def subtree_search(polygon: Polygon, u: DelaunayTriangle, v: DelaunayTriangle, t: DelaunayTriangle) -> bool:
    """Check whether the subtree of u rooted at v contains t."""
    current_triangle = u
    neighbor = v
    while current_triangle != t and (current_triangle != v or neighbor != u):
        next_node = polygon.delaunay_next_neighbour(neighbor, current_triangle)
        current_triangle = neighbor
        neighbor = next_node
    return current_triangle == t
def adv_search(polygon: Polygon, u: DelaunayTriangle, v: DelaunayTriangle, u_: DelaunayTriangle, v_: DelaunayTriangle,
               t: DelaunayTriangle) -> Tuple[bool, bool, DelaunayTriangle, DelaunayTriangle]:
    """Advance the Eulerian tour in the subtree rooted at v."""
    v__ = polygon.delaunay_next_neighbour(v_, u_)
    u__ = v_

    if u__ == v and v__ == u:
        return (False, False, u__, v__)

    if v__ == t:
        return (True, False, u__, v__)

    return (False, True, u__, v__)
def shortest_path(polygon: Polygon, s: Point, t: Point) -> Iterable[Point]:
    """Find the shortest path from s to t inside polygon."""
    # ==========================================================================
    # Reset properties which can be accessed later on.
    # ==========================================================================
    shortest_path.properties = dict(iterations=0, jarvis_marches=0, predicates=0, ignores=0, ignores_theo=0)

    # ==========================================================================
    # Type checking.
    # ==========================================================================
    assert isinstance(polygon, Polygon)
    assert isinstance(s, Point)
    assert isinstance(t, Point)

    # ==========================================================================
    # Trivial case: s == t.
    # ==========================================================================
    # In the very trivial case the start and end point are identical thus we can
    # just return without any calculation.
    if s == t:
        yield s
        return

    # ==========================================================================
    # Locate s and t. Trivial case: both in same triangle.
    # ==========================================================================
    # Locate start and end point inside our polygon.
    s_triangle = polygon.locate_point_in_triangle(s)
    t_triangle = polygon.locate_point_in_triangle(t)

    # If any point is not inside the polygon return
    if s_triangle is None or t_triangle is None:
        return

    # If both points are located inside the same triangle just return both in order
    if s_triangle == t_triangle:
        yield s
        yield t
        return

    # ==========================================================================
    # Preparation.
    # ==========================================================================
    # The cusp is the point we are always standing at and from which we can see the triangle boundaries we are visiting.
    # It gets updated in case we lose visibility. We obviously start at the starting point.
    cusp = s
    # The funnel is our visibility angle.
    funnel = None
    # We also need to save the trapezoid we are currently in.
    current_triangle = s_triangle
    previous_triangle = current_triangle
    boundary = None

    # We choose the first neighbour to look at
    start_neighbour = polygon.delaunay_first_neighbour(current_triangle)

    # ==========================================================================
    # Walking the triangles.
    # ==========================================================================
    while current_triangle != t_triangle:
        shortest_path.properties['iterations'] += 1

        previous_triangle = current_triangle
        current_triangle = parallel_find_feasible_subtree(polygon, previous_triangle, start_neighbour, s_triangle,
                                                          t_triangle)

        previous_boundary = boundary
        # Get the boundary between the old and the new current triangle
        boundary = current_triangle.common_edge(previous_triangle)
        # Edges need to be oriented in counter-clockwise direction
        if Point.turn(cusp, boundary.a, boundary.b) == Point.CW_TURN:
            boundary.reverse()
        elif Point.turn(cusp, boundary.a, boundary.b) == Point.NO_TURN:
            # FIXME: We should do something if edge is aligned with cusp
            # Idea: Look at boundary from third point of previous triangle
            previous_triangle_points = list(previous_triangle.points)
            previous_triangle_points.remove(boundary.a)
            previous_triangle_points.remove(boundary.b)
            assert len(previous_triangle_points) == 1
            previous_triangle_point = previous_triangle_points[0]
            if Point.turn(previous_triangle_point, boundary.a, boundary.b) == Point.CW_TURN:
                boundary.reverse()

        # On encountering the first boundary we do not have a funnel yet. We
        # then create it and start looking for the next trapezoid
        if funnel is None:
            funnel = Funnel(cusp, boundary.a, boundary.b)

        # ----------------------------------------------------------------------
        # Checking (and possibly updating) the visibility.
        # ----------------------------------------------------------------------

        # Check where both boundary end points are in respect to the funnel
        position_of_a = funnel.position_of(boundary.a)
        position_of_b = funnel.position_of(boundary.b)

        # Save whether both end points are on the same side of the funnel
        both_right_of = position_of_a == position_of_b == Funnel.RIGHT_OF
        both_left_of = position_of_a == position_of_b == Funnel.LEFT_OF

        # ----------------------------------------------------------------------
        # CASE 1: We do not see the boundary any more.
        # ----------------------------------------------------------------------
        if both_left_of or both_right_of:
            # The current view point will definitely change now
            yield cusp

            # ------------------------------------------------------------------
            # Prepare the Jarvis march
            # ------------------------------------------------------------------
            shortest_path.properties['jarvis_marches'] += 1
            params = prepare_jarvis_march(polygon, funnel, current_triangle,
                                          both_right_of, boundary)

            # ------------------------------------------------------------------
            # Actually perform the Jarvis march
            # ------------------------------------------------------------------
            if both_right_of:
                ignore_func = ignore_function(previous_boundary or boundary, funnel, Funnel.RIGHT_OF)
            else:
                ignore_func = ignore_function(previous_boundary or boundary, funnel, Funnel.LEFT_OF)

            # Since polygon.point_sees_edge2 returns a tuple of the two funnel
            # points we directly extract them. Additionally we get the new cusp
            # and yield all vertices visited until finding cusp.
            (v1, v2), cusp = yield from jarvis_march(
                polygon=polygon,
                predicate=partial(polygon.point_sees_edge2, edge=boundary),
                ignore=ignore_func,
                **params
            )

            # ------------------------------------------------------------------
            # Update the cusp and the funnel
            # ------------------------------------------------------------------

            # In the special case in which the cusp falls together with an end
            # point of our edge we advance the funnel point on the next edge
            # into the right direction.
            # (We only compare cusp with v1 since polygon.point_sees_edge
            # guarantees to return the funnel point which falls together first.)
            if v1 == cusp:
                triangle_points = current_triangle.points
                assert v1 in triangle_points
                assert v2 in triangle_points

                # Going in clockwise direction
                if params['direction'] == 1:
                    v1 = polygon.point(cusp.index + 1)
                else:
                    v1 = polygon.point(cusp.index - 1)
                    # We need to swap v1 and v2 to have them in the right order
                    v1, v2 = v2, v1

            funnel.cusp = cusp
            funnel.first = v1
            funnel.second = v2

        # ----------------------------------------------------------------------
        # CASE 2: We see the boundary but we need to shrink the visibility.
        # ----------------------------------------------------------------------
        else:
            # If needed (i.e. if the edge reduces the funnel) update the
            # second and first funnel point
            if position_of_a == Funnel.INSIDE:
                funnel.first = boundary.a
            if position_of_b == Funnel.INSIDE:
                funnel.second = boundary.b

        start_neighbour = polygon.delaunay_next_neighbour(current_triangle, previous_triangle)

    # ==========================================================================
    # Do the final Jarvis march
    # ==========================================================================
    yield cusp

    if not polygon.point_sees_other_point(cusp, t):
        shortest_path.properties['jarvis_marches'] += 1
        params = prepare_jarvis_march(polygon, funnel, current_triangle, funnel.position_of(t) == Funnel.RIGHT_OF,
                                      current_triangle.common_edge(previous_triangle))

        # ------------------------------------------------------------------
        # Actually perform the Jarvis march
        # ------------------------------------------------------------------

        # Since we are nearly finished we only care about the list of visited
        # nodes and the new cusp (which is not contained in the list)
        _, cusp = yield from jarvis_march(
            polygon=polygon,
            predicate=partial(polygon.point_sees_other_point, other_point=t),
            ignore=ignore_function(boundary, funnel, funnel.position_of(t)),
            **params
        )

        yield cusp

    yield t
def parallel_find_feasible_subtree(polygon: Polygon, u: DelaunayTriangle, v: DelaunayTriangle, s: DelaunayTriangle,
                                   t: DelaunayTriangle) -> DelaunayTriangle:
    """Return a child of u whose subtree contains t. Starts at v."""
    f_neighbor = v
    s_neighbor = polygon.delaunay_next_neighbour(u, v)
    last_neighbor = s_neighbor
    num_of_neighbors = polygon.delaunay_neighbour_number(u) - int(u != s)

    # NOTE: The second condition is an addition to the pseudo code because
    # otherwise the code won't terminate in all cases
    if num_of_neighbors == 1 or f_neighbor == t:
        return f_neighbor
    # NOTE: This check is an addition to the pseudo code because otherwise the
    # code won't terminate in all cases
    elif s_neighbor == t:
        return s_neighbor

    one = u
    one_next = f_neighbor
    two = u
    two_next = s_neighbor

    while True:
        (sigf1, sigc1, one, one_next) = adv_search(
            polygon, u, f_neighbor, one, one_next, t
        )
        (sigf2, sigc2, two, two_next) = adv_search(
            polygon, u, s_neighbor, two, two_next, t
        )

        if sigf1:
            return f_neighbor
        if sigf2:
            return s_neighbor

        if not sigc1:
            f_neighbor = polygon.delaunay_next_neighbour(u, last_neighbor)
            one_next = f_neighbor
            last_neighbor = f_neighbor
            one = u
            num_of_neighbors -= 1

            if num_of_neighbors == 1:
                return s_neighbor
            # NOTE: This check is an addition to the pseudo code because
            # otherwise the code won't find the shortest path
            if f_neighbor == t:
                return f_neighbor
        if not sigc2:
            s_neighbor = polygon.delaunay_next_neighbour(u, last_neighbor)
            two_next = s_neighbor
            last_neighbor = s_neighbor
            two = u
            num_of_neighbors -= 1

            if num_of_neighbors == 1:
                return f_neighbor
            # NOTE: This check is an addition to the pseudo code because
            # otherwise the code won't find the shortest path
            if s_neighbor == t:
                return s_neighbor