Exemple #1
0
    def __update_display(self):

        # update text surfaces based on state values
        self.__update_text_surfaces()

        # fill screen
        self.SCREEN.fill(BLUE)

        # calculate offset for centering text
        offset = gen.menu_item("> INPUT: ", "KEYBOARD", False).get_width() / 2
        x_loc = DISPLAY_RES[0] / 2 - offset - HELVETICA[30].size("")[0]

        # blit surfaces
        if self.charsel_state:

            self.__blit_character_select(self.SCREEN)
            # for i in range(NUM_SPRITES+1): self.SCREEN.blit(CHARACTERS_IMAGE, (180*i + 10, 50), (i*180, 0, 180, 120))

        else:
            self.SCREEN.blit(PYGAME_IMAGE, (DISPLAY_RES[0] / 2 - PYGAME_IMAGE.get_width() / 2, 5))
            self.SCREEN.blit(LOGO_IMAGE, (DISPLAY_RES[0] / 2 - LOGO_IMAGE.get_width() / 2, 70))
            self.SCREEN.blit(
                self.gamedate_text_surface, (DISPLAY_RES[0] / 2 - self.gamedate_text_surface.get_width() / 2, 275)
            )
            self.SCREEN.blit(self.start_text_surface, (x_loc, 325))
            self.SCREEN.blit(self.newgame_text_surface, (x_loc, 360))
            self.SCREEN.blit(self.check_buzzers_surface, (x_loc, 395))
            self.SCREEN.blit(self.sfx_text_surface, (x_loc, 430))
            self.SCREEN.blit(self.speech_text_surface, (x_loc, 465))
            self.SCREEN.blit(self.music_text_surface, (x_loc, 500))
            self.SCREEN.blit(self.buzzer_prompt_surface, (0, 0))
            self.SCREEN.blit(self.buzzer_status_surface, (165, 0))

            # display players
        self.__blit_all_characters(self.SCREEN)
Exemple #2
0
	def set_game_date(self, date):
	
		print self.game_date
	
		self.game_date = date
		self.gamedate_text_surface = gen.menu_item("", self.game_date, False)
		
		self.__update_display()
Exemple #3
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    def set_game_date(self, date):

        print self.game_date

        self.game_date = date
        self.gamedate_text_surface = gen.menu_item("", self.game_date, False)

        self.__update_display()
Exemple #4
0
	def __update_text_surfaces(self):
	
		# determine value of menu items
		if self.input_state: input_value = "BUZZERS"
		else: input_value = "KEYBOARD"
		
		if self.sfx_state: sfx_value = "ON"
		else: sfx_value = "OFF"
		
		if self.speech_state: speech_value = "ON"
		else: speech_value = "OFF"
		
		if self.music_state: music_value = "ON"
		else: music_value = "OFF"
		
		# update buzzer status surface
		self.buzzer_status_surface = self.__get_buzzer_status_surface()
		
		# update game date
		if not self.game_date: self.gamedate_text_surface = gen.menu_item("  GETTING ", "GAME...", False)
	
		# update text surfaces based on cursor location
		self.start_text_surface = gen.menu_item("> ", "START GAME", (self.cursor_loc == 0))
		self.newgame_text_surface = gen.menu_item("> ", "GET NEW GAME", (self.cursor_loc == 1))
		self.check_buzzers_surface = gen.menu_item("> INPUT: ", input_value, (self.cursor_loc == 2))
		self.sfx_text_surface = gen.menu_item("> SFX: ", sfx_value, (self.cursor_loc == 3))
		self.speech_text_surface = gen.menu_item("> SPEECH: ", speech_value, (self.cursor_loc == 4))
		self.music_text_surface = gen.menu_item("> MUSIC: ", music_value, (self.cursor_loc == 5))
Exemple #5
0
    def __update_display(self):

        # update text surfaces based on state values
        self.__update_text_surfaces()

        # fill screen
        self.SCREEN.fill(BLUE)

        # calculate offset for centering text
        offset = gen.menu_item("> INPUT: ", "KEYBOARD", False).get_width() / 2
        x_loc = DISPLAY_RES[0] / 2 - offset - HELVETICA[30].size("")[0]

        scaled_alex = pygame.transform.scale(
            ALEX_IMAGE,
            (ALEX_IMAGE.get_width() * 3, ALEX_IMAGE.get_height() * 3))

        # blit surfaces
        if self.charsel_state:
            self.SCREEN.blit(pygame.transform.scale(MAINBG_IMAGE, DISPLAY_RES),
                             (0, 0))
            self.__blit_character_select(self.SCREEN)

        else:
            # self.SCREEN.blit(PYGAME_IMAGE, (DISPLAY_RES[0]/2-PYGAME_IMAGE.get_width()/2, 5))
            util.blit_alpha(self.SCREEN, scaled_alex,
                            (0, DISPLAY_RES[1] - scaled_alex.get_height()),
                            100)
            util.blit_alpha(self.SCREEN,
                            pygame.transform.flip(scaled_alex, True, True),
                            (DISPLAY_RES[0] - scaled_alex.get_width(),
                             DISPLAY_RES[1] - scaled_alex.get_height()), 100)
            self.SCREEN.blit(
                LOGO_IMAGE,
                (DISPLAY_RES[0] / 2 - LOGO_IMAGE.get_width() / 2, 70))
            self.SCREEN.blit(self.gamedate_text_surface,
                             (DISPLAY_RES[0] / 2 -
                              self.gamedate_text_surface.get_width() / 2, 275))
            self.SCREEN.blit(self.start_text_surface, (x_loc, 325))
            self.SCREEN.blit(self.newgame_text_surface, (x_loc, 360))
            self.SCREEN.blit(self.check_buzzers_surface, (x_loc, 395))
            self.SCREEN.blit(self.sfx_text_surface, (x_loc, 430))
            self.SCREEN.blit(self.speech_text_surface, (x_loc, 465))
            self.SCREEN.blit(self.music_text_surface, (x_loc, 500))
            self.SCREEN.blit(self.buzzer_prompt_surface, (0, 0))
            self.SCREEN.blit(self.buzzer_status_surface, (165, 0))

        # display players
        self.__blit_all_characters(self.SCREEN)
Exemple #6
0
    def __update_text_surfaces(self):

        # determine value of menu items
        if self.input_state:
            input_value = "BUZZERS"
        else:
            input_value = "KEYBOARD"

        if self.sfx_state:
            sfx_value = "ON"
        else:
            sfx_value = "OFF"

        if self.speech_state:
            speech_value = "ON"
        else:
            speech_value = "OFF"

        if self.music_state:
            music_value = "ON"
        else:
            music_value = "OFF"

        # update buzzer status surface
        self.buzzer_status_surface = self.__get_buzzer_status_surface()

        # update game date
        if not self.game_date:
            self.gamedate_text_surface = gen.menu_item("  GETTING ", "GAME...",
                                                       False)

        # update text surfaces based on cursor location
        self.start_text_surface = gen.menu_item("> ", "START GAME",
                                                (self.cursor_loc == 0))
        self.newgame_text_surface = gen.menu_item("> ", "GET NEW GAME",
                                                  (self.cursor_loc == 1))
        self.check_buzzers_surface = gen.menu_item("> INPUT: ", input_value,
                                                   (self.cursor_loc == 2))
        self.sfx_text_surface = gen.menu_item("> SFX: ", sfx_value,
                                              (self.cursor_loc == 3))
        self.speech_text_surface = gen.menu_item("> SPEECH: ", speech_value,
                                                 (self.cursor_loc == 4))
        self.music_text_surface = gen.menu_item("> MUSIC: ", music_value,
                                                (self.cursor_loc == 5))
Exemple #7
0
	def __update_display(self):
	
		# update text surfaces based on state values
		self.__update_text_surfaces()
		
		# fill screen
		self.SCREEN.fill(BLUE)
		
		# calculate offset for centering text
		offset = gen.menu_item("> INPUT: ", "KEYBOARD", False).get_width()/2
		x_loc = DISPLAY_RES[0]/2 - offset - HELVETICA[30].size("")[0]
		
		scaled_alex = pygame.transform.scale(ALEX_IMAGE, (ALEX_IMAGE.get_width()*3, ALEX_IMAGE.get_height()*3))
		
		# blit surfaces
		if self.charsel_state:
		
			
			self.SCREEN.blit(pygame.transform.scale(MAINBG_IMAGE, DISPLAY_RES), (0, 0))
			self.__blit_character_select(self.SCREEN)
		
		else:
			#self.SCREEN.blit(PYGAME_IMAGE, (DISPLAY_RES[0]/2-PYGAME_IMAGE.get_width()/2, 5))
			util.blit_alpha(self.SCREEN, scaled_alex, (0, DISPLAY_RES[1]-scaled_alex.get_height()), 100)
			util.blit_alpha(self.SCREEN, pygame.transform.flip(scaled_alex, True, True), (DISPLAY_RES[0]-scaled_alex.get_width(), DISPLAY_RES[1]-scaled_alex.get_height()), 100)
			self.SCREEN.blit(LOGO_IMAGE, (DISPLAY_RES[0]/2-LOGO_IMAGE.get_width()/2, 70))
			self.SCREEN.blit(self.gamedate_text_surface, (DISPLAY_RES[0]/2 - self.gamedate_text_surface.get_width()/2, 275))
			self.SCREEN.blit(self.start_text_surface, (x_loc, 325))
			self.SCREEN.blit(self.newgame_text_surface, (x_loc, 360))
			self.SCREEN.blit(self.check_buzzers_surface, (x_loc, 395))
			self.SCREEN.blit(self.sfx_text_surface, (x_loc, 430))
			self.SCREEN.blit(self.speech_text_surface, (x_loc, 465))
			self.SCREEN.blit(self.music_text_surface, (x_loc, 500))
			self.SCREEN.blit(self.buzzer_prompt_surface, (0, 0))
			self.SCREEN.blit(self.buzzer_status_surface, (165, 0))
		
		# display players
		self.__blit_all_characters(self.SCREEN)