Exemple #1
0
    def on_button_press(self, event):
        """Handle button press events.

        If the (mouse) button is pressed on top of a Handle (item.Handle), that handle is grabbed and can be
        dragged around.
        """
        if not event.get_button()[1] == 1:  # left mouse button
            return False
        view = self.view

        item, handle = HandleFinder(view.hovered_item,
                                    view).get_handle_at_point(
                                        (event.x, event.y))

        # Handle must be the end handle of a connection
        if not handle or not isinstance(
                item, ConnectionView) or handle not in item.end_handles():
            return False

        if handle is item.from_handle():
            self._start_port_v = item.from_port
        else:
            self._start_port_v = item.to_port

        self._parent_state_v = item.parent
        self._end_handle = handle
        if isinstance(item, TransitionView):
            self._is_transition = True
        self._connection_v = item

        return True
Exemple #2
0
    def on_button_press(self, event):
        """Handle button press events.

        If the (mouse) button is pressed on top of a Handle (item.Handle), that handle is grabbed and can be
        dragged around.
        """
        if not event.get_button()[1] == 1:  # left mouse button
            return False
        view = self.view

        if isinstance(view.hovered_item, StateView):
            distance = view.hovered_item.border_width / 2.
            item, handle = HandleFinder(view.hovered_item,
                                        view).get_handle_at_point(
                                            (event.x, event.y), distance)
        else:
            item, handle = HandleFinder(view.hovered_item,
                                        view).get_handle_at_point(
                                            (event.x, event.y))

        if not handle:
            return False

        # Only move ports when the MOVE_PORT_MODIFIER key is pressed
        if isinstance(item, (StateView, PortView)) and \
            handle in [port.handle for port in item.get_all_ports()] and \
                not (event.get_state()[1] & constants.MOVE_PORT_MODIFIER):
            return False

        # Do not move from/to handles of connections (only their waypoints)
        if isinstance(item, ConnectionView) and handle in item.end_handles(
                include_waypoints=True):
            return False

        if handle:
            view.hovered_item = item

            self.motion_handle = None

            self.grab_handle(item, handle)

            return True