def test_start_game_action_is_not_legal_for_less_then_three_players(self): for i in range(0,3): game = Game() for n in range(0,i): game.create_player('Player %d' % n) with self.assertRaises(IllegalActionException): self.action.assert_legal(game)
def test_start_game_action_is_not_legal_for_less_then_three_players(self): for i in range(0, 3): game = Game() for n in range(0, i): game.create_player('Player %d' % n) with self.assertRaises(IllegalActionException): self.action.assert_legal(game)
def test_existing_player_is_enforced(self): game = Game() pa = PlayerAction('red') with self.assertRaises(IllegalActionException): pa.assert_legal(game) game.create_player('redPlayer', 'red') pa.assert_legal(game)
class TestPlayerAction(unittest.TestCase, TestPlayerActionMixin): def setUp(self): self.game = Game() self.game.create_player('bluePlayer', 'blue') self.action = PlayerAction('blue') def test_constructor_sets_player(self): pa = PlayerAction('red') self.assertEqual(pa.player, 'red') def test_existing_player_is_enforced(self): game = Game() pa = PlayerAction('red') with self.assertRaises(IllegalActionException): pa.assert_legal(game) game.create_player('redPlayer', 'red') pa.assert_legal(game)
class TestStartGameAction(unittest.TestCase, TestPlayerActionMixin): def setUp(self): self.game = Game() self.game.create_player('playerOne', 'red') self.game.create_player('playerTwo') self.game.create_player('playerThree') self.action = StartGameAction('red') def test_start_game_action_initializes_board(self): self.action.apply_unchecked(self.game) self.assertIsNotNone(self.game.board) def test_start_game_action_starts_game(self): self.action.apply_unchecked(self.game) self.assertEqual('setup', self.game.phase) def test_start_game_action_assert_legal_on_init(self): self.action.assert_legal(self.game) self.action.apply_unchecked(self.game) with self.assertRaises(IllegalActionException): self.action.assert_legal(self.game) def test_start_game_sets_up_turn_order(self): self.assertIsNone(self.game.turn_order) self.action.apply_unchecked(self.game) self.assertIsNotNone(self.game.turn_order) def test_start_game_action_is_not_legal_for_less_then_three_players(self): for i in range(0,3): game = Game() for n in range(0,i): game.create_player('Player %d' % n) with self.assertRaises(IllegalActionException): self.action.assert_legal(game)
class TestStartGameAction(unittest.TestCase, TestPlayerActionMixin): def setUp(self): self.game = Game() self.game.create_player('playerOne', 'red') self.game.create_player('playerTwo') self.game.create_player('playerThree') self.action = StartGameAction('red') def test_start_game_action_initializes_board(self): self.action.apply_unchecked(self.game) self.assertIsNotNone(self.game.board) def test_start_game_action_starts_game(self): self.action.apply_unchecked(self.game) self.assertEqual('setup', self.game.phase) def test_start_game_action_assert_legal_on_init(self): self.action.assert_legal(self.game) self.action.apply_unchecked(self.game) with self.assertRaises(IllegalActionException): self.action.assert_legal(self.game) def test_start_game_sets_up_turn_order(self): self.assertIsNone(self.game.turn_order) self.action.apply_unchecked(self.game) self.assertIsNotNone(self.game.turn_order) def test_start_game_action_is_not_legal_for_less_then_three_players(self): for i in range(0, 3): game = Game() for n in range(0, i): game.create_player('Player %d' % n) with self.assertRaises(IllegalActionException): self.action.assert_legal(game)
def setUp(self): self.game = Game() self.game.create_player('playerOne', 'red') self.game.create_player('playerTwo') self.game.create_player('playerThree') self.action = StartGameAction('red')
def setUp(self): self.game = Game() self.game.create_player('bluePlayer', 'blue') self.action = PlayerAction('blue')