle(grid_to_continuous([GRID_WIDTH / 2, GRID_HEIGHT - 2]))
    gutter = sprite.Sprite(pos=(WIDTH / 2, HEIGHT), size=(WIDTH, 2))

    point_sprites = []
Exemple #10
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def new_cursor(pos):
    '''Makes a new cursor'''
    return sprite.Sprite('block',
                         pos,
                         size=(BLOCK_H, BLOCK_H),
                         image=images[cursor_color])