def load_resets(area, pArea): count = 0 while True: count += 1 area, letter = game_utils.read_letter(area) if letter == 'S': break if letter == '*': area, t = game_utils.read_to_eol(area) continue reset = world_classes.Reset(None) reset.command = letter reset.area = pArea.name reset.name = pArea.name + " Reset " + str(count) area, number = game_utils.read_int(area) # if_flag area, reset.arg1 = game_utils.read_int(area) area, reset.arg2 = game_utils.read_int(area) area, reset.arg3 = ( area, 0) if letter == 'G' or letter == 'R' else game_utils.read_int(area) area, reset.arg4 = game_utils.read_int( area) if letter == 'P' or letter == 'M' else (area, 0) area, t = game_utils.read_to_eol(area) pArea.reset_list.append(reset) return area
def load_resets(area, pArea): while True: area, letter = game_utils.read_letter(area) if letter == 'S': break if letter == '*': area, t = game_utils.read_to_eol(area) continue reset = world_classes.Reset() reset.command = letter area, number = game_utils.read_int(area) # if_flag area, reset.arg1 = game_utils.read_int(area) area, reset.arg2 = game_utils.read_int(area) area, reset.arg3 = (area, 0) if letter == 'G' or letter == 'R' else game_utils.read_int(area) area, reset.arg4 = game_utils.read_int(area) if letter == 'P' or letter == 'M' else (area, 0) area, t = game_utils.read_to_eol(area) pArea.reset_list.append(reset) merc.reset_list.append(reset) pArea.reset_dict[reset] = reset return area
def load_resets(area, parea): count = 0 while True: count += 1 area, letter = game_utils.read_letter(area) if letter == "S": break if letter == "*": area, t = game_utils.read_to_eol(area) continue reset = world_classes.Reset(None) reset.command = letter reset.area = parea.name area, number = game_utils.read_int(area) # if_flag area, reset.arg1 = game_utils.read_int(area) area, reset.arg2 = game_utils.read_int(area) area, reset.arg3 = (area, 0) if letter in ["G", "R" ] else game_utils.read_int(area) area, t = game_utils.read_to_eol(area) parea.reset_list.append(reset) return area
def load_resets(area, pArea): count = 0 while True: count += 1 area, letter = game_utils.read_letter(area) if letter == 'S': break if letter == '*': area, t = game_utils.read_to_eol(area) continue reset = world_classes.Reset(None) reset.command = letter reset.area = pArea.name reset.name = pArea.name + " Reset " + str(count) area, number = game_utils.read_int(area) # if_flag area, reset.arg1 = game_utils.read_int(area) area, reset.arg2 = game_utils.read_int(area) area, reset.arg3 = (area, 0) if letter == 'G' or letter == 'R' else game_utils.read_int(area) area, reset.arg4 = game_utils.read_int(area) if letter == 'P' or letter == 'M' else (area, 0) area, t = game_utils.read_to_eol(area) pArea.reset_list.append(reset) return area
def load_specials(area): while True: area, letter = game_utils.read_letter(area) if letter == '*': area, t = game_utils.read_to_eol(area) continue elif letter == 'S': return area elif letter == 'M': area, vnum = game_utils.read_int(area) area, instance.npc_templates[vnum].spec_fun = game_utils.read_word(area, False) else: logger.error("Load_specials: letter noth *SM: %s", letter) return area
def load_specials(area): while True: area, letter = game_utils.read_letter(area) if letter == "*": area, t = game_utils.read_to_eol(area) continue elif letter == "S": return area elif letter == "M": area, vnum = game_utils.read_int(area) area, instance.npc_templates[vnum].spec_fun = game_utils.read_word( area, False) else: comm.notify("load_specials: letter not *MS ({})".format(letter), merc.CONSOLE_CRITICAL) sys.exit(1) return area
def load_shops(area): while True: area, keeper = game_utils.read_int(area) if keeper == 0: break shop = world_classes.Shop(None) shop.keeper = keeper instance.shop_templates[shop.keeper] = shop instance.npc_templates[shop.keeper].pShop = instance.shop_templates[shop.keeper] for r in range(merc.MAX_TRADE): area, shop.buy_type[r] = game_utils.read_int(area) area, shop.profit_buy = game_utils.read_int(area) area, shop.profit_sell = game_utils.read_int(area) area, shop.open_hour = game_utils.read_int(area) area, shop.close_hour = game_utils.read_int(area) area, t = game_utils.read_to_eol(area) return area
def load_shops(area): while True: area, keeper = game_utils.read_int(area) if keeper == 0: break shop = world_classes.Shop(None) shop.keeper = keeper instance.shop_templates[shop.keeper] = shop instance.npc_templates[shop.keeper].pShop = instance.shop_templates[ shop.keeper] for r in range(merc.MAX_TRADE): area, shop.buy_type[r] = game_utils.read_int(area) area, shop.profit_buy = game_utils.read_int(area) area, shop.profit_sell = game_utils.read_int(area) area, shop.open_hour = game_utils.read_int(area) area, shop.close_hour = game_utils.read_int(area) area, t = game_utils.read_to_eol(area) return area
def load_shops(area, pArea): while True: area, keeper = game_utils.read_int(area) if keeper == 0: break shop = world_classes.Shop() shop.keeper = keeper for r in range(merc.MAX_TRADE): area, shop.buy_type[r] = game_utils.read_int(area) area, shop.profit_buy = game_utils.read_int(area) area, shop.profit_sell = game_utils.read_int(area) area, shop.open_hour = game_utils.read_int(area) area, shop.close_hour = game_utils.read_int(area) area, t = game_utils.read_to_eol(area) instance.npc_templates[keeper].pShop = shop merc.shop_list.append(shop) pArea.shop_dict[shop.keeper] = shop return area
def load_socials(area): while True: area, word = game_utils.read_word(area, False) if word == '#0': return social = handler_game.SOCIAL_DATA() social.name = word instance.socials[social.name] = social area, throwaway = game_utils.read_to_eol(area) area, line = game_utils.read_to_eol(area) if line == '$': social.char_no_arg = None elif line == '#': if social not in merc.social_list: merc.social_list.append(social) continue else: social.char_no_arg = line area, line = game_utils.read_to_eol(area) if line == '$': social.others_no_arg = None elif line == '#': if social not in merc.social_list: merc.social_list.append(social) continue else: social.others_no_arg = line area, line = game_utils.read_to_eol(area) if line == '$': social.char_found = None elif line == '#': if social not in merc.social_list: merc.social_list.append(social) continue else: social.char_found = line area, line = game_utils.read_to_eol(area) if line == '$': social.others_found = None elif line == '#': if social not in merc.social_list: merc.social_list.append(social) continue else: social.others_found = line area, line = game_utils.read_to_eol(area) if line == '$': social.vict_found = None elif line == '#': if social not in merc.social_list: merc.social_list.append(social) continue else: social.vict_found = line area, line = game_utils.read_to_eol(area) if line == '$': social.char_not_found = None elif line == '#': if social not in merc.social_list: merc.social_list.append(social) continue else: social.char_not_found = line area, line = game_utils.read_to_eol(area) if line == '$': social.char_auto = None elif line == '#': if social not in merc.social_list: merc.social_list.append(social) continue else: social.char_auto = line area, line = game_utils.read_to_eol(area) if line == '$': social.others_auto = None elif line == '#': if social not in merc.social_list: merc.social_list.append(social) continue else: social.others_auto = line if social not in merc.social_list: merc.social_list.append(social) return area