def initDots(): global pacDots pacDots = [] a = x = 0 while x < 30: y = 0 while y < 29: if gamemaps.checkDotPoint(10 + x * 20, 10 + y * 20): pacDots.append(Actor("dot", (10 + x * 20, 90 + y * 20))) pacDots[a].status = 0 a += 1 y += 1 x += 1
def initDots(): global pacDots pacDots = [] a = x = 0 while x < 30: y = 0 while y < 29: d = gamemaps.checkDotPoint(10 + x * 20, 10 + y * 20) if d == 1: pacDots.append(Actor("dot", (10 + x * 20, 90 + y * 20))) pacDots[a].status = 0 pacDots[a].type = 1 a += 1 if d == 2: pacDots.append(Actor("power", (10 + x * 20, 90 + y * 20))) pacDots[a].status = 0 pacDots[a].type = 2 a += 1 y += 1 x += 1