class App(object): # Implements the app class, the GUI def __init__(self, master, **kwargs): self.master = master self.type = NUMBERS self.n = 4 self.w = 500 self.h = self.w + 100 self.imagePath = "textures/tartan.jpg" # app state self.started = False self.onPauseMenu = False self.onMenu = True self.icons = {} # setup canvas self.canvas = tk.Canvas(self.master, width=self.w, height=self.h) self.canvas.pack() # bind mouse and keys to the tkinter self.bind() self.loadSources() # main menu self.setUpMenu() self.showMenu() def loadSources(self): # loads images and sets on the class variables self.openImages() self.setIcons() def startGame(self): # starts game # change app state self.started = True self.gameOver = False self.robotSolved = False self.model = GameLogic(self.n) self.seed = [] self.numberOfMoves = 0 self.t = Timer(self.master, self.canvas) # run draw loop self.master.after(0, self.draw) # start shuffling the board self.shuffleBoard() def shuffleBoard(self): # prepares state of game and draws shuffle animation self.onPause = True self.seed = self.model.getShuffleSeed() self.shuffleAnimaion(self.seed) def shuffleAnimaion(self, seed): # draws shuffle animation self.draw() if not seed: self.onPause = False return self.model.moveDirection(seed[0]) seed = seed[1:] self.master.after(50, lambda seed=seed: self.shuffleAnimaion(seed)) def openImages(self): # opens icons and images and saves as variables in the app im = Image.open("textures/bg/" + "gyr.jpg") self.bg = ImageTk.PhotoImage(im) # TO BE CHANGEEEEEEEED bgButton = Image.open("textures/bg/button.png").convert("RGBA") self.bgButtonTrans = ImageTk.PhotoImage( self.reduce_opacity(bgButton, 0.95)) self.bgButton = ImageTk.PhotoImage(bgButton) self.run = {} run = Image.open("textures/icons/run.png").convert("RGBA") run = run.resize((320, 70), Image.ANTIALIAS) self.run["off"] = ImageTk.PhotoImage(self.reduce_opacity(run, 0.95)) self.run["on"] = ImageTk.PhotoImage(run) bgPause = Image.open("textures/bg/15class.png").convert("RGBA") self.bgPause = ImageTk.PhotoImage(self.reduce_opacity(bgPause, 0.96)) self.iconList = ["home", "pause", "restart", "bot", "play"] for iconName in self.iconList: icon = Image.open("textures/icons/" + iconName + ".png").convert("RGBA") if iconName == "play": icon = icon.resize((120, 120), Image.ANTIALIAS) self.icons[iconName] = {} self.icons[iconName]["on"] = ImageTk.PhotoImage(icon) self.icons[iconName]["off"] = ImageTk.PhotoImage( self.reduce_opacity(icon, 0.5)) self.icons[iconName]["state"] = False def setBG(self): # sets bg of the app self.canvas.create_image(0, 0, image=self.bg, anchor='nw') def setIcons(self): # Draw icons at the bottom of canvas begin = 40 margin = 120 height = 510 self.icons["home"]["tag"] = self.canvas.create_image( begin, height, image=self.icons["home"]["off"], anchor="nw") self.icons["restart"]["tag"] = self.canvas.create_image( begin + margin, height, image=self.icons["restart"]["off"], anchor="nw") self.icons["pause"]["tag"] = self.canvas.create_image( begin + 2 * margin, height, image=self.icons["pause"]["off"], anchor="nw") self.icons["bot"]["tag"] = self.canvas.create_image( begin + 3 * margin, height, image=self.icons["bot"]["off"], anchor="nw") self.icons["play"]["tag"] = 0 def loadTextures(self, infile): if self.type == NUMBERS: # im = Image.open("textures/gray.jpg") alpha = int(0.5 * 255) fill = "#BBBCB6" fill = self.master.winfo_rgb(fill) + (alpha, ) im = Image.new('RGBA', (self.size - 2, self.size - 2), fill) # im = im.putalpha(128) ph = ImageTk.PhotoImage(im) number = self.n * self.n return [ph] * number else: textures = [0] pieces = self.crop(infile) for i in range(1, self.n * self.n): im = pieces[i - 1] im = im.resize((self.size - 2, self.size - 2)) ph = ImageTk.PhotoImage(im) textures.append(ph) return textures def bind(self): # bonds input to the tkinter self.master.bind("<Right>", self.arrowKey) self.master.bind("<Left>", self.arrowKey) self.master.bind("<Up>", self.arrowKey) self.master.bind("<Down>", self.arrowKey) self.master.bind("<Key>", self.key) self.canvas.bind("<Button-1>", self.mouse) self.canvas.bind("<Motion>", self.moved) def handleGameOver(self): # in case game is over and user solved if not self.robotSolved and self.gameOver: if tk.messagebox.askyesno(title="Congrats!!!", message="You solved the puzzle in " + str(self.t.getTotal()) + " seconds. Using " + str(self.numberOfMoves) + " moves. Do you want to play again?"): self.model.reInit() self.gameOver = False self.onPause = True # self.shuffleBoard() self.t.stop() self.t.delete() self.startGame() return def draw(self): # draws objects on the canvas if self.onMenu: return else: self.tiles = self.getTiles(self.n) self.drawTiles() if self.model.isGameOver() and not self.onPause: self.gameOver = True self.t.stop() self.handleGameOver() # Move input handlers def key(self, event): c = event.char.upper() if c in ["W", "A", "S", "D"]: dirs = {"A": "L", "S": "D", "W": "U", "D": "R"} if self.drawMoveDirection(dirs[c]): # run timer only after first move if self.numberOfMoves == 0: self.t.run() self.numberOfMoves += 1 if self.model.isGameOver() and not self.onPause: self.gameOver = True self.t.stop() def arrowKey(self, event): d = event.keysym[0] if d in ["U", "D", "L", "R"]: if self.drawMoveDirection(d): if self.numberOfMoves == 0: print("run") self.t.run() self.numberOfMoves += 1 if self.model.isGameOver() and not self.onPause: self.gameOver = True self.t.stop() def getPos(self, x): pos = math.floor(x / self.size) if pos < 0: pos = 0 if pos >= self.n: pos -= 1 return pos def drawMoveDirection(self, direction): if self.onPause: return res = self.model.moveDirection(direction) self.master.after(0, self.draw) return res def mouse(self, event): # Mouse click handler general if self.onMenu: self.menuClick(event) return else: this = self.canvas.find_withtag(tk.CURRENT) foundButton = [ name for name in self.iconList if self.icons[name]["tag"] == this[0] ] if foundButton: self.iconClickHandle(foundButton[0]) return # transposing when getting point y = self.getPos(event.x) x = self.getPos(event.y) if event.y < self.w else -1 if x < 0: return if not self.onPause and not self.onPauseMenu and (x, y != self.model.empty): if self.model.moveByBlock(x, y): if self.numberOfMoves == 0: self.t.run() self.numberOfMoves += 1 self.master.after(0, self.draw) def getTiles(self, n): board = self.model.getBoard() tiles = copy.deepcopy(board) # copying to have exact same dimensions for i in range(len(board)): for j in range(len(board[i])): newTile = Tile(self.canvas, board[i][j], self.type, j * self.size, i * self.size, self.size, self.textures) tiles[i][j] = newTile return tiles def drawTiles(self): self.canvas.delete("all") self.setBG() self.setIcons() for row in self.tiles: for tile in row: tile.display() def moved(self, event): # Event hover handler on mouse move if self.onMenu: return this = self.canvas.find_withtag(tk.CURRENT) if this: found = [ name for name in self.iconList if self.icons[name]["tag"] == this[0] ] if found: name = found[0] self.icons[name]["state"] = True self.canvas.itemconfig(self.icons[name]["tag"], image=self.icons[name]["on"]) else: for name in self.iconList: if self.icons[name]["state"]: self.canvas.itemconfig(self.icons[name]["tag"], image=self.icons[name]["off"]) # add here main menu icon handler def iconClickHandle(self, name): # down menu handlers if name == "restart": self.model.reInit() self.gameOver = False self.onPause = True # self.shuffleBoard() self.t.stop() self.t.delete() self.startGame() return if name == "bot": self.robotSolved = True s = Solver(self.model, self.n) self.loading = True solution, time = s.getSolution() self.loading = False print(time) self.shuffleAnimaion(solution) if name == "home": self.onMenu = True self.showMenu() self.t.stop() if name == "pause": self.onPauseMenu = True self.showPause() self.t.stop() if name == "play": self.onPauseMenu = False self.t.resume() self.draw() # self.t.resume() def setUpMenu(self): # creates menu objects self.menu = {} self.mi = {} self.mi["3"] = Icon(3, "3on", offPath="3off", resize=(90, 90)) self.mi["4"] = Icon(4, "4on", offPath="4off", resize=(90, 90), state=True) self.mi["5"] = Icon(5, "5on", offPath="5off", resize=(90, 90)) self.mi["C"] = Icon(1, "onC", offPath="offC", resize=(130, 65), state=True) self.mi["I"] = Icon(2, "Ion", offPath="Ioff", resize=(130, 65)) def showMenu(self): # displays menu self.setBG() x = 50 y = 50 s = 400 self.canvas.create_text(250, y + 40, text="Choose the size of the board", font="Helvetica 16") x = 50 y = y + 70 size = 90 padding = 50 margin = (s - 3 * size - 2 * padding) // 2 font = "Helvetica 40 bold" x0, y0 = x + padding, y cur = self.mi["3"] cur.setTag( self.canvas.create_image(x0, y0, image=cur.get(), anchor='nw')) x0, y0 = x + padding + margin + size, y cur = self.mi["4"] cur.setTag( self.canvas.create_image(x0, y0, image=cur.get(), anchor='nw')) x0, y0 = x + padding + 2 * (margin + size), y cur = self.mi["5"] cur.setTag( self.canvas.create_image(x0, y0, image=cur.get(), anchor='nw')) y = y + size + padding self.canvas.create_text(250, y - 20, text="Choose the regime of the game", font="Helvetica 16") size = 130 margin = s - 2 * size - 2 * padding x0, y0 = x + padding, y cur = self.mi["C"] cur.setTag( self.canvas.create_image(x0, y0, image=cur.get(), anchor='nw')) x0, y0 = x + padding + margin + size, y cur = self.mi["I"] cur.setTag( self.canvas.create_image(x0, y0, image=cur.get(), anchor='nw')) self.menu["start"] = self.canvas.create_image(90, 370, image=self.run["on"], anchor='nw') def menuClick(self, event): # handle menu clicks using tags in canvas this = self.canvas.find_withtag(tk.CURRENT) if this: # handle number button clicks if this[0] == self.mi["3"].getTag(): self.mi["3"].toggle() self.n = 3 if this[0] == self.mi["4"].getTag(): self.mi["4"].toggle() self.n = 4 if this[0] == self.mi["5"].getTag(): self.mi["5"].toggle() self.n = 5 for i in ["3", "4", "5"]: if str(self.n) != i: self.mi[i].turnOff() if this[0] == self.mi["C"].getTag(): print("num") self.type = NUMBERS self.mi["I"].turnOff() self.mi["C"].turnOn() elif this[0] == self.mi["I"].getTag(): if self.getImagePath(): self.type = NUMBERS + 1 self.mi["I"].turnOn() self.mi["C"].turnOff() elif this[0] == self.menu["start"]: print("starting") self.onMenu = False self.size = self.w // self.n self.textures = self.loadTextures(self.imagePath) self.startGame() return self.showMenu() def getImagePath(self): # promt image dialog f = tkinter.filedialog.askopenfilename( parent=self.master, initialdir='C:/Users/User/Desktop/FALL 2020/15112/fifteen-puzzle>', title='Choose file', filetypes=[('png images', '.png'), ('gif images', '.gif'), ('jpg images', '.jpg')]) if f: self.imagePath = f print(self.imagePath) return True else: print("You didn't choose the image.") return False def showPause(self): # draws pause menu self.menu["bg"] = self.canvas.create_image(0, 0, image=self.bgPause, anchor='nw') self.icons["play"]["tag"] = self.canvas.create_image( 195, 195, image=self.icons["play"]["off"], anchor="nw") # Image utils def crop(self, infile): # crops an image into n^2 parts and return array of images im = Image.open(infile) width, height = im.size imgwidth = self.w imgheight = imgwidth * height // width im = im.resize((imgwidth, imgheight), Image.ANTIALIAS) cropped = [] for i in range(self.n): for j in range(self.n): box = (j * self.size, i * self.size, (j + 1) * self.size, (i + 1) * self.size) piece = im.crop(box) img = Image.new('RGB', (self.size, self.size), 255) img.paste(piece) cropped.append(img) return cropped @staticmethod def reduce_opacity(im, opacity): """Returns an image with reduced opacity.""" # from https://stackoverflow.com/questions/61271072/how-can-i-solve-python-3-pil-putalpha-problem assert opacity >= 0 and opacity <= 1 if im.mode != 'RGBA': im = im.convert('RGBA') else: im = im.copy() alpha = im.split()[3] alpha = ImageEnhance.Brightness(alpha).enhance(opacity) im.putalpha(alpha) return im # from https://stackoverflow.com/questions/44099594/how-to-make-a-tkinter-canvas-rectangle-with-rounded-corners def round_rect(self, x1, y1, x2, y2, fill="red", radius=25, **kw): # draws rounded rectangles points = [ x1 + radius, y1, x1 + radius, y1, x2 - radius, y1, x2 - radius, y1, x2, y1, x2, y1 + radius, x2, y1 + radius, x2, y2 - radius, x2, y2 - radius, x2, y2, x2 - radius, y2, x2 - radius, y2, x1 + radius, y2, x1 + radius, y2, x1, y2, x1, y2 - radius, x1, y2 - radius, x1, y1 + radius, x1, y1 + radius, x1, y1 ] return self.canvas.create_polygon(points, fill=fill, width=2, smooth=True, **kw)
if pos.isSolved(): solution = pos.path break for newBoard, newEmpty, move in pos.possibleMoves(): newPos = Positions(pos.level+1, newBoard, newEmpty, pos.path + self.tMove(move), self.n) if newPos not in self.visited: self.visited.add(newPos) self.queue.put(newPos) # print(time.time() - self.start, solution) return solution, time.time() - self.start if __name__ == "__main__": from gamelogic import GameLogic f = open("data.csv", "a+") for _ in range(1000): g = GameLogic(4) g.shuffleBoard() board = g.getBoard() out = "" for i in range( len(board)): for n in board[i]: out += str(n) + "," soln = Solver(g, 4).getSolution() row = out + str(len(soln)) + "\n" print(row) f.write(row) f.close()
class App(tk.Toplevel): def __init__(self, master, seed, friend, comm): super().__init__(master) self.master = master self.type = 1 self.n = 4 self.w = 500 self.h = self.w + 100 self.canvas = tk.Canvas(self, width=self.w, height=self.h) self.seed = seed self.comm = comm self.friend = friend self.canvas.pack() self.loadSources() self.f = False self.startGame() def loadSources(self): self.icons = {} self.textures = self.loadTextures("") backgrounds = ["gyr.jpg", "gyr.jpg"] bgPath = random.choice(backgrounds) im = Image.open("textures/bg/" + bgPath) self.bg = ImageTk.PhotoImage(im) def startGame(self): self.started = True self.model = GameLogic(self.n) self.gameOver = False self.onPause = True self.master.after(0, self.draw) self.numberOfMoves = 0 self.shuffleBoard() self.canvas.bind("<Button-1>", self.mouse) self.t = Timer(self.master, self.canvas) def setBG(self): self.canvas.create_image(0, 0, image=self.bg, anchor='nw') def crop(self, infile): im = Image.open(infile) width, height = im.size imgwidth = self.w imgheight = imgwidth * height // width im = im.resize((imgwidth, imgheight), Image.ANTIALIAS) cropped = [] for i in range(self.n): for j in range(self.n): box = (j * 125, i * 125, (j + 1) * 125, (i + 1) * 125) piece = im.crop(box) img = Image.new('RGB', (125, 125), 255) img.paste(piece) cropped.append(img) return cropped @staticmethod def reduce_opacity(im, opacity): """Returns an image with reduced opacity.""" # from https://stackoverflow.com/questions/61271072/how-can-i-solve-python-3-pil-putalpha-problem assert opacity >= 0 and opacity <= 1 if im.mode != 'RGBA': im = im.convert('RGBA') else: im = im.copy() alpha = im.split()[3] alpha = ImageEnhance.Brightness(alpha).enhance(opacity) im.putalpha(alpha) return im def loadTextures(self, infile): infile = "textures/wood.jpg" alpha = int(0.5 * 255) fill = "#0269A4" fill = self.master.winfo_rgb(fill) + (alpha, ) im = Image.new('RGBA', (123, 123), fill) # im = im.putalpha(128) ph = ImageTk.PhotoImage(im) number = self.n * self.n return [ph] * number def shuffleBoard(self): # self.seed = self.model.getShuffleSeed() self.shuffleAnimaion(self.seed) def shuffleAnimaion(self, seed): self.draw() if not seed: self.onPause = False return self.model.moveDirection(seed[0]) seed = seed[1:] self.master.after(50, lambda seed=seed: self.shuffleAnimaion(seed)) def handleGameOver(self): # actions when game is over if self.gameOver: self.timeFinished = round(self.t.getTotal(), 2) self.comm.sendMessage(self.friend, "W" + str(self.timeFinished)) tk.messagebox.showinfo(message="CONGRATSSSSSSS") self.destroy() def draw(self): self.tiles = self.getTiles(self.n) self.drawTiles() self.putNumberOfMoves() if self.model.isGameOver() and not self.onPause: self.gameOver = True self.t.stop() self.handleGameOver() def getPos(self, x): pos = math.floor(x / 125) if pos < 0: pos = 0 if pos >= self.n: pos -= 1 return pos def drawMoveDirection(self, direction): if self.onPause: return res = self.model.moveDirection(direction) self.master.after(0, self.draw) return res def putNumberOfMoves(self): # puts number of moves into the screen self.canvas.create_text(100, 520, text="Your #moves:" + str(self.numberOfMoves), font="Helvetica 16") self.canvas.create_text(100, 540, text="Opponent #moves:", font="Helvetica 16") def setFriendStat(self, s): # get's number of moves from friend if self.f: try: self.canvas.delete(self.f) except Exception: pass self.f = self.canvas.create_text(200, 540, text=s, font="Helvetica 16") def mouse(self, event): # handles mouse input y = self.getPos(event.x) x = self.getPos(event.y) if event.y < self.w else -1 if x < 0: return if not self.onPause and (x, y != self.model.empty): if self.model.moveByBlock(x, y): if self.numberOfMoves == 0: self.t.run() self.numberOfMoves += 1 self.putNumberOfMoves() self.master.after(0, self.draw) def getTiles(self, n): # returns tiles as a class objects board = self.model.getBoard() tiles = copy.deepcopy(board) # copying to have exact same dimensions for i in range(len(board)): for j in range(len(board[i])): newTile = Tile(self.canvas, board[i][j], self.type, j * 125, i * 125, 125, self.textures) tiles[i][j] = newTile return tiles def drawTiles(self): # draws tiles on the screen self.canvas.delete("all") for row in self.tiles: for tile in row: tile.display() def getMoves(self): # returns number of moves return self.numberOfMoves def getCanvas(self): # return canvas object return self.canvas