Exemple #1
0
def handleButtons(player):
    if buttons.repeat(buttons.LEFT, 0):
        player.nexDir = MOVE_LEFT
    elif buttons.repeat(buttons.RIGHT, 0):
        player.nexDir = MOVE_RIGHT
    elif buttons.repeat(buttons.UP, 0):
        player.nexDir = MOVE_UP
    elif buttons.repeat(buttons.DOWN, 0):
        player.nexDir = MOVE_DOWN
    
    if buttons.repeat(buttons.A, 5):
        initBombe(player.posX, player.posY)
Exemple #2
0
# Position initiale de la raquette :
player_x_position = 10
player_y_position = 30

# Score
score = 0
total = 0

begin()

while True:
    waitForUpdate()
    display.clear()

    # Si on presse les boutons UP ou DOWN, nous déplaçons la raquette vers le haut, ou vers le bas :
    if buttons.repeat(buttons.UP, 0):
        player_y_position = player_y_position - player_speed

    if buttons.repeat(buttons.DOWN, 0):
        player_y_position = player_y_position + player_speed

    # Nous déplaçons la balle
    ball_x_position = ball_x_position + ball_x_speed
    ball_y_position = ball_y_position + ball_y_speed

    # Vérification si la balle entre en collision avec le haut, bas ou droite de l'écran
    # Si c'est le cas, nous inversons sa direction
    if ball_y_position <= 0:
        ball_y_speed = -ball_y_speed

    if ball_y_position >= 64 - ball_size:
Exemple #3
0
"""
Writes digital output to D5 when the button A is held down

Works with the modules:
- Relay
- LED
- Buzzer
"""

from gamebuino_meta import waitForUpdate, display, buttons
import board
import digitalio

myLED = digitalio.DigitalInOut(board.D5)
myLED.direction = digitalio.Direction.OUTPUT

while True:
    waitForUpdate()
    display.clear()

    display.print("DIGITAL OUTPUT\nD5: ")

    if buttons.repeat(buttons.A, 0):
        myLED.value = True
        display.print("ON")
    else:
        myLED.value = False
        display.print("OFF")

    display.print("\n\n'A' TO TURN ON/OFF")