def test_Apply(self): conf = GameConfig() conf.frames_per_sec = 120 conf.game_length = 60 conf.rounds = 2 conf.screen_width = 1024 conf.screen_height = 756 conf.paddle_width = 32 conf.paddle_height = 50 conf.ball_size = 100 conf.player_id = 2 conf.cool_down = 5 e = UDPGameEngine() conf.Apply(e) self.assertTrue(e.player_id == conf.player_id) self.assertTrue(e.key_cool_down_time == conf.cool_down) s = e.state self.assertTrue(s.frames_per_sec == conf.frames_per_sec) self.assertTrue(s.game_length == conf.game_length) self.assertTrue(s.rounds == conf.rounds) self.assertTrue(s.rotation_length == conf.frames_per_sec * 10) self.assertTrue(s.round_length == conf.frames_per_sec * 30) self.assertTrue(s.screen.half_width == conf.screen_width // 2) self.assertTrue(s.screen.half_height == conf.screen_height // 2) self.assertTrue(s.paddle_left.half_width == conf.paddle_width // 2) self.assertTrue(s.paddle_right.half_height == \ conf.paddle_height // 2) self.assertTrue(s.ball.half_width == conf.ball_size // 2)
def test_SerializeAndDeserialize(self): conf = GameConfig() conf.player_size = 5 conf.game_length = 40 conf.frames_per_sec = 130 conf.screen_width = 1024 conf.screen_height = 756 conf.buffer_region = 89 conf.ball_wall_offset_x = 9357 conf.ball_wall_offset_y = 932 conf.paddle_width = 32 conf.paddle_height = 50 conf.ball_vel = 3 conf.ball_size = 100 conf.rounds = 8 conf.buffer_delay = 1 conf.player_id = 2 # Ignore the event type bytes. b = conf.Serialize()[4:] test = GameConfig() test.Deserialize(b) self.assertTrue(conf == test, msg='{0} != {1}'.format(conf, test))