Exemple #1
0
    def play_pli(self, players, pli_number):  #•fonctionne
        """
      prends en entrée le tableau ORDONNEE des players de ce pli et le renvoi réordonné
      """

        #la meilleure card est le 1er joueur pour l'ini
        choosen_color = players[0].Hand.play(self.screen,
                                             players[0].number,
                                             players[0].random,
                                             self.pli,
                                             hand=players[0].Hand)

        for j in players[1:]:
            allowed_hand = self.allowed_cards(choosen_color, j)
            j.Hand.play(self.screen,
                        j.number,
                        j.random,
                        self.pli,
                        hand=allowed_hand)
        if not self.hidden:
            wait_or_pass(4)
        """
      choosen_color=players[0].Hand.play_card( self.pli, players[0].Hand.choose_card(random=players[0].random))

      for j in players[1:]:
          if not self.hidden :#GRAPHIC
            self.pli.display(self.screen,"board")
          allowed_hand=self.allowed_cards( choosen_color, j)
          choosen_card=allowed_hand.choose_card(random=j.random)           # trois lignes a verifier
          j.Hand.play_card( self.pli, choosen_card)
      if not self.hidden :# GRAPHIC
        self.pli.display(self.screen,"board")
      """

        winner = self.pli.winner()

        if not self.hidden:  #GRAPHIC
            draw_text(
                self.screen,
                str("{} a gagné avec le {} de {}".format(
                    players[winner].name, self.pli.cards[winner].number,
                    self.pli.cards[winner].color)), gconst.area["points"])

        new_order = [
            players[winner], players[(winner + 1) % 4],
            players[(winner + 2) % 4], players[(winner + 3) % 4]
        ]
        players[winner].plis += 1
        self.teams[players[winner].team].pli += self.pli  #reinitialise le pli
        assert (self.pli.rest["cards"] == 0)

        #compter 10 de der
        if pli_number == 8:
            self.teams[players[winner].team].pli.points += 10

        return new_order
Exemple #2
0
 def choose_announce(self, screen, value_or_color):
     assert ((value_or_color == "color") or (value_or_color == "value"))
     confirmation_zone = None
     while True:
         event = pygame.event.poll()
         if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:  #escape
             break
         for announce in gconst.area["announce"][value_or_color]:
             if gconst.get_mouse(
                     gconst.area["announce"][value_or_color][announce]):
                 if event.type == pygame.MOUSEBUTTONDOWN:
                     if confirmation_zone == gconst.area["announce"][
                             value_or_color][announce]:  #second click
                         draw_text(screen,
                                   announce,
                                   gconst.area["announce"][value_or_color]
                                   [announce],
                                   background_color=gconst.RED)
                         pygame.display.flip()
                         return announce
                     else:
                         if confirmation_zone != None:  # already click elsewhere
                             draw_text(screen, confirmed_announce,
                                       confirmation_zone)
                         draw_text(screen,
                                   announce,
                                   gconst.area["announce"][value_or_color]
                                   [announce],
                                   background_color=gconst.YELLOW)
                         pygame.display.flip()
                         confirmation_zone = gconst.area["announce"][
                             value_or_color][
                                 announce]  #click once to highligth, click twice to confirm
                         confirmed_announce = announce
Exemple #3
0
def choose_atout(screen):
    screen.fill(gconst.PURPLE,gconst.area["middle"])

    for announce in gconst.area["announce"]["value"]:
      draw_text(screen,announce,gconst.area["announce"]["value"][announce])
    for announce in gconst.area["announce"]["color"]:
      draw_text(screen,announce,gconst.area["announce"]["color"][announce])
    color=choose_announce(screen,"color")
    value=choose_announce(screen,"value")

    screen.fill(gconst.GREEN,gconst.area["middle"])
    draw_text(screen,value + " " + color,gconst.area["middle"])
Exemple #4
0
    def graphic_choose_atout(self, screen, annonce_actuelle):
        for announce in gconst.area["announce"]["value"]:
            draw_text(screen, announce,
                      gconst.area["announce"]["value"][announce])
        for announce in gconst.area["announce"]["color"]:
            draw_text(screen, announce,
                      gconst.area["announce"]["color"][announce])
        color = self.choose_announce(screen, "color")
        while True:
            bet = self.choose_announce(screen, "value")
            annonce_voulue = const.liste_annonce.index(bet)
            if annonce_voulue > annonce_actuelle:
                annonce_actuelle = annonce_voulue
                break
            draw_text(screen, "you must bet higher ! ", gconst.area["message"])

        screen.fill(gconst.GREEN, gconst.area["middle"])
        return (color, bet, annonce_actuelle)
Exemple #5
0
    def choose_atout(
        self,
        screen,
        background_color="GREEN"
    ):  # pensez a display avant surcoinche empecher danooncer 170 180 tout atout sans atout
        """
    select the atout and return true if someone didnt pass his turn
    """
        players = self.shortkey()
        bet = 0
        annonce_actuelle = -1
        turn = 0
        while turn != 4 and bet != 'generale' and not self.coinche:
            for player in players:
                if turn == 4 or bet == 'generale' or self.coinche:
                    break
                else:

                    #BOT
                    if player.random:

                        wanted_bet, betColor = self.bots[player.name].bet()

                        if wanted_bet != None:
                            annonce_voulue = const.liste_annonce.index(
                                wanted_bet)

                            if annonce_voulue > annonce_actuelle:
                                bet = wanted_bet
                                annonce_actuelle = annonce_voulue
                                self.atout = betColor

                                if self.bots[player.name].level == "advanced":
                                    #Keep in mind that he has announced in this color
                                    self.bots[player.name].announcetracker[
                                        betColor] = True

                                if not self.hidden:  #GRAPHIC
                                    draw_text(
                                        screen, ' {} prend à {} {} !'.format(
                                            player.name, bet, self.atout),
                                        gconst.area["message"])
                                    draw_text(
                                        screen, '{} : {} {}'.format(
                                            self.teams[player.team].name, bet,
                                            self.atout), gconst.area["points"])
                                    wait_or_pass(2)

                                self.coincher(screen, player, bet)

                                #If our partner is not stupid he adapted his bet according to ours
                                allyName = self.bots[player.name].ally

                                #Our ally is a bot
                                if allyName in self.bots:

                                    if self.bots[allyName].level == "advanced":
                                        self.bots[allyName].adaptBetStrength(
                                            PartnerBet=bet, BetColor=betColor)

                                turn = 1

                            else:  #bet too low

                                turn += 1

                        else:  #doesnt bet

                            turn += 1
                        #print(player.name,turn,wanted_bet,betColor) # TODO : for test only remove this

                    #PLAYER
                    else:
                        if not graphic_yesorno(
                                screen,
                                question="annoncer ?",
                                question_surface=gconst.area["choice"]
                            ["question"],
                                yes_surface=gconst.area["choice"]["yes"],
                                no_surface=gconst.area["choice"]["no"]):
                            turn += 1
                        else:
                            turn = 1
                            self.atout, bet, annonce_actuelle = self.graphic_choose_atout(
                                screen, annonce_actuelle)
                            if not self.hidden:  #GRAPHIC
                                draw_text(screen, '{} : {} {}'.format(
                                    self.teams[player.team].name, bet,
                                    self.atout),
                                          gconst.area["points"])  #WE ASSUME

                            self.coincher(screen, player, bet)

                            #If our partner is not stupid he adapted his bet according to ours
                            allyName = self.teams[0].players[
                                1].name  # TODO: I assume here that we are the player 1

                            #Our ally is a bot
                            if allyName in self.bots:

                                if self.bots[allyName].level == "advanced":
                                    self.bots[allyName].adaptBetStrength(
                                        PartnerBet=bet, BetColor=self.atout)

        if (self.atout == None):
            return False

        if not self.hidden:  #GRAPHIC
            for team in self.teams:
                if team.bet != None:
                    draw_text(
                        screen, "L'équipe '{}' a pris {} {} !!!".format(
                            team.name, team.bet, self.atout),
                        gconst.area["message"])
                    screen.fill(gconst.GREEN, gconst.area["middle"])

        return True
Exemple #6
0
    def coincher(self, screen, player, bet):
        """
    make a turn of coince take as argument the player who just bet
    This method fixes the bet
    """
        self.teams[
            player.
            team].bet = bet  #fixe la bet de lteam attention bet est un char
        self.teams[(player.team + 1) % 2].bet = None
        if bet == "generale":
            player.generale = True

        for coincheur in self.teams[(player.team + 1) % 2].players:
            if not self.coinche:
                #BOT
                if coincheur.random:

                    #too stupid to coinche
                    if self.bots[coincheur.name].level == "beginner":
                        self.coinche = False

                    elif self.bots[coincheur.name].level == "advanced":
                        self.coinche = self.bots[coincheur.name].coinche(
                            bet, self.atout)

                #PLAYER
                else:
                    self.coinche = graphic_yesorno(
                        screen,
                        question="coincher ?",
                        question_surface=gconst.area["choice"]["question"],
                        yes_surface=gconst.area["choice"]["yes"],
                        no_surface=gconst.area["choice"]["no"])
                if self.coinche:

                    if not self.hidden:  #GRAPHIC
                        draw_text(
                            screen, ' {} coinche sur {} {} !'.format(
                                coincheur.name, bet, self.atout),
                            gconst.area["message"])
                        wait_or_pass(2)

                    for surcoincheur in self.teams[player.team].players:

                        if not self.surcoinche:
                            #BOT
                            if surcoincheur.random:
                                self.surcoinche = False  # TODO : surCOINCHE
                                #self.surcoinche=generic.decision(random=surcoincheur.random, question='surcoincher sur {} {} ?'.format(bet,self.atout), ouverte=False)
                            #PLAYER
                            else:
                                self.surcoinche = graphic_yesorno(
                                    screen,
                                    question="surcoincher ?",
                                    question_surface=gconst.area["choice"]
                                    ["question"],
                                    yes_surface=gconst.area["choice"]["yes"],
                                    no_surface=gconst.area["choice"]["no"])
                            if self.surcoinche:
                                if not self.hidden:  #GRAPHIC
                                    draw_text(
                                        screen,
                                        ' {} surcoinche sur {} {} !'.format(
                                            surcoincheur.name, bet,
                                            self.atout),
                                        gconst.area["message"])
                                    wait_or_pass(2)
Exemple #7
0
def test():
  cartes=[]
  i=0
  """
  for numero in const.liste_numero :
    cartes.append(GraphicCard(numero,"carreau", (gconst.position["J1"][i][0],gconst.screen_size[1]-gconst.card_size[1]) ))
    i+=1
  """
  pygame.init()
  screen=pygame.display.set_mode(gconst.screen_size)
  screen.fill(gconst.GREEN)

  while True:
    event = pygame.event.poll()
    if event.type == pygame.QUIT or event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: #escape
            break
    if event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT: #test
      screen.fill(gconst.YELLOW,(100,100,100,100))

    if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
       #draw_rect(screen,gconst.position["J1"][1][0] ,gconst.position["J1"][1][1])
        screen.fill(gconst.BLUE,(gconst.card_size[0],gconst.screen_size[1]-gconst.card_size[1],110,110))

    if event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
       #draw_rect(screen,gconst.position["J1"][1][0] ,gconst.position["J1"][1][1])
        screen.fill(gconst.BLUE,gconst.grid[31][17])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT :
        draw_rect(screen,gconst.card_size,(0,0))
        """
    if event.type == pygame.KEYDOWN and event.key == pygame.K_UP :

        afficher_cartes(screen, cartes)

    if pygame.mouse.get_pos()[1]<(gconst.area["cards"]["J1"][1]):
      for carte in cartes:
        if pygame.mouse.get_pos()[0]>(carte.position[0]) and pygame.mouse.get_pos()[0]<(carte.position[0]+gconst.card_size[0]):
          if  event.type == pygame.MOUSEBUTTONDOWN :

             carte.jouer(screen)
             delete=cartes.index(carte)
             cartes=cartes[:delete]+cartes[delete+1:]
            """

    if event.type == pygame.KEYDOWN and event.key == pygame.K_1 :
        screen.fill(gconst.BLUE,gconst.area["j1"])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_2 :
        screen.fill(gconst.BLUE,gconst.area["j2"])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_3 :
        screen.fill(gconst.BLUE,gconst.area["j3"])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_4 :
        screen.fill(gconst.BLUE,gconst.area["j4"])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_5 :
        screen.fill(gconst.BLUE,gconst.area["middle"])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_6 :
        screen.fill(gconst.BLUE,gconst.area["points"])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_7 :
        wait_or_pass(1)

    if event.type == pygame.KEYDOWN and event.key == pygame.K_9 :
        screen.fill(gconst.GREEN)

    if event.type == pygame.KEYDOWN and event.key == pygame.K_KP7 :
        screen.fill(gconst.YELLOW,gconst.area["cards"]["j1"][7])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_KP0 :
        screen.fill(gconst.YELLOW,gconst.area["cards"]["j1"][0])

    if event.type == pygame.KEYDOWN and event.key == pygame.K_KP9 :
      choose_atout(screen)

    if event.type == pygame.KEYDOWN and event.key == pygame.K_KP4 :
      result=graphic_yesorno(screen,question="surcoincher ?",question_surface=gconst.area["choice"]["question"],
                      yes_surface=gconst.area["choice"]["yes"],no_surface=gconst.area["choice"]["no"])
      pygame.time.wait(1000)
      screen.fill(gconst.GREEN,gconst.area["middle"])
      draw_text(screen,str(result),gconst.area["middle"])







    pygame.display.flip()


  pygame.quit()