Exemple #1
0
def dr():
    white_snow = Material(diffuse=Color.color(1, 0.98, 0.98), spec=96)
    black = Material(diffuse=Color.color(0, 0, 0), spec=96)
    orange_carrot = Material(diffuse=Color.color(0.92, 0.54, 0.13), spec=96)
    white = Material(diffuse=Color.color(1, 1, 1), spec=96)
    gray = Material(diffuse=Color.color(0.22, 0.22, 0.22), spec=96)
    darkblue = Material(diffuse=Color.color(0.031, 0.255, 0.361), spec=64)

    rayTracer = Raytracer(500, 500)
    rayTracer.pointLight = PointLight(position=Raytracer.vector(0, 0, 0),
                                      intensity=1)
    rayTracer.ambientLight = AmbientLight(strength=0.1)

    # Cuarto
    # Techo
    rayTracer.scene.append(
        Plane(Raytracer.vector(0, 5, 0), Raytracer.vector(0, -1, 0), black))
    # Suelo
    rayTracer.scene.append(
        Plane(Raytracer.vector(0, -5, 0), Raytracer.vector(0, 1, 0), gray))
    # Pared atras
    rayTracer.scene.append(
        Plane(Raytracer.vector(0, 0, -15), Raytracer.vector(0, 0, 1), gray))
    # Pared izquierda
    rayTracer.scene.append(
        Plane(Raytracer.vector(-5, 0, 0), Raytracer.vector(1, 0, 0), gray))
    # Pared derecha
    rayTracer.scene.append(
        Plane(Raytracer.vector(5, 0, 0), Raytracer.vector(-1, 0, 0), gray))

    # Cubos
    rayTracer.scene.append(AABB(Raytracer.vector(-1, -2, -7), 1.5, darkblue))
    rayTracer.scene.append(
        AABB(Raytracer.vector(1, -2, -7), 1.5, orange_carrot))

    rayTracer.rtRender()
    rayTracer.glFinish('output/dr3.bmp')
Exemple #2
0
def proyecto():
    wood = Material(texture=Texture('assets/wood.bmp'))
    white_snow = Material(diffuse=Color.color(1, 0.98, 0.98), spec=96)
    grass = Material(diffuse=Color.color(0.26, 0.42, 0.18), spec=96)
    water = Material(diffuse=Color.color(0.031, 0.255, 0.361),
                     spec=50,
                     ior=1.5,
                     matType=REFLECTIVE)
    darkblue = Material(diffuse=Color.color(0.031, 0.255, 0.361), spec=64)
    playera = Material(diffuse=Color.color(0.2, 0.86, 0.85), spec=64)
    piel = Material(diffuse=Color.color(0.85, 0.71, 0.45), spec=64)
    cafe = Material(diffuse=Color.color(0.32, 0.24, 0.08), spec=64)
    window = Material(spec=40, ior=1.5, matType=TRANSPARENT)

    rayTracer = Raytracer(500, 500)
    rayTracer.pointLight = PointLight(position=Raytracer.vector(0, 0, 0),
                                      intensity=1)
    rayTracer.pointLight = PointLight(position=Raytracer.vector(0, 1, 0),
                                      intensity=1)
    rayTracer.ambientLight = AmbientLight(strength=0.1)
    rayTracer.dirLight = DirectionalLight(direction=rayTracer.vector(
        1, -1, -2),
                                          intensity=0.5)
    rayTracer.envmap = Envmap('assets/unnamed.bmp')

    # Suelo
    rayTracer.scene.append(
        Plane(Raytracer.vector(0, -5, 0), Raytracer.vector(0, 1, 0), grass))

    # Agua
    rayTracer.scene.append(
        AABB(Raytracer.vector(-5, -5, -10), Raytracer.vector(7, 0.2, 5),
             water))
    # Suelo
    rayTracer.scene.append(
        AABB(Raytracer.vector(-1, -4, -19), Raytracer.vector(20, 1, 10),
             grass))
    rayTracer.scene.append(
        AABB(Raytracer.vector(3, -3, -21), Raytracer.vector(17, 1, 10), grass))
    rayTracer.scene.append(
        AABB(Raytracer.vector(6, -2, -23), Raytracer.vector(15, 1, 10), grass))
    # Casa
    rayTracer.scene.append(
        AABB(Raytracer.vector(9, 0, -25), Raytracer.vector(10, 10, 10), wood))
    # Ventana
    rayTracer.scene.append(
        AABB(Raytracer.vector(8, 2, -25), Raytracer.vector(5, 3, 11), window))

    # Steve
    # =======================
    # Piernas
    rayTracer.scene.append(
        AABB(Raytracer.vector(2, -4, -10), Raytracer.vector(0.5, 1.5, 0.5),
             darkblue))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.6, -4, -10), Raytracer.vector(0.5, 1.5, 0.5),
             darkblue))
    # Playera
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.3, -2.5, -10), Raytracer.vector(1.1, 1.5, 0.5),
             playera))
    rayTracer.scene.append(
        AABB(Raytracer.vector(1.5, -2, -10), Raytracer.vector(0.5, 0.5, 0.5),
             playera))
    rayTracer.scene.append(
        AABB(Raytracer.vector(3.1, -2, -10), Raytracer.vector(0.5, 0.5, 0.5),
             playera))
    # Brazos
    rayTracer.scene.append(
        AABB(Raytracer.vector(1.5, -2.75, -10), Raytracer.vector(0.5, 1, 0.5),
             piel))
    rayTracer.scene.append(
        AABB(Raytracer.vector(3.1, -2.75, -10), Raytracer.vector(0.5, 1, 0.5),
             piel))
    # Cabeza
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.3, -1.3, -10), Raytracer.vector(1.1, 0.9, 1),
             piel))
    # Pelo
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.3, -0.75, -10), Raytracer.vector(1.1, 0.2, 1),
             cafe))
    # Ojos
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.1, -1.2, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2, -1.2, -9.5), Raytracer.vector(0.1, 0.1, 0.2),
             white_snow))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.5, -1.2, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.6, -1.2, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), white_snow))
    # Boca
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.1, -1.4, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.1, -1.5, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.5, -1.4, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.5, -1.5, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.2, -1.5, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.3, -1.5, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))
    rayTracer.scene.append(
        AABB(Raytracer.vector(2.4, -1.5, -9.5),
             Raytracer.vector(0.1, 0.1, 0.2), cafe))

    rayTracer.rtRender()
    rayTracer.glFinish('output/dr3.bmp')
Exemple #3
0
r.glClearColor(0.3, 0.5, 0.8)

r.pointLight = PointLight(position=V3(-2, 2, 0), intensity=1)
r.ambientLight = AmbientLight(strength=0.1)

r.glClearColor(0.3, 0.5, 0.8)

print('\nThis render gonna be legen—\n')

r.scene.append(Sphere(V3(0.15, 1.6, -4), 0.05, button))
r.scene.append(Sphere(V3(-0.15, 1.6, -4), 0.05, button))
r.scene.append(Sphere(V3(0, 1.4, -3.9), 0.10, nose))

r.scene.append(Sphere(V3(0.20, 1.25, -4), 0.04, button))
r.scene.append(Sphere(V3(-0.08, 1.20, -4), 0.04, button))
r.scene.append(Sphere(V3(0.08, 1.20, -4), 0.04, button))
r.scene.append(Sphere(V3(-0.20, 1.25, -4), 0.04, button))

r.scene.append(Sphere(V3(0, 1.1, -6.3), 0.18, button))
r.scene.append(Sphere(V3(0, 0.2, -6.4), 0.20, button))
r.scene.append(Sphere(V3(0, -0.8, -6.0), 0.22, button))

r.scene.append(Sphere(V3(0, 2.6, -8), 0.90, snowman))
r.scene.append(Sphere(V3(0, 1, -8), 1.25, snowman))
r.scene.append(Sphere(V3(0, -1.1, -8), 1.6, snowman))

r.rtRender()
print('\n—dary!\n')

r.glFinish('snowman.bmp')
Exemple #4
0
imagen.scene.append(AABB((-9, 5, -30), 2, ladrillo))
imagen.scene.append(AABB((-9.2, 6.5, -30), 1, ladrillo))
imagen.scene.append(AABB((-7, -3, -30), 2, ladrillo))
imagen.scene.append(AABB((-7, -1, -30), 2, ladrillo))
imagen.scene.append(AABB((-7, 1, -30), 2, ladrillo))
imagen.scene.append(AABB((-7, 3, -30), 2, ladrillo))
imagen.scene.append(AABB((-7, 5, -30), 2, ladrillo))
imagen.scene.append(AABB((-7.6, 6.5, -30), 1, ladrillo))
# arbol 2
# tronco
imagen.scene.append(AABB((13, -3.5, -25), 1, madera))
imagen.scene.append(AABB((13, -2.5, -25), 1, madera))
imagen.scene.append(AABB((13, -1.5, -25), 1, madera))
imagen.scene.append(AABB((13, -0.5, -25), 1, madera))
# hojas
imagen.scene.append(Sphere((12, 0.2, -24), 1.2, grama))
imagen.scene.append(Sphere((13, 0, -25), 1.5, grama))
imagen.scene.append(Sphere((14.5, 1, -26), 1, grama))
# arbol 3
# tronco
imagen.scene.append(AABB((16, -3.5, -20), 1, madera))
imagen.scene.append(AABB((16, -2.5, -20), 1, madera))
imagen.scene.append(AABB((16, -1.5, -20), 1, madera))
imagen.scene.append(AABB((16, -0.5, -20), 1, madera))
# hojas
imagen.scene.append(Sphere((14.3, 0.5, -19.7), 1.2, grama))
imagen.scene.append(Sphere((16, 0, -20), 1.5, grama))

imagen.rtRender()
imagen.glFinish('imagen.bmp')
print("LISTO! la imagen ya esta con el nombre de 'imagen.bmp' ")