def __init__(self): #Entire Screen self.sizeX = 500 self.sizeY = 600 self.launcherScreen = pygame.display.set_mode((self.sizeX, self.sizeY), pygame.NOFRAME) pygame.display.set_caption("GGLauncher") #Images to render self.launcherimg = pygame.image.load(self.launcherimgpath).convert() #Login Variables self.canTypeLoginName = False self.canTypePassword = False self.loginName = "" self.password = "" self.passStars = "" self.myFont = pygame.font.SysFont("monospace", 20) self.countLoginLetters = 0 self.countPassLetters = 0 self.shiftIsPressed = False self.backspaceIsPressed = False self.keyHolder = "" self.passHolder = "" self.textinput = TextInput()
class GGlauncher(): launcherimgpath = os.path.join(".", "gg", "data", "gfx", "GGLauncher.png") def __init__(self): #Entire Screen self.sizeX = 500 self.sizeY = 600 self.launcherScreen = pygame.display.set_mode((self.sizeX, self.sizeY), pygame.NOFRAME) pygame.display.set_caption("GGLauncher") #Images to render self.launcherimg = pygame.image.load(self.launcherimgpath).convert() #Login Variables self.canTypeLoginName = False self.canTypePassword = False self.loginName = "" self.password = "" self.passStars = "" self.myFont = pygame.font.SysFont("monospace", 20) self.countLoginLetters = 0 self.countPassLetters = 0 self.shiftIsPressed = False self.backspaceIsPressed = False self.keyHolder = "" self.passHolder = "" self.textinput = TextInput() def launcherLoop(self): launcherUp = True self.background = pygame.Surface((self.sizeX, self.sizeY)) self.background = self.background.convert() clock = pygame.time.Clock() while launcherUp == True: for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() x = pos[0] y = pos[1] print(x, end=", ") print(y) #Usage of Login and Exit Buttons if (x > 386) & (x < 477) & (y > 416) & (y < 474): launcherUp = False return {'username': self.loginName, 'password': '******'} if (x > 386) & (x < 477) & (y > 496) & (y < 554): launcherUp = False sys.exit() # Whether Password and Username can be entered or not if (x > 43) & (x < 271) & (y > 416) & (y < 455): self.canTypeLoginName = True if (x < 43) | (x > 271) | (y < 416) | (y > 455): self.canTypeLoginName = False if (x > 43) & (x < 271) & (y > 476) & (y < 516): self.canTypePassword = True if (x < 43) | (x > 271) | (y < 476) | (y > 516): self.canTypePassword = False if (event.type == pygame.KEYDOWN): if (event.key == pygame.K_LSHIFT) | (event.key == pygame.K_RSHIFT): self.shiftIsPressed = True if (event.key == pygame.K_BACKSPACE): self.backspaceIsPressed = True if (event.type == pygame.KEYUP): if (event.key == pygame.K_LSHIFT) | (event.key == pygame.K_RSHIFT): self.shiftIsPressed = False if (event.key == pygame.K_BACKSPACE): self.backspaceIsPressed = False #Username-Input if (event.type == pygame.KEYDOWN) & (self.canTypeLoginName == True) & (self.countLoginLetters <=15): #Numbers from 0-9 & Letters from a-z if (self.textinput.isLetter(event.key) == True): self.keyHolder = pygame.key.name(event.key) if (self.shiftIsPressed == True): self.keyHolder = self.keyHolder.capitalize() self.loginName += self.keyHolder print(self.loginName) self.countLoginLetters += 1 elif (self.textinput.isDigit(event.key) == True): # if (self.shiftIsPressed == True): # special = self.textinput.isSpecial(event.key) # self.keyholder = pygame.key.name(special) # else: self.keyHolder = pygame.key.name(event.key) self.loginName += self.keyHolder print(self.loginName) self.countLoginLetters += 1 #Password-Input if (event.type == pygame.KEYDOWN) & (self.canTypePassword == True) & (self.countPassLetters <= 15): #Numbers from 0-9 & Letters from a-z if (self.textinput.isLetter(event.key) == True): self.passHolder = pygame.key.name(event.key) if (self.shiftIsPressed == True): self.passHolder = self.passHolder.capitalize() self.password += self.passHolder self.passStars = (self.countPassLetters+1)*"*" print(self.password) self.countPassLetters += 1 elif (self.textinput.isDigit(event.key) == True): self.password += pygame.key.name(event.key) self.passStars = (self.countPassLetters+1)*"*" print(self.password) self.countPassLetters += 1 #Username-Deletion if (self.canTypeLoginName == True) & (self.countLoginLetters > 0) & (self.backspaceIsPressed == True): self.loginName = self.loginName[:-1] print(self.loginName) self.countLoginLetters -= 1 #Password-Deletion if (self.canTypePassword == True) & (self.countPassLetters > 0) & (self.backspaceIsPressed == True): self.password = self.password[:-1] print(self.password) self.passStars = (self.countPassLetters-1)*"*" self.countPassLetters -= 1 self.printLoginTitleFont = self.myFont.render("Username:"******"Password:", 1, (0,0,0)) self.printLoginFont = self.myFont.render(self.loginName, 1, (0,0,0)) self.printPassFont = self.myFont.render(self.passStars, 1, (0,0,0)) self.background.fill((200, 200, 200)) self.background.blit(self.launcherimg,(0,0)) #self.background.blit(self.printLoginTitleFont,(25,434)) #self.background.blit(self.printPassTitleFont,(25,484)) self.background.blit(self.printLoginFont,(45,426)) self.background.blit(self.printPassFont,(45,486)) self.launcherScreen.blit(self.background, (0, 0)) pygame.display.flip() clock.tick(20)