Exemple #1
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    def test_optimise_point_to_line(self):
        """ test optimise_point_to_line """
        raw_map = raw_map.RawMap(10, 10, 100 * [0])
        area_map = area_map.AreaMap(raw_map, lambda _: True)

        p = vector.PointF(3, 4)
        a = vector.PointF(2, 0)
        b = vector.PointF(4, 0)
        p0 = a

        # direct path p->(3,0) is valid and optimal
        self.assertEqual(area_map.optimise_point_to_line(p, p0, a, b),
                         vector.PathF([p, vector.PointF(3, 0)]))

        # direct path p->a is valid and optimal
        p = vector.PointF(1, 4)
        self.assertEqual(area_map.optimise_point_to_line(p, p0, a, b),
                         vector.PathF([p, a]))

        # direct path p->b is valid and optimal
        p = vector.PointF(5, 4)
        self.assertEqual(area_map.optimise_point_to_line(p, p0, a, b),
                         vector.PathF([p, b]))

        print("h")
        # direct path p->b is not valid anymore, but
        # p->(3,2)->(3,0) is valid and optimal.
        # also note that p->a is valid.
        area_map[vector.GridTile(3, 1)] = 0  # 3,1 is now unpassable
        p = vector.PointF(4, 4)
        self.assertEqual(
            area_map.optimise_point_to_line(p, p0, a, b),
            vector.PathF([p, vector.PointF(3, 2),
                          vector.PointF(3, 0)]))
Exemple #2
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    def test_find_obstruction_when_transforming_line(self):
        """ test find_obstruction_when_transforming_line """
        raw_map = raw_map.RawMap(10, 10, 100 * [0])
        area_map = area_map.AreaMap(raw_map, lambda _: True)

        base = vector.PointF(2, 2)
        start = vector.PointF(8, 2)
        end = vector.PointF(2, 8)

        # print(area_map.find_tiles_in_triangle(base, start, end))

        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (1.0, None))

        area_map[vector.GridTile(4, 4)] = 0  # 4,4 is now unpassable
        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (0.4, vector.GridPoint(5, 4)))

        area_map[vector.GridTile(6, 3)] = 0  # 6,3 is now unpassable
        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (1. / 6., vector.GridTile(7, 3)))

        area_map[vector.GridTile(4, 2)] = 0  # 4,2 is now unpassable
        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (0., vector.GridPoint(5, 2)))

        area_map[vector.GridTile(2, 2)] = 0  # 2,2 is now unpassable
        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (0., vector.GridPoint(5, 2)))

        # test angle > 90
        base = vector.PointF(6, 4)
        start = vector.PointF(9, 5)
        end = vector.PointF(3, 5)
        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (2. / 3., vector.GridPoint(5, 5)))

        base = vector.PointF(3, 3)
        start = vector.PointF(0, 5)
        end = vector.PointF(9, 7)
        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (0.5, vector.GridPoint(4, 5)))

        area_map[vector.GridTile(6, 5)] = 0  # 6,5 is now unpassable
        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (0.5, vector.GridPoint(4, 5)))

        area_map[vector.GridTile(4, 4)] = -1  # 4,4 is now passable again
        self.assertEqual(
            area_map.find_obstruction_when_transforming_line(base, start, end),
            (5. / 7., vector.GridPoint(6, 6)))
Exemple #3
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    def __optimise_path_iteration(self, path):
        """
            one iteration step of the optimise path algorithm
        """
        path_changed = False

        # start new path with the starting point of the old path, truncate old_path
        path, old_path = vector.PathF(path.points[0:1]), vector.PathF(path.points[1:])

        while not old_path.empty():
            # take the last point of the new path
            base = path.end()

            while old_path.node_count() >= 2:
                p0 = old_path.pop_first()
                p1 = old_path.start()

                # the goal is to optimise the path base->p0->p1,
                # we would like to to replace it by base->p1, but that might not the possible,
                # so we find the obstruction and improve the path

                t, obs = self.find_obstruction_when_transforming_line(base, p0, p1)
                obs = obs.toPointF() if obs is not None else None

                if obs is None:
                    # case: we can actually replace the path by base->p1, ignore p0
                    path_changed = True
                    continue
                elif obs == p0:
                    # case: p0 is actually part of the obstruction, hence necessary
                    path.append(p0)
                    break
                elif obs is not None:
                    # case: we found an obstruction
                    #       we project the obstruction on the p0->p1 line (called pt)
                    #       and replace
                    #          base->p0->p1
                    #       by
                    #          base->obs->pt->p1
                    #       with pt = p0+t*(p1-p0)
                    #       there is further optimisation potential which will be unlocked
                    #       in the next iteration
                    path.append(obs)
                    pt = p0 + (p1 - p0).scaled(t)
                    pt = vector.PointF(pt.x, pt.y)
                    if obs != pt:
                        old_path.prepend(pt)
                    path_changed = True
                    break
            else:
                # there is only one element left, the end point which we may not change
                path.append(old_path.pop_first())

        print("new path: length: %s, nodes: %d" % (path.length(), path.node_count()))
        # print("%s" % path)

        return path, path_changed
Exemple #4
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 def __project_point_on_line(p, a, b):
     """ project the point p on the line a->b """
     # care about the degenerate case:
     if a == b:
         return a
     # a->b is given by a + t(b-a)
     # we want to project it on the line, i.e. project
     # p - a on t(b - a). we can do this by multiplying
     # the equation with (b - a) and solve for t:
     t = (p - a) * (b - a) / (b - a).length() ** 2
     # clamp t to [0,1]
     if t > 1.: t = 1.
     if t < 0.: t = 0.
     # compute the point p
     p = a + t * (b - a)
     return vector.PointF(p.x, p.y)
Exemple #5
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    def optimise_point_to_line(self, point, p0, line_a, line_b):
        """
            find the shortest path between point and the line line_a->line_b
            when assuming that the line point->p0 is not obstructed, where
            p0 is a point on the line line_a->line_b
        """
        path = vector.PathF([point, p0])

        while True:
            # short cuts
            line_p = path.points[-1]
            base = path.points[-2]
            # compute the projection of base to line_a->line_b
            p = self.__project_point_on_line(base, line_a, line_b)

            # only do something if there is a chance of change
            if p == line_p:
                break

            # we now want to transform the line base->line_p to base->p
            t, obs = self.find_obstruction_when_transforming_line(base, line_p, p)

            # if there is no obstruction
            if not obs:
                # just change it, the straight line is valid
                path.points[-1] = p
            elif obs:
                # if there is an obstruction
                # compute the point on the line line_p->p
                # (in particular this is a valid end point)
                pt = p0 + t * (p - p0)
                pt = vector.PointF(pt.x, pt.y)

                # replace base->p0 by base->obs->pt
                path.points[-1] = obs.toPointF()
                if obs.toPointF() != pt:
                    path.points.append(pt)
        return path
Exemple #6
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    def optimise_path_loose_ends(self):
        """ test optimise_path_loose_ends """
        raw_map = raw_map.RawMap(10, 10, 100 * [0])
        area_map = area_map.AreaMap(raw_map, lambda _: True)

        start_a = vector.PointF(2, 0)
        start_b = vector.PointF(4, 0)
        end_a = vector.PointF(4, 4)
        end_b = vector.PointF(6, 4)

        # direct start_b->end_a is valid and optimal
        path = vector.PathF([start_a, end_b])
        self.assertEqual(
            area_map.optimise_path_loose_ends(path, start_a, start_b, end_a,
                                              end_b),
            vector.PathF([start_b, end_a]))

        area_map[vector.GridTile(3, 1)] = 0  # 3,1 is now unpassable
        # direct start_b->end_a is not valid anymore. however
        # (3,0)->(3,2)->end_a is. note that start_a->end_a is valid
        path = vector.PathF([start_a, end_a])
        self.assertEqual(
            area_map.optimise_path_loose_ends(path, start_a, start_b, end_a,
                                              end_b),
            vector.PathF([vector.PointF(3, 0),
                          vector.PointF(3, 2), end_a]))

        area_map[vector.GridTile(3, 1)] = -1  # 3,1 is now passable again

        # small number
        eps = 0.001

        # slow convergence (fixed by preprocess step)
        start_a = vector.PointF(2, 0)
        start_b = vector.PointF(4, eps)
        end_a = vector.PointF(2, 4)
        end_b = vector.PointF(4, 4 - eps)

        # direct start_b->end_b is valid and optimal
        path = vector.PathF([start_a, end_a])
        self.assertEqual(
            area_map.optimise_path_loose_ends(path, start_a, start_b, end_a,
                                              end_b),
            vector.PathF([start_b, end_b]))

        area_map[vector.GridTile(2, 1)] = 0  # 2,1 is now unpassable
        # prevented convergence catastrophe (fixed by preprocess step)
        start_a = vector.PointF(0, 0)
        start_b = vector.PointF(10, 1.5)
        end_a = vector.PointF(0, 3)
        end_b = vector.PointF(10, 1.5)

        # optimal is ???->(3,1)->(3,2)->???
        path = vector.PathF([start_a, end_a])
        self.assertEqual(
            area_map.optimise_path_loose_ends(path, start_a, start_b, end_a,
                                              end_b),
            vector.PathF([
                vector.PointF(860 / 409., 129 / 409.),
                vector.PointF(2, 1),
                vector.PointF(2, 2),
                vector.PointF(860 / 409., 1098 / 409.)
            ]))

        # convergence catastrophe (fixed by preprocess step)
        start_a = vector.PointF(2, 0)
        start_b = vector.PointF(4, eps)
        end_a = vector.PointF(2, 2 * eps)
        end_b = vector.PointF(4, eps)

        # degerenates to start_b=end_b
        path = vector.PathF([start_a, end_a])
        self.assertEqual(
            area_map.optimise_path_loose_ends(path, start_a, start_b, end_a,
                                              end_b),
            vector.PathF([start_b, end_b]))
Exemple #7
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    def test_find_gridpoints_in_triangle_iterator(self):
        """ test find_gridpoints_in_triangle_iterator """

        # shortcut
        GridPoint = vector.GridPoint

        # create map
        base_map = map_base.MapBase(10, 10, [])

        # triangle (draw it!)
        a = vector.PointF(1, 1)
        b = vector.PointF(3, 1)
        c = vector.PointF(2, 3)

        result = list(base_map.find_gridpoints_in_triangle_iterator(a, b, c))
        expected = [
            GridPoint(1, 1),
            GridPoint(2, 1),
            GridPoint(3, 1),
            GridPoint(2, 2),
            GridPoint(2, 3)
        ]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        a = vector.PointF(1, 1)
        b = vector.PointF(3, 1)
        c = vector.PointF(1, 3)

        result = list(base_map.find_gridpoints_in_triangle_iterator(a, b, c))
        expected = [
            GridPoint(1, 1),
            GridPoint(2, 1),
            GridPoint(3, 1),
            GridPoint(1, 2),
            GridPoint(2, 2),
            GridPoint(1, 3)
        ]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        a = vector.PointF(6, 4)
        b = vector.PointF(3, 1)
        c = vector.PointF(1, 3)

        result = list(base_map.find_gridpoints_in_triangle_iterator(a, b, c))
        expected = [
            GridPoint(3, 1),
            GridPoint(2, 2),
            GridPoint(3, 2),
            GridPoint(4, 2),
            GridPoint(1, 3),
            GridPoint(2, 3),
            GridPoint(3, 3),
            GridPoint(4, 3),
            GridPoint(5, 3),
            GridPoint(6, 4)
        ]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        a = vector.PointF(5, 5)
        b = vector.PointF(3, 1)
        c = vector.PointF(1, 3)

        result = list(base_map.find_gridpoints_in_triangle_iterator(a, b, c))
        expected = [
            GridPoint(3, 1),
            GridPoint(2, 2),
            GridPoint(3, 2),
            GridPoint(1, 3),
            GridPoint(2, 3),
            GridPoint(3, 3),
            GridPoint(4, 3),
            GridPoint(3, 4),
            GridPoint(4, 4),
            GridPoint(5, 5)
        ]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        a = vector.PointF(1, 1)
        b = vector.PointF(2, 1)
        c = vector.PointF(3, 1)

        result = list(base_map.find_gridpoints_in_triangle_iterator(a, b, c))
        expected = []
        self.assertEqual(result, expected)
Exemple #8
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    def test_find_tiles_in_triangle_iterator(self):
        """ test find_tiles_in_triangle_iterator """

        # shortcut
        GridTile = vector.GridTile

        # create map
        base_map = map_base.MapBase(10, 10, [])

        # shortcut
        f = base_map.find_tiles_in_triangle_iterator
        # f = lambda a,b,c: sorted(base_map.find_tiles_in_triangle_iterator_slow(a,b,c), key=lambda t: (t.y,t.x))

        # triangle (draw it!)
        a = vector.PointF(1, 1)
        b = vector.PointF(3, 1)
        c = vector.PointF(2, 3)

        result = list(f(a, b, c))
        expected = [
            GridTile(1, 1),
            GridTile(2, 1),
            GridTile(1, 2),
            GridTile(2, 2)
        ]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        a = vector.PointF(1, 1)
        b = vector.PointF(2, 2)
        c = vector.PointF(1, 3)

        result = list(f(a, b, c))
        expected = [GridTile(1, 1), GridTile(1, 2)]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        a = vector.PointF(1, 1)
        b = vector.PointF(2, 1.8)
        c = vector.PointF(1, 3)

        result = list(f(a, b, c))
        expected = [GridTile(1, 1), GridTile(1, 2)]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        a = vector.PointF(1, 1)
        b = vector.PointF(2, 2.2)
        c = vector.PointF(1, 3)

        result = list(f(a, b, c))
        expected = [GridTile(1, 1), GridTile(1, 2)]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        a = vector.PointF(1.8, 1.2)
        b = vector.PointF(2.1, 1.2)
        c = vector.PointF(2.1, 2.1)

        result = list(f(a, b, c))
        expected = [GridTile(1, 1), GridTile(2, 1), GridTile(2, 2)]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        # special case 2. i_y_max == i_y_mid
        a = vector.PointF(1.2, 1.8)
        b = vector.PointF(1.2, 2.1)
        c = vector.PointF(2.1, 2.2)

        result = list(f(a, b, c))
        expected = [GridTile(1, 1), GridTile(1, 2), GridTile(2, 2)]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        # special case 2. i_y_max == i_y_mid
        a = vector.PointF(1.2, 1.8)
        b = vector.PointF(2.1, 2.1)
        c = vector.PointF(1.2, 2.2)

        result = list(f(a, b, c))
        expected = [GridTile(1, 1), GridTile(1, 2), GridTile(2, 2)]
        self.assertEqual(result, expected)

        # triangle (draw it!)
        # special case 1. i_y_min == i_y_mid
        a = vector.PointF(1, 1)
        b = vector.PointF(2.1, 1)
        c = vector.PointF(1, 2)

        result = list(f(a, b, c))
        expected = [GridTile(1, 1), GridTile(2, 1)]
        self.assertEqual(result, expected)