Exemple #1
0
from pygame import gfxdraw
import gamelog
import random
pygame.init()
clock = pygame.time.Clock()
framerate = 60
resX = 400
resY = 400

SCREEN = pygame.display.set_mode((resX, resY))
pygame.display.set_caption("Bounce")
WHITE = (255, 255, 255)
BLUE = (20, 192, 255)
RED = (255, 0, 0)
GREEN = (0, 168, 0)
myLog = gamelog.Logger(SCREEN)
myLog.maxlines = 10

##Start of paddle configuration
import math
import pykeyframe
point1 = (100, 100)
point2 = (200, 200)
mouse = (0, 0)

circlecolorfade = pykeyframe.Action((255, 0, 0), (0, 0, 255), 30)
ballmovement = pykeyframe.Action((100, 100), (200, 200), 30)
ballsize = pykeyframe.Action(10, 100, 30)
circlecolorfade.render()
ballmovement.render()
ballsize.render()
import pygame, sys
from pygame.locals import *
import gamelog
pygame.init()
resX = 800
resY = 800
clock = pygame.time.Clock()
SCREEN = pygame.display.set_mode((resX, resY))
WHITE = (255, 255, 255)
pygame.display.set_caption('Caption Goes Here')
myLog = gamelog.Logger(SCREEN, 'myLog.txt', 20, 20)
while True:
    SCREEN.fill(WHITE)
    myLog.log(pygame.time.get_ticks())
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    clock.tick(120)
    pygame.display.update()