Exemple #1
0
	def __init__(self, pktmax, vw, vh, type):
		self.pktmax = pktmax
		self.realwidth, self.realheight = vw, vh
		if type <> 'rgb':
			raise 'Incorrent video data type', type
		self.type = type
		self.width = vw
		self.height = vh
		#
		# Open dummy window
		#
		gl.foreground()
		gl.noport()
		self.wid = gl.winopen('DisplayVideoIn')
		
		self.x0 = 0
		self.x1 = self.x0 + self.width - 1
		self.y0 = 0
		self.y1 = self.y0 + self.height - 1
		# Compute # full lines per packet
		self.lpp = pktmax / self.linewidth()
		if self.lpp <= 0:
			raise 'No lines in packet', self.linewidth()
		self.pktsize = self.lpp*self.linewidth()
		self.data = None
		self.old_data = None
		self.dataoffset = 0
		self.lpos = 0
		self.hints = 0
Exemple #2
0
def main():
    gl.foreground()
    gl.noport()
    #gl.prefposition(700, 850, 950, 970)
    wid = gl.winopen('audio demo')
    #
    panels = panel.defpanellist('apanel.s')  # XXX
    p = panels[0]
    p.playbackbutton.back = p
    p.recordbutton.back = p
    p.sample = ''

    #
    def quit(a):
        sys.exit(0)

    #
    p.quitbutton.downfunc = quit

    #
    def playback(a):
        p = a.back
        gain = int(255.0 * p.outputgain.val)
        a.val = 1.0
        a.fixact()
        panel.drawpanel()
        audio.setoutgain(gain)
        audio.write(p.sample)
        audio.setoutgain(0)
        a.val = 0.0
        a.fixact()

    #
    p.playbackbutton.downfunc = playback

    #
    def record(a):
        p = a.back
        size = int(10.0 * 8192.0 * p.recordsize.val)
        a.val = 1.0
        a.fixact()
        panel.drawpanel()
        audio.setoutgain(0)
        p.sample = audio.read(size)
        a.val = 0.0
        a.fixact()

    #
    p.recordbutton.downfunc = record
    #
    while 1:
        act = panel.dopanel()
Exemple #3
0
# Live video input from display class.
G.drawqueue = []  # Windows that need WE_REDRAW
G.windowmap = {}  # Map window id to window object
G.windowmap['0'] = None  # For convenience
G.focus = None  # Input focus
G.fg = BLACK  # Foreground color
G.bg = WHITE  # Background color
G.def_size = 0, 0  # Default window size
G.def_pos = 0, 0  # Default window position
#
G.size = DEF_SIZE
G.font = fm.findfont(DEF_FONT).scalefont(G.size)

# Initialize GL
#
gl.foreground()
gl.noport()
dummygid = gl.winopen('')

# Ask for all sorts of events
#
# Both REDRAW (= resize and/or redraw!) and INPUTCHANGE are implicitly queued
#qdevice(REDRAW)
#qdevice(INPUTCHANGE)
#
# Keyboard
gl.qdevice(KEYBD)
gl.qdevice(LEFTARROWKEY)
gl.qdevice(RIGHTARROWKEY)
gl.qdevice(UPARROWKEY)
gl.qdevice(DOWNARROWKEY)
gl.qdevice(LEFTALTKEY)
Exemple #5
0
# Live video input from display class.
G.windowmap = {}  # Map window id to window object
G.windowmap["0"] = None  # For convenience
G.focus = None  # Input focus
G.fg = BLACK  # Foreground color
G.bg = WHITE  # Background color
G.def_size = 0, 0  # Default window size
G.def_pos = 0, 0  # Default window position
#
G.size = DEF_SIZE
G.font = fm.findfont(DEF_FONT).scalefont(G.size)


# Initialize GL
#
gl.foreground()
gl.noport()
dummygid = gl.winopen("")

# Ask for all sorts of events
#
# Both REDRAW (= resize and/or redraw!) and INPUTCHANGE are implicitly queued
# qdevice(REDRAW)
# qdevice(INPUTCHANGE)
#
# Keyboard
gl.qdevice(KEYBD)
gl.qdevice(LEFTARROWKEY)
gl.qdevice(RIGHTARROWKEY)
gl.qdevice(UPARROWKEY)
gl.qdevice(DOWNARROWKEY)
gl.qdevice(LEFTALTKEY)