def loadWeightList(nCloth, attr, filePath=None, apply=True): ''' ''' # Load Weight List wt = WeightList() wt = wt.load(filePath) # Apply Weight List if apply: setVertexWeights(nCloth, attr, wt) # Return Result return wt
def loadWeightList(nCloth,attr,filePath=None,apply=True): ''' ''' # Load Weight List wt = WeightList() wt = wt.load(filePath) # Apply Weight List if apply: setVertexWeights(nCloth,attr,wt) # Return Result return wt
def saveWeightList(nCloth, attr, filePath=None, force=False): ''' ''' # Build Weight List wt = getVertexWeights(nCloth, attr) wtList = WeightList(wt) # Save Weight List if filePath: filePath = wtList.saveAs(filePath, force) else: filePath = wtList.saveAs() # Return Result return filePath
def saveWeightList(nCloth,attr,filePath=None,force=False): ''' ''' # Build Weight List wt = getVertexWeights(nCloth,attr) wtList = WeightList(wt) # Save Weight List if filePath: filePath = wtList.saveAs(filePath,force) else: filePath = wtList.saveAs() # Return Result return filePath
def calculateWeights(self, normalize=False, clamp=True): addWeights = WeightList([]) subWeights = WeightList([]) mulWeights = WeightList([]) for geometry in self.weights.keys(): for transform in self.weights[geometry].keys(): opNum = self.getOperation(transform) if opNum == 0: addWeights += self.weights[geometry][transform] elif opNum == 1: subWeights += self.weights[geometry][transform] elif opNum == 2: mulWeights += self.weights[geometry][transform] self.results[geometry] = (addWeights - subWeights) * mulWeights if normalize: self.results[geometry] = self.results[geometry].normalize() if clamp: self.results[geometry] = self.results[geometry].clamp()
def getWeights(self): for geometry in self.geometry: self.weights[geometry] = {} for transform in self.weightTransforms: self.weights[geometry][transform] = WeightList( glTools.tools.generateWeights.radialWeights( geometry=geometry, center=transform, radius=mc.getAttr('%s.%s' % (transform, self.radiusAttrName)), smooth=self.smooth)) affect = mc.getAttr('%s.%s' % (transform, self.affectAttrName)) self.weights[geometry][transform] *= affect