def __init__(self): """Initializes a Bottle with basic logic as provided by the Creer code generator.""" GameObject.__init__(self) # private attributes to hold the properties so they appear read only self._direction = "" self._drunk_direction = "" self._is_destroyed = False self._tile = None
def __init__(self): """Initializes a YoungGun with basic logic as provided by the Creer code generator.""" GameObject.__init__(self) # private attributes to hold the properties so they appear read only self._call_in_tile = None self._can_call_in = False self._owner = None self._tile = None
def __init__(self): """Initializes a Furnishing with basic logic as provided by the Creer code generator.""" GameObject.__init__(self) # private attributes to hold the properties so they appear read only self._health = 0 self._is_destroyed = False self._is_piano = False self._is_playing = False self._tile = None
def __init__(self): """Initializes a Cowboy with basic logic as provided by the Creer code generator.""" GameObject.__init__(self) # private attributes to hold the properties so they appear read only self._can_move = False self._drunk_direction = "" self._focus = 0 self._health = 0 self._is_dead = False self._is_drunk = False self._job = "" self._owner = None self._tile = None self._tolerance = 0 self._turns_busy = 0
def __init__(self): """Initializes a Tile with basic logic as provided by the Creer code generator.""" GameObject.__init__(self) # private attributes to hold the properties so they appear read only self._bottle = None self._cowboy = None self._furnishing = None self._has_hazard = False self._is_balcony = False self._tile_east = None self._tile_north = None self._tile_south = None self._tile_west = None self._x = 0 self._y = 0 self._young_gun = None
def __init__(self): """Initializes a Player with basic logic as provided by the Creer code generator.""" GameObject.__init__(self) # private attributes to hold the properties so they appear read only self._client_type = "" self._cowboys = [] self._kills = 0 self._lost = False self._name = "Anonymous" self._opponent = None self._reason_lost = "" self._reason_won = "" self._rowdiness = 0 self._score = 0 self._siesta = 0 self._time_remaining = 0 self._won = False self._young_gun = None