Exemple #1
0
    def initializeGL(self):
        '''
        Initialize GL
        '''
        global mod
        
        if not hasGLExtension("GL_ARB_framebuffer_object"):
            print "GL_ARB_framebuffer_object not supported, switching to GL_GENERATE_MIPMAP"
            self.npot = 2
        version = glGetString(GL_VERSION)
        if int(version[0]) == 1 and int(version[2]) < 4: #no opengl 1.4 support
            print "GL_GENERATE_MIPMAP not supported, not using mipmapping"
            self.npot = 1
        if not hasGLExtension("GL_ARB_texture_non_power_of_two"):
            print "GL_ARB_texture_non_power_of_two not supported, switching to GL_ARB_texture_rectangle"
            self.texext = GL_TEXTURE_RECTANGLE_ARB
            self.npot = 1
        if not hasGLExtension("GL_ARB_texture_rectangle"):
            print "GL_TEXTURE_RECTANGLE_ARB not supported, switching to GL_TEXTURE_2D"
            self.texext = GL_TEXTURE_2D
            self.npot = 0

        glEnable(self.texext)
        glEnable(GL_BLEND)
        glDisable(GL_DEPTH_TEST)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
        glViewport(0, 0, self.width(), self.height())
        glClearColor(0.0, 0.0, 0.0, 0.0)
        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)

        initok = False
        if mod:
            ret = glmod.init(self.texext)
            if ret == -1:
                print "Something terrible went wrong in initializing glmod"
                mod = False
            elif ret == -2:
                print "using gl module without VBO support"
            else:
                initok = True
                print "using gl module with VBO support"

        if mod and initok:
            if glInitVertexBufferObjectARB() and bool(glBindBufferARB):
                self.vbos = True
                print "VBO support initialised succesfully"
                self.VBO = int(glGenBuffersARB(1))
                glmod.initVBO(self.VBO, ADT.arrayByteCount(numpy.zeros((2, 2), 'f')))
            else:
                print "VBO support initialisation failed, continuing without"
Exemple #2
0
    def initializeGL(self):
        '''
        Initialize GL
        '''
        global mod

        if not hasGLExtension("GL_ARB_texture_rectangle"):
            print "GL_TEXTURE_RECTANGLE_ARB not supported, switching to GL_TEXTURE_2D"
            self.texext = GL_TEXTURE_2D

        glEnable(self.texext)
        glEnable(GL_BLEND)
        glDisable(GL_DEPTH_TEST)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
        glViewport(0, 0, self.width(), self.height())
        glClearColor(0.0, 0.0, 0.0, 0.0)
        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)

        initok = False
        if mod:
            ret = glmod.init(self.texext)
            if ret == -1:
                print "Something terrible went wrong in initializing glmod"
                mod = False
            elif ret == -2:
                print "using gl module without VBO support"
            else:
                initok = True
                print "using gl module with VBO support"

        if mod and initok:
            if glInitVertexBufferObjectARB() and bool(glBindBufferARB):
                Globals.vbos = True
                print "VBO support initialised succesfully"
                self.VBO = int(glGenBuffersARB(1))
            else:
                print "VBO support initialisation failed, continuing without"
Exemple #3
0
    def initializeGL(self):
        '''
        Initialize GL
        '''
        global mod

        #stuff used as defaults for storing user settings.
        #Removed that feature since I'm lazy and didn't want to import too much from my other projects.
        self.fieldtemp = ["GL_COMPRESSED_RG_RGTC2", 4.0, "GL_LINEAR", "GL_LINEAR", "GL_LINEAR_MIPMAP_LINEAR", "On", "On", "Magic"]

        #mipmap support and NPOT texture support block
        if not hasGLExtension("GL_ARB_framebuffer_object"):
            print "GL_ARB_framebuffer_object not supported, switching to GL_GENERATE_MIPMAP"
            self.npot = 2
        version = glGetString(GL_VERSION)
        if int(version[0]) == 1 and int(version[2]) < 4: #no opengl 1.4 support
            print "GL_GENERATE_MIPMAP not supported, not using mipmapping"
            self.npot = 1
        if not hasGLExtension("GL_ARB_texture_non_power_of_two"):
            print "GL_ARB_texture_non_power_of_two not supported, switching to GL_ARB_texture_rectangle"
            self.texext = GL_TEXTURE_RECTANGLE_ARB
            self.npot = 1
        if not hasGLExtension("GL_ARB_texture_rectangle"):
            print "GL_TEXTURE_RECTANGLE_ARB not supported, switching to GL_TEXTURE_2D"
            self.texext = GL_TEXTURE_2D
            self.npot = 0

        #assorted settings block
        if hasGLExtension("GL_EXT_texture_compression_rgtc") and self.fieldtemp[0] != "None":
            self.compress = self.interpretString(self.fieldtemp[0]) #
            print "using " + self.fieldtemp[0] + " texture compression"
        if hasGLExtension("GL_EXT_texture_filter_anisotropic") and self.fieldtemp[1] > 1.0:
            self.anifilt = self.fieldtemp[1]
            print "using " + str(self.fieldtemp[1]) + "x anisotropic texture filtering. max: " + str(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT))
        self.minfilter = self.interpretString(self.fieldtemp[2])
        self.magfilter = self.interpretString(self.fieldtemp[3])
        self.mipminfilter = self.interpretString(self.fieldtemp[4])
        if self.mipminfilter == "Off":
            self.mipminfilter = -1
        if self.format().sampleBuffers() and self.fieldtemp[5] == "On":
            print "enabling "  + str(self.format().samples()) + "x FSAA"
            glEnable(GL_MULTISAMPLE)
        else:
            print "FSAA not supported and/or disabled"

        glEnable(self.texext)
        glEnable(GL_BLEND)
        glDisable(GL_DEPTH_TEST)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
        glViewport(0, 0, self.width(), self.height())
        glClearColor(0.0, 0.0, 0.0, 0.0)

        initok = False
        if mod:
            ret = glmod.init(self.texext)
            if ret == -1:
                print "Something terrible went wrong in initializing glmod"
                mod = False
            elif ret == -2:
                if self.fieldtemp[6] == "On":
                    print "using gl module, VBO support requested but not available"
                else:
                    print "using gl module, VBO support not requested"
            else:
                initok = True
                if self.fieldtemp[6] == "On":
                    print "using gl module, VBO support requested and available"
                else:
                    print "using gl module, VBO support not requested"

        if mod and initok and self.fieldtemp[6] == "On":
            if glInitVertexBufferObjectARB() and bool(glBindBufferARB):
                self.vbos = True
                print "VBO support initialised succesfully"
                self.VBO = int(glGenBuffersARB(1))
                glmod.initVBO(self.VBO, ADT.arrayByteCount(numpy.zeros((2, 2), 'f')))
            else:
                print "VBO support initialisation failed, continuing without"
Exemple #4
0
    def initializeGL(self):
        '''
        Initialize GL
        '''
        global mod

        #stuff used as defaults for storing user settings.
        #Removed that feature since I'm lazy and didn't want to import too much from my other projects.
        self.fieldtemp = [
            "GL_COMPRESSED_RG_RGTC2", 4.0, "GL_LINEAR", "GL_LINEAR",
            "GL_LINEAR_MIPMAP_LINEAR", "On", "On", "Magic"
        ]

        #mipmap support and NPOT texture support block
        if not hasGLExtension("GL_ARB_framebuffer_object"):
            print "GL_ARB_framebuffer_object not supported, switching to GL_GENERATE_MIPMAP"
            self.npot = 2
        version = glGetString(GL_VERSION)
        if int(version[0]) == 1 and int(
                version[2]) < 4:  #no opengl 1.4 support
            print "GL_GENERATE_MIPMAP not supported, not using mipmapping"
            self.npot = 1
        if not hasGLExtension("GL_ARB_texture_non_power_of_two"):
            print "GL_ARB_texture_non_power_of_two not supported, switching to GL_ARB_texture_rectangle"
            self.texext = GL_TEXTURE_RECTANGLE_ARB
            self.npot = 1
        if not hasGLExtension("GL_ARB_texture_rectangle"):
            print "GL_TEXTURE_RECTANGLE_ARB not supported, switching to GL_TEXTURE_2D"
            self.texext = GL_TEXTURE_2D
            self.npot = 0

        #assorted settings block
        if hasGLExtension("GL_EXT_texture_compression_rgtc"
                          ) and self.fieldtemp[0] != "None":
            self.compress = self.interpretString(self.fieldtemp[0])  #
            print "using " + self.fieldtemp[0] + " texture compression"
        if hasGLExtension("GL_EXT_texture_filter_anisotropic"
                          ) and self.fieldtemp[1] > 1.0:
            self.anifilt = self.fieldtemp[1]
            print "using " + str(
                self.fieldtemp[1]
            ) + "x anisotropic texture filtering. max: " + str(
                glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT))
        self.minfilter = self.interpretString(self.fieldtemp[2])
        self.magfilter = self.interpretString(self.fieldtemp[3])
        self.mipminfilter = self.interpretString(self.fieldtemp[4])
        if self.mipminfilter == "Off":
            self.mipminfilter = -1
        if self.format().sampleBuffers() and self.fieldtemp[5] == "On":
            print "enabling " + str(self.format().samples()) + "x FSAA"
            glEnable(GL_MULTISAMPLE)
        else:
            print "FSAA not supported and/or disabled"

        glEnable(self.texext)
        glEnable(GL_BLEND)
        glDisable(GL_DEPTH_TEST)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
        glViewport(0, 0, self.width(), self.height())
        glClearColor(0.0, 0.0, 0.0, 0.0)

        initok = False
        if mod:
            ret = glmod.init(self.texext)
            if ret == -1:
                print "Something terrible went wrong in initializing glmod"
                mod = False
            elif ret == -2:
                if self.fieldtemp[6] == "On":
                    print "using gl module, VBO support requested but not available"
                else:
                    print "using gl module, VBO support not requested"
            else:
                initok = True
                if self.fieldtemp[6] == "On":
                    print "using gl module, VBO support requested and available"
                else:
                    print "using gl module, VBO support not requested"

        if mod and initok and self.fieldtemp[6] == "On":
            if glInitVertexBufferObjectARB() and bool(glBindBufferARB):
                self.vbos = True
                print "VBO support initialised succesfully"
                self.VBO = int(glGenBuffersARB(1))
                glmod.initVBO(self.VBO,
                              ADT.arrayByteCount(numpy.zeros((2, 2), 'f')))
            else:
                print "VBO support initialisation failed, continuing without"