def generateDB(request): message = "" try: g = General() url = "http://10.1.5.42/webandapp/newLocalDB.php" jsonURL = urllib.request.urlopen(url) data = json.loads(jsonURL.read().decode()) id = [] names = [] images = [] for d in data: for k, v in d.items(): #print (v) if k == 'p_ID': id.append(v) if k == 'p_Name': names.append(v) if k == 'p_Images': images.append('faces/' + v) print(id) print(names, images) #print(type(data)) g.generateLocalDB(names, g.encodeImages(images), id) message = "Successfully generating local DB" except IOError: message = 'An error occured trying to read the file.' except ImportError: message = "NO file found" except EOFError: message = "Why did you do an EOF on me?" except: message = 'An error occured.' return HttpResponse(message)
def __init__(self): #gtk.VBox.__init__(self, False) #self.set_border_width(10) gtk.ScrolledWindow.__init__(self) self.settings_list = [] #scroll = gtk.ScrolledWindow() self.set_shadow_type(gtk.SHADOW_NONE) self.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) general = General() proxy = Proxy() self.settings_list.append(general) self.settings_list.append(proxy) vbox1 = gtk.VBox(False, 10) vbox1.set_border_width(10) vbox1.pack_start(general, False, False) vbox1.pack_start(proxy, False, False) view_port = gtk.Viewport() view_port.set_shadow_type(gtk.SHADOW_NONE) view_port.add(vbox1) self.add(view_port)
def __init__(self, username=None, password=None): self.general = General(self) self.model = Model(self) self.actions = Actions(self) self.groups = Groups(self) self.customers = Customers(self) self.segments = Segments(self) self.integrations = Integrations(self) if username and password: self.general.login(username, password)
def Lancement3(nb): #Création d'un objet PhotoImage pour reconnaître les .git et .png can1 = Canvas(fenetre, width=900, height=600) #Création du canvas item = can1.create_image( 0, 0, anchor=NW, image=image3) #Création de l'image de fond du canvas can1.pack(side='top') gen = General(can1, fenetre) gen.Level1(nb, 3)
def main(): #read inputs from file with open('input.json') as f: inputs = json.load(f) for test in inputs: m = test["m"] #number of traitors general_objs = test["G"] generals = [] for g in general_objs: key = g.keys()[0] generals.append(General(int(key), g[key])) #for performance comparison #generals.append(SeqGeneral(int(key), g[key])) Oc = ATTACK if test["Oc"] == "ATTACK" else RETREAT run_test(m, generals, Oc)
def __init__(self, username=None, password=None, timeout=TIMEOUT, url=DEFAULT_URL): self.general = General(self) self.model = Model(self) self.actions = Actions(self) self.groups = Groups(self) self.customers = Customers(self) self.segments = Segments(self) self.integrations = Integrations(self) self.timeout = timeout self._url = url if username and password: self.general.login(username, password)
def __init__(self, parent=None): QScrollArea.__init__(self) self.setWidgetResizable(True) self.setEnabled(True) self.widgets = [] self.vbox = QVBoxLayout() #self.setContentsMargins(0, 0, 0, 0) self.vbox.setSpacing(5) self.vbox_widget = QWidget() self.vbox_widget.setLayout(self.vbox) self.setWidget(self.vbox_widget) self.general = General() self.vbox.addWidget(self.general) self.widgets.append(self.general) self.vbox.addStretch(0)
def __init__(self, browser, config): super(Movement, self).__init__(browser, config) self.general_client = General(browser, config)
def __init__(self, browser, config): super(Buildings, self).__init__(browser, config) self.general_client = General(browser, config)
def overview(self): print(General(self.browser).get_resources()) print(Buildings(self.browser).get_buildings_data())
def general(self): self.sonido_boton.reproducir() pilas.almacenar_escena(General())
def __init__(self): """ This constructor instantiates a game board, instantiates and adds the game piece objects to the board, initializes the game state to "unfinished", initializes the current turn as the red players, and initializes the in-check status of the players. """ self._board = self._board = { "a1": None, "b1": None, "c1": None, "d1": None, "e1": None, "f1": None, "g1": None, "h1": None, "i1": None, # row 2 "a2": None, "b2": None, "c2": None, "d2": None, "e2": None, "f2": None, "g2": None, "h2": None, "i2": None, # row 3 "a3": None, "b3": None, "c3": None, "d3": None, "e3": None, "f3": None, "g3": None, "h3": None, "i3": None, # row 4 "a4": None, "b4": None, "c4": None, "d4": None, "e4": None, "f4": None, "g4": None, "h4": None, "i4": None, # row 5 "a5": None, "b5": None, "c5": None, "d5": None, "e5": None, "f5": None, "g5": None, "h5": None, "i5": None, # row 6 "a6": None, "b6": None, "c6": None, "d6": None, "e6": None, "f6": None, "g6": None, "h6": None, "i6": None, # row 7 "a7": None, "b7": None, "c7": None, "d7": None, "e7": None, "f7": None, "g7": None, "h7": None, "i7": None, # row 8 "a8": None, "b8": None, "c8": None, "d8": None, "e8": None, "f8": None, "g8": None, "h8": None, "i8": None, # row 9 "a9": None, "b9": None, "c9": None, "d9": None, "e9": None, "f9": None, "g9": None, "h9": None, "i9": None, # row 10 "a10": None, "b10": None, "c10": None, "d10": None, "e10": None, "f10": None, "g10": None, "h10": None, "i10": None, } self._red_pieces = [] self._black_pieces = [] red_char_1 = Chariot("red", "a1") self.update_board("a1", red_char_1) self._red_pieces.append(red_char_1) black_char_1 = Chariot("Black", "a10") self.update_board("a10", black_char_1) self._black_pieces.append(black_char_1) red_horse_1 = Horse("red", "b1") self.update_board("b1", red_horse_1) self._red_pieces.append(red_horse_1) black_horse_1 = Horse("black", "b10") self.update_board("b10", black_horse_1) self._black_pieces.append(black_horse_1) red_ele_1 = Elephant("red", "c1") self.update_board("c1", red_ele_1) self._red_pieces.append(red_ele_1) black_ele_1 = Elephant("black", "c10") self.update_board("c10", black_ele_1) self._black_pieces.append(black_ele_1) red_adv_1 = Advisor("red", "d1") self.update_board("d1", red_adv_1) self._red_pieces.append(red_adv_1) black_adv_1 = Advisor("black", "d10") self.update_board("d10", black_adv_1) self._black_pieces.append(black_adv_1) red_gen = General("red", "e1") self.update_board("e1", red_gen) self._red_pieces.append(red_gen) black_gen = General("Black", "e10") self.update_board("e10", black_gen) self._black_pieces.append(black_gen) red_adv_2 = Advisor("Red", "f1") self.update_board("f1", red_adv_2) self._red_pieces.append(red_adv_2) black_adv_2 = Advisor("black", "f10") self.update_board("f10", black_adv_2) self._black_pieces.append(black_adv_2) red_ele_2 = Elephant("red", "g1") self.update_board("g1", red_ele_2) self._red_pieces.append(red_ele_2) black_ele_2 = Elephant("black", "g10") self.update_board("g10", black_ele_2) self._black_pieces.append(black_ele_2) red_horse_2 = Horse("red", "h1") self.update_board("h1", red_horse_2) self._red_pieces.append(red_horse_2) black_horse_2 = Horse("black", "h10") self.update_board("h10", black_horse_2) self._black_pieces.append(black_horse_2) red_char_2 = Chariot("red", "i1") self.update_board("i1", red_char_2) self._red_pieces.append(red_char_2) black_char_2 = Chariot("black", "i10") self.update_board("i10", black_char_2) self._black_pieces.append(black_char_2) red_can_1 = Cannon("red", "b3") self.update_board("b3", red_can_1) self._red_pieces.append(red_can_1) black_can_1 = Cannon("black", "b8") self.update_board("b8", black_can_1) self._black_pieces.append(black_can_1) red_can_2 = Cannon("red", "h3") self.update_board("h3", red_can_2) self._red_pieces.append(red_can_2) black_can_2 = Cannon("black", "h8") self.update_board("h8", black_can_2) self._black_pieces.append(black_can_2) red_sol_1 = Soldier("red", "a4") self.update_board("a4", red_sol_1) self._red_pieces.append(red_sol_1) red_sol_2 = Soldier("red", "c4") self.update_board("c4", red_sol_2) self._red_pieces.append(red_sol_2) red_sol_3 = Soldier("red", "e4") self.update_board("e4", red_sol_3) self._red_pieces.append(red_sol_3) red_sol_4 = Soldier("red", "g4") self.update_board("g4", red_sol_4) self._red_pieces.append(red_sol_4) red_sol_5 = Soldier("red", "i4") self.update_board("i4", red_sol_5) self._red_pieces.append(red_sol_5) black_sol_1 = Soldier("black", "a7") self.update_board("a7", black_sol_1) self._black_pieces.append(black_sol_1) black_sol_2 = Soldier("black", "c7") self.update_board("c7", black_sol_2) self._black_pieces.append(black_sol_2) black_sol_3 = Soldier("black", "e7") self.update_board("e7", black_sol_3) self._black_pieces.append(black_sol_3) black_sol_4 = Soldier("black", "g7") self.update_board("g7", black_sol_4) self._black_pieces.append(black_sol_4) black_sol_5 = Soldier("black", "i7") self.update_board("i7", black_sol_5) self._black_pieces.append(black_sol_5) self._game_state = "UNFINISHED" self._turn = True self.generate_moves() self._red_in_check = {"red": False} self._black_in_check = {"black": False}
def __init__(self, browser, config): super(Research, self).__init__(browser, config) self.general_client = General(browser, config)
import discord import requests_cache from discord.ext import commands from dotenv import load_dotenv from general import General logging.basicConfig(level=logging.INFO) logger = logging.getLogger(__name__) load_dotenv() requests_cache.install_cache('cache') bot = commands.Bot(command_prefix="!", description="Some basic COC utilities", case_insensitive=True) @bot.event async def on_ready(): logger.info(f'{bot.user} has connected to Discord!') await bot.change_presence(status=discord.Status.online, activity=discord.Activity( name="Clash Of Clans", type=discord.ActivityType.playing, start=datetime.datetime.utcnow() )) if __name__ == '__main__': bot.add_cog(General(os.getenv('COC_TOKEN'))) logger.info(f"Starting COC BOT at {datetime.datetime.today().strftime('%d-%b-%Y %I:%M %p')}") bot.run(os.getenv('DISCORD_TOKEN'))
# -*- coding: utf-8 -*- from general import General from mock import Mock from mock import patch g = General() print g.hello('jesse') print g.bye() mock = Mock() mock.method(1, 3, 4, name="fred") mock.method.assert_called_with(1, 3, 4, name="fred") mock.test(1, 2) mock.test.assert_called_once_with(1, 2) mock.reset_mock() print mock.called with patch.object('General', return_value=None) as g: with patch('g.hello', return_value="Dog") as hello: parent.attach_mock(hello, 'hello') print hello() #