from pygame import gfxdraw import gamelog import random pygame.init() clock = pygame.time.Clock() framerate = 60 resX = 400 resY = 400 SCREEN = pygame.display.set_mode((resX, resY)) pygame.display.set_caption("Bounce") WHITE = (255, 255, 255) BLUE = (20, 192, 255) RED = (255, 0, 0) GREEN = (0, 168, 0) myLog = gamelog.Logger(SCREEN) myLog.maxlines = 10 ##Start of paddle configuration import math import pykeyframe point1 = (100, 100) point2 = (200, 200) mouse = (0, 0) circlecolorfade = pykeyframe.Action((255, 0, 0), (0, 0, 255), 30) ballmovement = pykeyframe.Action((100, 100), (200, 200), 30) ballsize = pykeyframe.Action(10, 100, 30) circlecolorfade.render() ballmovement.render() ballsize.render()
import pygame, sys from pygame.locals import * import gamelog pygame.init() resX = 800 resY = 800 clock = pygame.time.Clock() SCREEN = pygame.display.set_mode((resX, resY)) WHITE = (255, 255, 255) pygame.display.set_caption('Caption Goes Here') myLog = gamelog.Logger(SCREEN, 'myLog.txt', 20, 20) while True: SCREEN.fill(WHITE) myLog.log(pygame.time.get_ticks()) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() clock.tick(120) pygame.display.update()