def testChooseOptionInputlet(self): from game import autoenv from game.autoenv import user_input from client.core import TheChosenOne, PeerPlayer from gamepack.thb.thb3v3 import THBattle from gamepack.thb.inputlets import ChooseOptionInputlet from utils import BatchList autoenv.init('Server') g = THBattle() g.IS_DEBUG = True pl = [create_mock_player([]) for i in xrange(6)] p = pl[0] g.me = p p.client.gdlist.extend([ ['I:ChooseOption:1', True], ['I&:ChooseOption:2', False], ['I|:ChooseOption:3', True], ]) p.client.gdevent.set() g.players = BatchList(pl) hook_game(g) ilet = ChooseOptionInputlet(self) eq_(user_input([p], ilet), True) eq_(user_input([p], ilet, type='all'), {p: False}) eq_(user_input([p], ilet, type='any'), (p, True)) for p in pl: eq_(p.client.gdhistory, [ ['RI:ChooseOption:1', True], ['RI&:ChooseOption:2', False], ['RI|:ChooseOption:3', True], ]) autoenv.init('Client') g = THBattle() pl = [PeerPlayer() for i in xrange(6)] svr = MockConnection([ ['RI:ChooseOption:1', True], ['RI&:ChooseOption:2', False], ['RI|:ChooseOption:3', True], ]) p = TheChosenOne(svr) pl[0] = p g.me = p svr.gdevent.set() g.players = BatchList(pl) hook_game(g) assert autoenv.Game.getgame() is g ilet = ChooseOptionInputlet(self) eq_(user_input([p], ilet), True) eq_(user_input([p], ilet, type='all'), {p: False}) eq_(user_input([p], ilet, type='any'), (p, True))
def makeGame(self): from game import autoenv from gamepack.thb.thb3v3 import THBattle from gamepack.thb.cards import Deck, CardList from gamepack.thb.characters.eirin import FirstAid, Medic from utils import BatchList autoenv.init('Server') g = THBattle() g.IS_DEBUG = True g.random = random hook_game(g) deck = Deck() g.deck = deck pl = [create_mock_player([]) for i in xrange(6)] for p in pl: p.skills = [FirstAid, Medic] p.cards = CardList(p, 'cards') # Cards in hand p.showncards = CardList( p, 'showncard' ) # Cards which are shown to the others, treated as 'Cards in hand' p.equips = CardList(p, 'equips') # Equipments p.fatetell = CardList(p, 'fatetell') # Cards in the Fatetell Zone p.faiths = CardList(p, 'faiths') # Cards in the Fatetell Zone p.special = CardList(p, 'special') # used on special purpose p.showncardlists = [p.showncards, p.fatetell] p.tags = defaultdict(int) p.dead = False p = pl[0] p.client.gdevent.set() g.players = BatchList(pl) return g, p
def makeGame(self): from game import autoenv from gamepack.thb.thb3v3 import THBattle from gamepack.thb.cards import Deck, CardList from gamepack.thb.characters.eirin import FirstAid, Medic from utils import BatchList autoenv.init('Server') g = THBattle() g.IS_DEBUG = True g.random = random hook_game(g) deck = Deck() g.deck = deck pl = [create_mock_player([]) for i in xrange(6)] for p in pl: p.skills = [FirstAid, Medic] p.cards = CardList(p, 'cards') # Cards in hand p.showncards = CardList(p, 'showncard') # Cards which are shown to the others, treated as 'Cards in hand' p.equips = CardList(p, 'equips') # Equipments p.fatetell = CardList(p, 'fatetell') # Cards in the Fatetell Zone p.faiths = CardList(p, 'faiths') # Cards in the Fatetell Zone p.special = CardList(p, 'special') # used on special purpose p.showncardlists = [p.showncards, p.fatetell] p.tags = defaultdict(int) p.dead = False p = pl[0] p.client.gdevent.set() g.players = BatchList(pl) return g, p