def test_buy_property_mortgaged(self): state = GameState(1) player = state.players[0] # Test buying Pennsylvania Avenue mortgaged str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.buy_property(state.squares[INDEX[PENNSYLVANIA_AVENUE]], player, state.bank, mortgaged=True) ])) str_after = str(state) expected_diff = [ # Player stats ('Cash: 1500', 'Cash: 1340'), ('', 'Pennsylvania Avenue, '), ('6: 0', '6: 1'), # Bank stats ('Cash: 0', 'Cash: 160'), ('Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Pennsylvania Avenue, Short Line Railroad, Park Place, Boardwalk, ', 'Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Short Line Railroad, Park Place, Boardwalk, '), ('6: 3', '6: 2'), # Pennsylvania Avenue stats ('Mortgaged: False', 'Mortgaged: True') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Pennsylvania Avenue was not mortgaged properly')
def test_buy_property_from_something(self): state = GameState(1) player = state.players[0] # Set up player with some properties (two of the three greens) changes = [] for prop_name in [PACIFIC_AVENUE, PENNSYLVANIA_AVENUE]: changes.append(GameStateChange.buy_property(state.squares[INDEX[prop_name]], player, state.bank)) state.apply(GroupOfChanges(changes)) # Test buying North Carolina Avenue str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.buy_property(state.squares[INDEX[NORTH_CAROLINA_AVENUE]], player, state.bank) ])) str_after = str(state) expected_diff = [ # Player 1 stats ('Cash: 880', 'Cash: 580'), ('Pacific Avenue, Pennsylvania Avenue, ', 'Pacific Avenue, Pennsylvania Avenue, North Carolina Avenue, '), ('6: 2', '6: 3'), # Bank stats ('Cash: 620', 'Cash: 920'), ('Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, North Carolina Avenue, Short Line Railroad, Park Place, Boardwalk, ', 'Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Short Line Railroad, Park Place, Boardwalk, '), ('6: 1', '6: 0') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='North Carolina Avenue was not purchased properly')
def test_change_position_landing_on_go(self): state = GameState(1) player = state.players[0] # Set up player's initial position at Short Line Railroad state.apply( GroupOfChanges([ GameStateChange.change_position(player, INDEX[SHORT_LINE_RAILROAD], state.bank, state.squares) ])) # Test player changing position to Go str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.change_position(player, INDEX[GO], state.bank, state.squares) ])) str_after = str(state) expected_diff = [ # Player stats ('Position: %d' % INDEX[SHORT_LINE_RAILROAD], 'Position: %d' % INDEX[GO]), ('Cash: 1500', 'Cash: 1700'), # Bank stats ('Cash: 0', 'Cash: -200') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player did not pass Go properly')
def test_change_position_from_middle(self): state = GameState(1) player = state.players[0] # Set up player's initial position at Community Chest 2 state.apply( GroupOfChanges([ GameStateChange.change_position(player, INDEX[COMMUNITY_CHEST_2], state.bank, state.squares) ])) # Test player changing position to Water Works str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.change_position(player, INDEX[WATER_WORKS], state.bank, state.squares) ])) str_after = str(state) expected_diff = [('Position: %d' % INDEX[COMMUNITY_CHEST_2], 'Position: %d' % INDEX[WATER_WORKS])] self.assertDiffGameStates( str_before, str_after, expected_diff, msg= 'Player was not moved from Community Chest 2 to Water Works properly' )
def test_mortgage(self): state = GameState(1) player = state.players[0] # Set up player to own a railroad state.apply(GroupOfChanges([ GameStateChange.buy_property(state.squares[INDEX[PENNSYLVANIA_RAILROAD]], player, state.bank) ])) # Test mortgage str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.mortgage(state.squares[INDEX[PENNSYLVANIA_RAILROAD]], state) ])) str_after = str(state) expected_diff = [ # Player cash ('Cash: 1300', 'Cash: 1400'), # Bank cash ('Cash: 200', 'Cash: 100'), # Pennsylvania Railroad stats ('Mortgaged: False', 'Mortgaged: True') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Pennsylvania Railroad was not mortgaged properly')
def test_build_house(self): state = GameState(1) # Set up a player to own oranges with no houses player = state.players[0] oranges = [ST_JAMES_PLACE, TENNESSEE_AVENUE, NEW_YORK_AVENUE] changes = [] for prop_name in oranges: changes.append( GameStateChange.buy_property(state.squares[INDEX[prop_name]], player, state.bank)) state.apply(GroupOfChanges(changes)) # Test house build str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.build(state.squares[INDEX[NEW_YORK_AVENUE]], state) ])) str_after = str(state) expected_diff = [ ('Cash: 940', 'Cash: 840'), # player cash ('Cash: 560', 'Cash: 660'), # bank cash ('Num houses: 0', 'Num houses: 1'), # new york avenue ('Houses remaining: 32', 'Houses remaining: 31') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='House build was not applied properly')
def test_transfer_money_bank_to_player(self): import random state = GameState(1) player = state.players[0] # Transfer random amounts of money, and test that GameState is correct for trial in range(0, 100): player_cash_before = player.cash bank_cash_before = state.bank.cash amount = random.randint(1, player_cash_before) str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.transfer_money(state.bank, player, amount)])) str_after = str(state) expected_diff = [ # Player cash ('Cash: %d' % player_cash_before, 'Cash: %d' % (player_cash_before + amount)), # Bank cash ('Cash: %d' % bank_cash_before, 'Cash: %d' % (bank_cash_before - amount)) ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='$%d was not transferred to player correctly. Here is diff:' % amount)
def test_transfer_money_bank_to_player(self): import random state = GameState(1) player = state.players[0] # Transfer random amounts of money, and test that GameState is correct for trial in range(0, 100): player_cash_before = player.cash bank_cash_before = state.bank.cash amount = random.randint(1, player_cash_before) str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.transfer_money(state.bank, player, amount) ])) str_after = str(state) expected_diff = [ # Player cash ('Cash: %d' % player_cash_before, 'Cash: %d' % (player_cash_before + amount)), # Bank cash ('Cash: %d' % bank_cash_before, 'Cash: %d' % (bank_cash_before - amount)) ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='$%d was not transferred to player correctly. Here is diff:' % amount)
def test_buy_property_from_nothing(self): state = GameState(1) player = state.players[0] # Test buying Pacific Avenue str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.buy_property( state.squares[INDEX[PACIFIC_AVENUE]], player, state.bank) ])) str_after = str(state) expected_diff = [ # Player 1 stats ('Cash: 1500', 'Cash: 1200'), ('', 'Pacific Avenue, '), ('6: 0', '6: 1'), # Bank stats ('Cash: 0', 'Cash: 300'), ('Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Pennsylvania Avenue, Short Line Railroad, Park Place, Boardwalk, ', 'Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, North Carolina Avenue, Pennsylvania Avenue, Short Line Railroad, Park Place, Boardwalk, ' ), ('6: 3', '6: 2') ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='Pacific Avenue was not purchased properly')
def test_build_house(self): state = GameState(1) # Set up a player to own oranges with no houses player = state.players[0] oranges = [ST_JAMES_PLACE, TENNESSEE_AVENUE, NEW_YORK_AVENUE] changes = [] for prop_name in oranges: changes.append(GameStateChange.buy_property(state.squares[INDEX[prop_name]], player, state.bank)) state.apply(GroupOfChanges(changes)) # Test house build str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.build(state.squares[INDEX[NEW_YORK_AVENUE]], state) ])) str_after = str(state) expected_diff = [ ('Cash: 940', 'Cash: 840'), # player cash ('Cash: 560', 'Cash: 660'), # bank cash ('Num houses: 0', 'Num houses: 1'), # new york avenue ('Houses remaining: 32', 'Houses remaining: 31') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='House build was not applied properly')
def test_unmortgage(self): state = GameState(1) player = state.players[0] # Set up player to own a mortgaged utility state.apply(GroupOfChanges([ GameStateChange.buy_property(state.squares[INDEX[ELECTRIC_COMPANY]], player, state.bank, mortgaged=True) ])) # Test unmortgage str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.unmortgage(state.squares[INDEX[ELECTRIC_COMPANY]], state) ])) str_after = str(state) expected_diff = [ # Player cash ('Cash: 1425', 'Cash: 1342'), # Bank cash ('Cash: 75', 'Cash: 158'), # Electric Company stats ('Mortgaged: True', 'Mortgaged: False') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Electric Company was not unmortgaged properly')
def test_mortgage(self): state = GameState(1) player = state.players[0] # Set up player to own a railroad state.apply( GroupOfChanges([ GameStateChange.buy_property( state.squares[INDEX[PENNSYLVANIA_RAILROAD]], player, state.bank) ])) # Test mortgage str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.mortgage( state.squares[INDEX[PENNSYLVANIA_RAILROAD]], state) ])) str_after = str(state) expected_diff = [ # Player cash ('Cash: 1300', 'Cash: 1400'), # Bank cash ('Cash: 200', 'Cash: 100'), # Pennsylvania Railroad stats ('Mortgaged: False', 'Mortgaged: True') ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='Pennsylvania Railroad was not mortgaged properly')
def test_change_position_landing_on_go(self): state = GameState(1) player = state.players[0] # Set up player's initial position at Short Line Railroad state.apply(GroupOfChanges([ GameStateChange.change_position(player, INDEX[SHORT_LINE_RAILROAD], state.bank, state.squares) ])) # Test player changing position to Go str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.change_position(player, INDEX[GO], state.bank, state.squares) ])) str_after = str(state) expected_diff = [ # Player stats ('Position: %d' % INDEX[SHORT_LINE_RAILROAD], 'Position: %d' % INDEX[GO]), ('Cash: 1500', 'Cash: 1700'), # Bank stats ('Cash: 0', 'Cash: -200') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player did not pass Go properly')
def test_draw_card(self): state = GameState(1) player = state.players[0] # Test every card in both decks dict_card_types = { CHANCE_CARD: 'Chance', COMMUNITY_CHEST_CARD: 'Community Chest' } for card_type, card_str in dict_card_types.iteritems(): deck = state.decks[card_type] # Draw every card in the deck, check that cards are handled correctly # and that nothing else in the state is changed card = None for i in range(0, deck.size()): card = deck.peek() jail_free_count_before = player.jail_free_count str_before = str(state) expected_diff = None # initialized in the following if-block state.apply( GroupOfChanges([GameStateChange.draw_card(deck, player)])) if card == LMBDA_GET_OUT_OF_JAIL_FREE: # Check that the card is not replaced on the deck, and that the # player's Jail Free card count is incremented. self.assertEqual(player.jail_free_count, jail_free_count_before + 1) for j in range(0, deck.size()): self.assertNotEqual(deck.draw(), LMBDA_GET_OUT_OF_JAIL_FREE) # Initialize. Used after this if-block to ensure that nothing else # in the state was changed. expected_diff = [ ('Jail free count: %d' % jail_free_count_before, 'Jail free count: %d' % player.jail_free_count) ] else: # Check that the card is replaced on the bottom if it is not the # Jail Free card. for j in range(0, deck.size() - 1): deck.draw() self.assertEqual(deck.draw(), card) # compare with last card # Initialize expected_diff = [] # Check that the rest of the state is unchanged by comparing the # string encodings of the GameStates str_after = str(state) self.assertDiffGameStates( str_before, str_after, expected_diff, msg='The GameState was not modified correctly')
def test_eliminate_to_player(self): state = GameState(2) player_eliminated = state.players[0] player_eliminator = state.players[1] # Set up players to have some clout self.setup_eliminated_player(state) self.setup_eliminator_player(state) # Move player_eliminated to a square where he would likely lose to the # other player (e.g. Marvin Gardens) state.apply(GroupOfChanges([ GameStateChange.change_position(player_eliminated, INDEX[MARVIN_GARDENS], state.bank, state.squares) ])) # Eliminate player_eliminated to player_eliminator, and test that # player_eliminated's belongings are properly transferred to the # player_eliminator and that no other changes are made to the state. str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.eliminate(player_eliminated, player_eliminator, state)])) str_after = str(state) expected_diff = [ # Eliminated player stats ('Position: %d' % INDEX[MARVIN_GARDENS], 'Position: -1'), ('Cash: 560', 'Cash: 0'), ('Oriental Avenue, Vermont Avenue, Connecticut Avenue, States Avenue, Short Line Railroad, ', ''), ('1: 3', '1: 0'), ('2: 1', '2: 0'), ('100: 1', '100: 0'), ('Jail free count: 1', 'Jail free count: 0'), ('Is in game: True', 'Is in game: False'), # Eliminator player stats ('Cash: 250', 'Cash: 1035'), ('Atlantic Avenue, Ventnor Avenue, Marvin Gardens, Reading Railroad, Pennsylvania Railroad, B. & O. Railroad, ', 'Atlantic Avenue, Ventnor Avenue, Marvin Gardens, Reading Railroad, Pennsylvania Railroad, B. & O. Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, States Avenue, Short Line Railroad, '), ('1: 0', '1: 3'), ('2: 0', '2: 1'), ('100: 3', '100: 4'), ('Jail free count: 0', 'Jail free count: 1'), # Property stats ('Num houses: 3', 'Num houses: 0'), # Oriental Avenue ('Num houses: 3', 'Num houses: 0'), # Vermont Avenue ('Num houses: 3', 'Num houses: 0'), # Connecticut Avenue # Housing stats ('Houses remaining: 14', 'Houses remaining: 23') # 9 houses from light blues ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player was not eliminated properly. The following changes were made to the GameState:')
def test_eliminate_to_bank(self): state = GameState(1) player = state.players[0] # Set up player to have some clout self.setup_eliminated_player(state) # Move player to a square where he would likely lose to the bank (e.g. # Luxury Tax) state.apply(GroupOfChanges([ GameStateChange.change_position(player, INDEX[LUXURY_TAX], state.bank, state.squares) ])) # Eliminate the player to the bank, and test that the player's belongings # are properly transferred to the bank and that no other changes are # made to the state. str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.eliminate(player, state.bank, state)])) str_after = str(state) expected_diff = [ # Player stats ('Position: %d' % INDEX[LUXURY_TAX], 'Position: -1'), ('Cash: 560', 'Cash: 0'), ('Oriental Avenue, Vermont Avenue, Connecticut Avenue, States Avenue, Short Line Railroad, ', ''), ('1: 3', '1: 0'), ('2: 1', '2: 0'), ('100: 1', '100: 0'), ('Jail free count: 1', 'Jail free count: 0'), ('Is in game: True', 'Is in game: False'), # Bank stats ('Cash: 940', 'Cash: 1725'), ('Mediterranean Avenue, Baltic Avenue, Reading Railroad, St. Charles Place, Electric Company, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Pennsylvania Avenue, Park Place, Boardwalk, ', 'Mediterranean Avenue, Baltic Avenue, Reading Railroad, St. Charles Place, Electric Company, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Pennsylvania Avenue, Park Place, Boardwalk, Oriental Avenue, Vermont Avenue, Connecticut Avenue, States Avenue, Short Line Railroad, '), ('1: 0', '1: 3'), ('2: 2', '2: 3'), ('100: 3', '100: 4'), # Property stats ('Num houses: 3', 'Num houses: 0'), # Oriental Avenue ('Num houses: 3', 'Num houses: 0'), # Vermont Avenue ('Num houses: 3', 'Num houses: 0'), # Connecticut Avenue ('Mortgaged: True', 'Mortgaged: False'), # States Avenue ('Mortgaged: True', 'Mortgaged: False'), # Short Line Railroad # Housing stats ('Houses remaining: 23', 'Houses remaining: 32') # 9 houses from light blues ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player was not eliminated properly. The following changes were made to the GameState:')
def test_demolish_house(self): state = GameState(1) # Set up a player to own a property with 1 house player = state.players[0] park_place = state.squares[INDEX[PARK_PLACE]] boardwalk = state.squares[INDEX[BOARDWALK]] state.apply( GroupOfChanges( [GameStateChange.buy_property(park_place, player, state.bank)])) state.apply( GroupOfChanges( [GameStateChange.buy_property(boardwalk, player, state.bank)])) state.apply(GroupOfChanges([GameStateChange.build(boardwalk, state)])) # Test applying the changes by comparing differences in their string # encodings. Ensure that no additional changes were made to the state. str_before = str(state) state.apply( GroupOfChanges([GameStateChange.demolish(boardwalk, state)])) str_after = str(state) expected_diff = [ ('Cash: 550', 'Cash: 650'), # player cash ('Cash: 950', 'Cash: 850'), # bank cash ('Num houses: 1', 'Num houses: 0'), ('Houses remaining: 31', 'Houses remaining: 32') ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='House demolition was not applied correctly')
def test_transfer_money_player_to_player(self): import random state = GameState(2) # Transfer money, and test that GameState is correct for trial in range(0, 100): # Restock players if they run out of cash during trials for i in range(0, 2): if state.players[i].cash == 0: state.players[i].cash = 1500 # Test transfer cash_before = [0] * 2 for i in range(0, 2): cash_before[i] = state.players[i].cash pfrom = random.randint(0, 1) pto = 1 - pfrom amount = random.randint(1, cash_before[pfrom]) str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.transfer_money(state.players[pfrom], state.players[pto], amount) ])) str_after = str(state) expected_diff = [ # pfrom cash ('Cash: %d' % cash_before[pfrom], 'Cash: %d' % (cash_before[pfrom] - amount)), # pto cash ('Cash: %d' % cash_before[pto], 'Cash: %d' % (cash_before[pto] + amount)) ] # Player stats must be listed in numerical order, so swap the order # if pfrom is not the 0'th player if pfrom == 1: expected_diff.reverse() self.assertDiffGameStates( str_before, str_after, expected_diff, msg= '$%d was not transferred between players correctly. Here is diff:' % amount)
def test_demolish_house(self): state = GameState(1) # Set up a player to own a property with 1 house player = state.players[0] park_place = state.squares[INDEX[PARK_PLACE]] boardwalk = state.squares[INDEX[BOARDWALK]] state.apply(GroupOfChanges([ GameStateChange.buy_property(park_place, player, state.bank)])) state.apply(GroupOfChanges([ GameStateChange.buy_property(boardwalk, player, state.bank)])) state.apply(GroupOfChanges([ GameStateChange.build(boardwalk, state)])) # Test applying the changes by comparing differences in their string # encodings. Ensure that no additional changes were made to the state. str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.demolish(boardwalk, state)])) str_after = str(state) expected_diff = [ ('Cash: 550', 'Cash: 650'), # player cash ('Cash: 950', 'Cash: 850'), # bank cash ('Num houses: 1', 'Num houses: 0'), ('Houses remaining: 31', 'Houses remaining: 32') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='House demolition was not applied correctly')
def test_draw_card(self): state = GameState(1) player = state.players[0] # Test every card in both decks dict_card_types = { CHANCE_CARD: 'Chance', COMMUNITY_CHEST_CARD: 'Community Chest' } for card_type, card_str in dict_card_types.iteritems(): deck = state.decks[card_type] # Draw every card in the deck, check that cards are handled correctly # and that nothing else in the state is changed card = None for i in range(0, deck.size()): card = deck.peek() jail_free_count_before = player.jail_free_count str_before = str(state) expected_diff = None # initialized in the following if-block state.apply(GroupOfChanges([ GameStateChange.draw_card(deck, player)])) if card == LMBDA_GET_OUT_OF_JAIL_FREE: # Check that the card is not replaced on the deck, and that the # player's Jail Free card count is incremented. self.assertEqual(player.jail_free_count, jail_free_count_before + 1) for j in range(0, deck.size()): self.assertNotEqual(deck.draw(), LMBDA_GET_OUT_OF_JAIL_FREE) # Initialize. Used after this if-block to ensure that nothing else # in the state was changed. expected_diff = [ ('Jail free count: %d' % jail_free_count_before, 'Jail free count: %d' % player.jail_free_count) ] else: # Check that the card is replaced on the bottom if it is not the # Jail Free card. for j in range(0, deck.size() - 1): deck.draw() self.assertEqual(deck.draw(), card) # compare with last card # Initialize expected_diff = [] # Check that the rest of the state is unchanged by comparing the # string encodings of the GameStates str_after = str(state) self.assertDiffGameStates(str_before, str_after, expected_diff, msg='The GameState was not modified correctly')
def test_send_to_jail(self): state = GameState(1) player = state.players[0] # Send the player to jail, and compare GameState's string encodings to # ensure that only the player's position was changed position_before = player.position position_jail = INDEX[JAIL] str_before = str(state) state.apply(GroupOfChanges([GameStateChange.send_to_jail(player)])) str_after = str(state) expected_diff = [('Position: %d' % position_before, 'Position: %d' % position_jail), ('Jail moves: 0', 'Jail moves: 3')] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player was not sent to jail properly')
def test_change_position_from_start(self): state = GameState(1) player = state.players[0] # Test player changing position from initial position (Go) to first # Chance square chance1 = INDEX[CHANCE_1] str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.change_position(player, chance1, state.bank, state.squares) ])) str_after = str(state) expected_diff = [ ('Position: 0', 'Position: %d' % chance1) ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player was not moved to first Chance square properly')
def test_send_to_jail(self): state = GameState(1) player = state.players[0] # Send the player to jail, and compare GameState's string encodings to # ensure that only the player's position was changed position_before = player.position position_jail = INDEX[JAIL] str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.send_to_jail(player)])) str_after = str(state) expected_diff = [ ('Position: %d' % position_before, 'Position: %d' % position_jail), ('Jail moves: 0', 'Jail moves: 3') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player was not sent to jail properly')
def test_transfer_money_player_to_player(self): import random state = GameState(2) # Transfer money, and test that GameState is correct for trial in range(0, 100): # Restock players if they run out of cash during trials for i in range(0, 2): if state.players[i].cash == 0: state.players[i].cash = 1500 # Test transfer cash_before = [0] * 2 for i in range(0, 2): cash_before[i] = state.players[i].cash pfrom = random.randint(0, 1) pto = 1 - pfrom amount = random.randint(1, cash_before[pfrom]) str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.transfer_money(state.players[pfrom], state.players[pto], amount) ])) str_after = str(state) expected_diff = [ # pfrom cash ('Cash: %d' % cash_before[pfrom], 'Cash: %d' % (cash_before[pfrom] - amount)), # pto cash ('Cash: %d' % cash_before[pto], 'Cash: %d' % (cash_before[pto] + amount)) ] # Player stats must be listed in numerical order, so swap the order # if pfrom is not the 0'th player if pfrom == 1: expected_diff.reverse() self.assertDiffGameStates(str_before, str_after, expected_diff, msg='$%d was not transferred between players correctly. Here is diff:' % amount)
def test_decrement_jail_moves(self): state = GameState(1) player = state.players[0] # Set up player in jail state.apply(GroupOfChanges([ GameStateChange.send_to_jail(player)])) # Decrement jail moves, and test that the player's jail moves were changed # correctly and that no other changes were made to the state. str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.decrement_jail_moves(player)])) str_after = str(state) expected_diff = [ ('Jail moves: 3', 'Jail moves: 2') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player jail moves were not decremented properly')
def test_decrement_jail_moves(self): state = GameState(1) player = state.players[0] # Set up player in jail state.apply(GroupOfChanges([GameStateChange.send_to_jail(player)])) # Decrement jail moves, and test that the player's jail moves were changed # correctly and that no other changes were made to the state. str_before = str(state) state.apply( GroupOfChanges([GameStateChange.decrement_jail_moves(player)])) str_after = str(state) expected_diff = [('Jail moves: 3', 'Jail moves: 2')] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='Player jail moves were not decremented properly')
def test_buy_property_from_something(self): state = GameState(1) player = state.players[0] # Set up player with some properties (two of the three greens) changes = [] for prop_name in [PACIFIC_AVENUE, PENNSYLVANIA_AVENUE]: changes.append( GameStateChange.buy_property(state.squares[INDEX[prop_name]], player, state.bank)) state.apply(GroupOfChanges(changes)) # Test buying North Carolina Avenue str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.buy_property( state.squares[INDEX[NORTH_CAROLINA_AVENUE]], player, state.bank) ])) str_after = str(state) expected_diff = [ # Player 1 stats ('Cash: 880', 'Cash: 580'), ('Pacific Avenue, Pennsylvania Avenue, ', 'Pacific Avenue, Pennsylvania Avenue, North Carolina Avenue, '), ('6: 2', '6: 3'), # Bank stats ('Cash: 620', 'Cash: 920'), ('Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, North Carolina Avenue, Short Line Railroad, Park Place, Boardwalk, ', 'Mediterranean Avenue, Baltic Avenue, Reading Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, St. Charles Place, Electric Company, States Avenue, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Short Line Railroad, Park Place, Boardwalk, ' ), ('6: 1', '6: 0') ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='North Carolina Avenue was not purchased properly')
def test_change_position_from_start(self): state = GameState(1) player = state.players[0] # Test player changing position from initial position (Go) to first # Chance square chance1 = INDEX[CHANCE_1] str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.change_position(player, chance1, state.bank, state.squares) ])) str_after = str(state) expected_diff = [('Position: 0', 'Position: %d' % chance1)] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='Player was not moved to first Chance square properly')
def test_leave_jail(self): state = GameState(1) player = state.players[0] # Test that leaving jail works no matter how many jail moves are left for num_turns in range(0, 3): # Set up player in jail state.apply(GroupOfChanges([ GameStateChange.send_to_jail(player)])) # Decrement player's jail moves num_turns (0, 1, or 2) times for i in range(0, num_turns): state.apply(GroupOfChanges([ GameStateChange.decrement_jail_moves(player)])) # Test leaving jail, and ensure that player's jail moves are changed # correctly and that no other changes were made to the state. str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.leave_jail(player)])) str_after = str(state) expected_diff = [ ('Jail moves: %d' % (3-num_turns), 'Jail moves: 0') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player did not leave jail properly')
def test_leave_jail(self): state = GameState(1) player = state.players[0] # Test that leaving jail works no matter how many jail moves are left for num_turns in range(0, 3): # Set up player in jail state.apply(GroupOfChanges([GameStateChange.send_to_jail(player)])) # Decrement player's jail moves num_turns (0, 1, or 2) times for i in range(0, num_turns): state.apply( GroupOfChanges( [GameStateChange.decrement_jail_moves(player)])) # Test leaving jail, and ensure that player's jail moves are changed # correctly and that no other changes were made to the state. str_before = str(state) state.apply(GroupOfChanges([GameStateChange.leave_jail(player)])) str_after = str(state) expected_diff = [('Jail moves: %d' % (3 - num_turns), 'Jail moves: 0')] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player did not leave jail properly')
def test_change_position_from_middle(self): state = GameState(1) player = state.players[0] # Set up player's initial position at Community Chest 2 state.apply(GroupOfChanges([ GameStateChange.change_position(player, INDEX[COMMUNITY_CHEST_2], state.bank, state.squares) ])) # Test player changing position to Water Works str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.change_position(player, INDEX[WATER_WORKS], state.bank, state.squares) ])) str_after = str(state) expected_diff = [ ('Position: %d' % INDEX[COMMUNITY_CHEST_2], 'Position: %d' % INDEX[WATER_WORKS]) ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Player was not moved from Community Chest 2 to Water Works properly')
def test_build_hotel(self): state = GameState(1) # Set up a player to own reds with 4 houses each player = state.players[0] reds = [KENTUCKY_AVENUE, INDIANA_AVENUE, ILLINOIS_AVENUE] state.apply( GroupOfChanges([ GameStateChange.transfer_money( state.bank, player, 1130) # needs $1130 more to buy everything ])) changes = [] for prop_name in reds: changes.append( GameStateChange.buy_property(state.squares[INDEX[prop_name]], player, state.bank)) state.apply(GroupOfChanges(changes)) for count in range(0, 4): for prop_name in reds: state.apply( GroupOfChanges([ GameStateChange.build(state.squares[INDEX[prop_name]], state) ])) # Test hotel build str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.build(state.squares[INDEX[INDIANA_AVENUE]], state) ])) str_after = str(state) expected_diff = [('Cash: 150', 'Cash: 0'), ('Cash: 1350', 'Cash: 1500'), ('Num houses: 4', 'Num houses: 5'), ('Houses remaining: 20', 'Houses remaining: 24'), ('Hotels remaining: 12', 'Hotels remaining: 11')] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Hotel build was not applied properly')
def test_unmortgage(self): state = GameState(1) player = state.players[0] # Set up player to own a mortgaged utility state.apply( GroupOfChanges([ GameStateChange.buy_property( state.squares[INDEX[ELECTRIC_COMPANY]], player, state.bank, mortgaged=True) ])) # Test unmortgage str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.unmortgage( state.squares[INDEX[ELECTRIC_COMPANY]], state) ])) str_after = str(state) expected_diff = [ # Player cash ('Cash: 1425', 'Cash: 1342'), # Bank cash ('Cash: 75', 'Cash: 158'), # Electric Company stats ('Mortgaged: True', 'Mortgaged: False') ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='Electric Company was not unmortgaged properly')
def test_demolish_hotel(self): state = GameState(1) # Set up a player to own a property group with hotels on all properties player = state.players[0] state.apply( GroupOfChanges([ GameStateChange.transfer_money(state.bank, player, 440) ])) # Needs 440 more to buy everything pinks = [ST_CHARLES_PLACE, STATES_AVENUE, VIRGINIA_AVENUE] changes = [] for prop_name in pinks: changes.append( GameStateChange.buy_property(state.squares[INDEX[prop_name]], player, state.bank)) state.apply(GroupOfChanges(changes)) for i in range(0, 5): for prop_name in pinks: state.apply( GroupOfChanges([ GameStateChange.build(state.squares[INDEX[prop_name]], state) ])) # Test demolition str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.demolish( state.squares[INDEX[ST_CHARLES_PLACE]], state) ])) str_after = str(state) expected_diff = [ ('Cash: 0', 'Cash: 50'), # player cash ('Cash: 1500', 'Cash: 1450'), # bank cash ('Num houses: 5', 'Num houses: 4'), # st charles place ('Houses remaining: 32', 'Houses remaining: 28'), ('Hotels remaining: 9', 'Hotels remaining: 10') ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='Hotel demolition was not applied correctly')
def test_decrement_jail_card_count(self): state = GameState(1) player = state.players[0] # Test both decks dict_card_types = { CHANCE_CARD: 'Chance', COMMUNITY_CHEST_CARD: 'Community Chest' } for card_type, card_str in dict_card_types.iteritems(): deck = state.decks[card_type] # Set up a player to have a 'Get out of jail free' card while deck.peek() != LMBDA_GET_OUT_OF_JAIL_FREE: state.apply( GroupOfChanges([GameStateChange.draw_card(deck, player)])) state.apply( GroupOfChanges([GameStateChange.draw_card(deck, player) ])) # draw Jail Free card # Test difference in jail card count by looking at the difference in # GameStates' string encodings. Ensure that only the jail card count was # changed. str_before = str(state) state.apply( GroupOfChanges( [GameStateChange.decrement_jail_card_count(player, deck)])) str_after = str(state) expected_diff = [('Jail free count: 1', 'Jail free count: 0')] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='Jail free count was not decremented correctly') # Test that the Jail Free card was placed back on the bottom of the deck, # and that no additional copies of the Jail Free card are in the deck count = 0 for i in range(0, deck.size() - 1): card = deck.draw() # draw all cards except last one if card == LMBDA_GET_OUT_OF_JAIL_FREE: count += 1 self.assertEqual( count, 0, msg= 'Another Get out of jail free card is in the middle of the %s deck' % card_str) self.assertEqual( deck.peek(), LMBDA_GET_OUT_OF_JAIL_FREE, msg='Get out of jail free card was not replaced into %s deck' % card_str)
def test_transfer_property(self): state = GameState(2) player1 = state.players[0] player2 = state.players[1] # Set up player1 to have the purples, player2 to have the railroads purples = [MEDITERRANEAN_AVENUE, BALTIC_AVENUE] changes = [] for prop_name in purples: changes.append( GameStateChange.buy_property(state.squares[INDEX[prop_name]], player1, state.bank)) state.apply(GroupOfChanges(changes)) railroads = [ READING_RAILROAD, PENNSYLVANIA_RAILROAD, B_AND_O_RAILROAD, SHORT_LINE_RAILROAD ] changes = [] for prop_name in railroads: changes.append( GameStateChange.buy_property(state.squares[INDEX[prop_name]], player2, state.bank)) state.apply(GroupOfChanges(changes)) # Transfer property str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.transfer_property( player1, player2, state.squares[INDEX[BALTIC_AVENUE]]) ])) str_after = str(state) expected_diff = [ # Player 1 stats ('Mediterranean Avenue, Baltic Avenue, ', 'Mediterranean Avenue, ' ), ('0: 2', '0: 1'), # Player 2 properties ('Reading Railroad, Pennsylvania Railroad, B. & O. Railroad, Short Line Railroad, ', 'Reading Railroad, Pennsylvania Railroad, B. & O. Railroad, Short Line Railroad, Baltic Avenue, ' ), ('0: 0', '0: 1') ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg='Baltic Avenue was not transferred properly')
def test_build_hotel(self): state = GameState(1) # Set up a player to own reds with 4 houses each player = state.players[0] reds = [KENTUCKY_AVENUE, INDIANA_AVENUE, ILLINOIS_AVENUE] state.apply(GroupOfChanges([ GameStateChange.transfer_money(state.bank, player, 1130) # needs $1130 more to buy everything ])) changes = [] for prop_name in reds: changes.append(GameStateChange.buy_property(state.squares[INDEX[prop_name]], player, state.bank)) state.apply(GroupOfChanges(changes)) for count in range(0, 4): for prop_name in reds: state.apply(GroupOfChanges([ GameStateChange.build(state.squares[INDEX[prop_name]], state) ])) # Test hotel build str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.build(state.squares[INDEX[INDIANA_AVENUE]], state) ])) str_after = str(state) expected_diff = [ ('Cash: 150', 'Cash: 0'), ('Cash: 1350', 'Cash: 1500'), ('Num houses: 4', 'Num houses: 5'), ('Houses remaining: 20', 'Houses remaining: 24'), ('Hotels remaining: 12', 'Hotels remaining: 11') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Hotel build was not applied properly')
def test_demolish_hotel(self): state = GameState(1) # Set up a player to own a property group with hotels on all properties player = state.players[0] state.apply(GroupOfChanges([ GameStateChange.transfer_money(state.bank, player, 440)])) # Needs 440 more to buy everything pinks = [ST_CHARLES_PLACE, STATES_AVENUE, VIRGINIA_AVENUE] changes = [] for prop_name in pinks: changes.append(GameStateChange.buy_property(state.squares[INDEX[prop_name]], player, state.bank)) state.apply(GroupOfChanges(changes)) for i in range(0, 5): for prop_name in pinks: state.apply(GroupOfChanges([ GameStateChange.build(state.squares[INDEX[prop_name]], state) ])) # Test demolition str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.demolish(state.squares[INDEX[ST_CHARLES_PLACE]], state) ])) str_after = str(state) expected_diff = [ ('Cash: 0', 'Cash: 50'), # player cash ('Cash: 1500', 'Cash: 1450'), # bank cash ('Num houses: 5', 'Num houses: 4'), # st charles place ('Houses remaining: 32', 'Houses remaining: 28'), ('Hotels remaining: 9', 'Hotels remaining: 10') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Hotel demolition was not applied correctly')
def test_transfer_property(self): state = GameState(2) player1 = state.players[0] player2 = state.players[1] # Set up player1 to have the purples, player2 to have the railroads purples = [MEDITERRANEAN_AVENUE, BALTIC_AVENUE] changes = [] for prop_name in purples: changes.append(GameStateChange.buy_property(state.squares[INDEX[prop_name]], player1, state.bank)) state.apply(GroupOfChanges(changes)) railroads = [READING_RAILROAD, PENNSYLVANIA_RAILROAD, B_AND_O_RAILROAD, SHORT_LINE_RAILROAD] changes = [] for prop_name in railroads: changes.append(GameStateChange.buy_property(state.squares[INDEX[prop_name]], player2, state.bank)) state.apply(GroupOfChanges(changes)) # Transfer property str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.transfer_property(player1, player2, state.squares[INDEX[BALTIC_AVENUE]]) ])) str_after = str(state) expected_diff = [ # Player 1 stats ('Mediterranean Avenue, Baltic Avenue, ', 'Mediterranean Avenue, '), ('0: 2', '0: 1'), # Player 2 properties ('Reading Railroad, Pennsylvania Railroad, B. & O. Railroad, Short Line Railroad, ', 'Reading Railroad, Pennsylvania Railroad, B. & O. Railroad, Short Line Railroad, Baltic Avenue, '), ('0: 0', '0: 1') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Baltic Avenue was not transferred properly')
def test_decrement_jail_card_count(self): state = GameState(1) player = state.players[0] # Test both decks dict_card_types = { CHANCE_CARD: 'Chance', COMMUNITY_CHEST_CARD: 'Community Chest' } for card_type, card_str in dict_card_types.iteritems(): deck = state.decks[card_type] # Set up a player to have a 'Get out of jail free' card while deck.peek() != LMBDA_GET_OUT_OF_JAIL_FREE: state.apply(GroupOfChanges([ GameStateChange.draw_card(deck, player)])) state.apply(GroupOfChanges([ GameStateChange.draw_card(deck, player)])) # draw Jail Free card # Test difference in jail card count by looking at the difference in # GameStates' string encodings. Ensure that only the jail card count was # changed. str_before = str(state) state.apply(GroupOfChanges([ GameStateChange.decrement_jail_card_count(player, deck)])) str_after = str(state) expected_diff = [ ('Jail free count: 1', 'Jail free count: 0') ] self.assertDiffGameStates(str_before, str_after, expected_diff, msg='Jail free count was not decremented correctly') # Test that the Jail Free card was placed back on the bottom of the deck, # and that no additional copies of the Jail Free card are in the deck count = 0 for i in range(0, deck.size() - 1): card = deck.draw() # draw all cards except last one if card == LMBDA_GET_OUT_OF_JAIL_FREE: count += 1 self.assertEqual(count, 0, msg='Another Get out of jail free card is in the middle of the %s deck' % card_str) self.assertEqual(deck.peek(), LMBDA_GET_OUT_OF_JAIL_FREE, msg='Get out of jail free card was not replaced into %s deck' % card_str)
class Engine(object): def __init__(self, num_players): self._state = GameState(num_players) def _wait(self): cmd = raw_input('') if cmd == 'state': print print str(self._state) print def run(self): num_players = len(self._state.players) idx = random.randint(0, num_players - 1) while not self._completed(): # cash = [player.cash for player in self._state.players] # print cash player = self._state.players[idx] idx = (idx + 1) % len(self._state.players) roll = Roll() print '%s rolled a %d%s' % (player.name, roll.value, ' (doubles)' if roll.is_doubles else '') if player.jail_moves > 0 and roll.is_doubles: self._state.apply( GroupOfChanges( changes=[GameStateChange.leave_jail(player)])) elif player.jail_moves >= 2: self._state.apply( GroupOfChanges( changes=[GameStateChange.decrement_jail_moves(player) ])) self._wait() continue elif player.jail_moves == 1: # TODO: Allow player to choose to use a "Get out of jail free" card pay_changes = player.pay(self._state.bank, 50, self._state) leave_changes = GroupOfChanges( changes=[GameStateChange.leave_jail(player)]) self._state.apply( GroupOfChanges.combine([pay_changes, leave_changes])) self._take_turn(player, roll.value) num_rolls = 0 max_rolls = 2 while roll.is_doubles: roll = Roll() print '%s rolled a %d%s' % (player.name, roll.value, ' (doubles)' if roll.is_doubles else '') num_rolls += 1 if num_rolls > max_rolls: self._state.apply( GroupOfChanges( changes=[GameStateChange.send_to_jail(player)])) break self._take_turn(player, roll.value) def _take_turn(self, player, roll): position = (player.position + roll) % NUM_SQUARES self._state.apply( GroupOfChanges([ GameStateChange.change_position(player, position, self._state.bank, self._state.squares) ])) self._state.apply(self._state.squares[position].landed( player, roll, self._state)) self._notify_all() self._wait() def _notify_all(self): player_building_requests = {} for player in self._state.players: notification_changes = player.respond_to_state(self._state) self._state.apply(notification_changes.non_building_changes) player_building_requests[ player] = notification_changes.building_requests HousingResolver(player_building_requests, self._state) def _completed(self): remaining = 0 for player in self._state.players: if player.is_in_game: remaining += 1 return remaining <= 1
def test_eliminate_to_player(self): state = GameState(2) player_eliminated = state.players[0] player_eliminator = state.players[1] # Set up players to have some clout self.setup_eliminated_player(state) self.setup_eliminator_player(state) # Move player_eliminated to a square where he would likely lose to the # other player (e.g. Marvin Gardens) state.apply( GroupOfChanges([ GameStateChange.change_position(player_eliminated, INDEX[MARVIN_GARDENS], state.bank, state.squares) ])) # Eliminate player_eliminated to player_eliminator, and test that # player_eliminated's belongings are properly transferred to the # player_eliminator and that no other changes are made to the state. str_before = str(state) state.apply( GroupOfChanges([ GameStateChange.eliminate(player_eliminated, player_eliminator, state) ])) str_after = str(state) expected_diff = [ # Eliminated player stats ('Position: %d' % INDEX[MARVIN_GARDENS], 'Position: -1'), ('Cash: 560', 'Cash: 0'), ('Oriental Avenue, Vermont Avenue, Connecticut Avenue, States Avenue, Short Line Railroad, ', ''), ('1: 3', '1: 0'), ('2: 1', '2: 0'), ('100: 1', '100: 0'), ('Jail free count: 1', 'Jail free count: 0'), ('Is in game: True', 'Is in game: False'), # Eliminator player stats ('Cash: 250', 'Cash: 1035'), ('Atlantic Avenue, Ventnor Avenue, Marvin Gardens, Reading Railroad, Pennsylvania Railroad, B. & O. Railroad, ', 'Atlantic Avenue, Ventnor Avenue, Marvin Gardens, Reading Railroad, Pennsylvania Railroad, B. & O. Railroad, Oriental Avenue, Vermont Avenue, Connecticut Avenue, States Avenue, Short Line Railroad, ' ), ('1: 0', '1: 3'), ('2: 0', '2: 1'), ('100: 3', '100: 4'), ('Jail free count: 0', 'Jail free count: 1'), # Property stats ('Num houses: 3', 'Num houses: 0'), # Oriental Avenue ('Num houses: 3', 'Num houses: 0'), # Vermont Avenue ('Num houses: 3', 'Num houses: 0'), # Connecticut Avenue # Housing stats ('Houses remaining: 14', 'Houses remaining: 23' ) # 9 houses from light blues ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg= 'Player was not eliminated properly. The following changes were made to the GameState:' )
class Engine(object): def __init__(self, num_players): self._state = GameState(num_players) def _wait(self): cmd = raw_input('') if cmd == 'state': print print str(self._state) print def run(self): num_players = len(self._state.players) idx = random.randint(0,num_players-1) while not self._completed(): # cash = [player.cash for player in self._state.players] # print cash player = self._state.players[idx] idx = (idx + 1) % len(self._state.players) roll = Roll() print '%s rolled a %d%s' % (player.name, roll.value, ' (doubles)' if roll.is_doubles else '') if player.jail_moves > 0 and roll.is_doubles: self._state.apply(GroupOfChanges(changes=[GameStateChange.leave_jail(player)])) elif player.jail_moves >= 2: self._state.apply(GroupOfChanges(changes=[GameStateChange.decrement_jail_moves(player)])) self._wait() continue elif player.jail_moves == 1: # TODO: Allow player to choose to use a "Get out of jail free" card pay_changes = player.pay(self._state.bank, 50, self._state) leave_changes = GroupOfChanges(changes=[GameStateChange.leave_jail(player)]) self._state.apply(GroupOfChanges.combine([pay_changes, leave_changes])) self._take_turn(player, roll.value) num_rolls = 0 max_rolls = 2 while roll.is_doubles: roll = Roll() print '%s rolled a %d%s' % (player.name, roll.value, ' (doubles)' if roll.is_doubles else '') num_rolls += 1 if num_rolls > max_rolls: self._state.apply(GroupOfChanges(changes=[GameStateChange.send_to_jail(player)])) break self._take_turn(player, roll.value) def _take_turn(self, player, roll): position = (player.position + roll) % NUM_SQUARES self._state.apply(GroupOfChanges([GameStateChange.change_position(player, position, self._state.bank, self._state.squares)])) self._state.apply(self._state.squares[position].landed(player, roll, self._state)) self._notify_all() self._wait() def _notify_all(self): player_building_requests = {} for player in self._state.players: notification_changes = player.respond_to_state(self._state) self._state.apply(notification_changes.non_building_changes) player_building_requests[player] = notification_changes.building_requests HousingResolver(player_building_requests, self._state) def _completed(self): remaining = 0 for player in self._state.players: if player.is_in_game: remaining += 1 return remaining <= 1
def test_eliminate_to_bank(self): state = GameState(1) player = state.players[0] # Set up player to have some clout self.setup_eliminated_player(state) # Move player to a square where he would likely lose to the bank (e.g. # Luxury Tax) state.apply( GroupOfChanges([ GameStateChange.change_position(player, INDEX[LUXURY_TAX], state.bank, state.squares) ])) # Eliminate the player to the bank, and test that the player's belongings # are properly transferred to the bank and that no other changes are # made to the state. str_before = str(state) state.apply( GroupOfChanges( [GameStateChange.eliminate(player, state.bank, state)])) str_after = str(state) expected_diff = [ # Player stats ('Position: %d' % INDEX[LUXURY_TAX], 'Position: -1'), ('Cash: 560', 'Cash: 0'), ('Oriental Avenue, Vermont Avenue, Connecticut Avenue, States Avenue, Short Line Railroad, ', ''), ('1: 3', '1: 0'), ('2: 1', '2: 0'), ('100: 1', '100: 0'), ('Jail free count: 1', 'Jail free count: 0'), ('Is in game: True', 'Is in game: False'), # Bank stats ('Cash: 940', 'Cash: 1725'), ('Mediterranean Avenue, Baltic Avenue, Reading Railroad, St. Charles Place, Electric Company, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Pennsylvania Avenue, Park Place, Boardwalk, ', 'Mediterranean Avenue, Baltic Avenue, Reading Railroad, St. Charles Place, Electric Company, Virginia Avenue, Pennsylvania Railroad, St. James Place, Tennessee Avenue, New York Avenue, Kentucky Avenue, Indiana Avenue, Illinois Avenue, B. & O. Railroad, Atlantic Avenue, Ventnor Avenue, Water Works, Marvin Gardens, Pacific Avenue, North Carolina Avenue, Pennsylvania Avenue, Park Place, Boardwalk, Oriental Avenue, Vermont Avenue, Connecticut Avenue, States Avenue, Short Line Railroad, ' ), ('1: 0', '1: 3'), ('2: 2', '2: 3'), ('100: 3', '100: 4'), # Property stats ('Num houses: 3', 'Num houses: 0'), # Oriental Avenue ('Num houses: 3', 'Num houses: 0'), # Vermont Avenue ('Num houses: 3', 'Num houses: 0'), # Connecticut Avenue ('Mortgaged: True', 'Mortgaged: False'), # States Avenue ('Mortgaged: True', 'Mortgaged: False'), # Short Line Railroad # Housing stats ('Houses remaining: 23', 'Houses remaining: 32' ) # 9 houses from light blues ] self.assertDiffGameStates( str_before, str_after, expected_diff, msg= 'Player was not eliminated properly. The following changes were made to the GameState:' )