Exemple #1
0
 def __init__(self, sound=False, option=0):
     state.State.__init__(self)
     if not sound:
         globes.play_music("title.ogg")
     if (Options.BACKGROUND is None):
         Options.BACKGROUND = pygame.image.load("bg/titlescreen.png")\
             .convert()
     self.option = option
     self.blink = 0  # cycle through 0-9, display if < 7
     self.confirmation = False  # if asking for action confirmation
     self.confirmed = 0  # 0: no, 1: yes
     if (len(Options.TEXT) == 0):
         Options.TEXT = [
             globes.Globals.FONT.render("Clear High Scores", True,
                                        globes.BLACK),
             globes.Globals.FONT.render("Setup Joystick", True,
                                        globes.BLACK),
             globes.Globals.FONT.render("Volume & Brightness", True,
                                        globes.BLACK),
             globes.Globals.FONT.render("Return to Menu", True,
                                        globes.BLACK)
         ]
     if Options.LEFT_MARGIN is None:
         Options.LEFT_MARGIN = 2 * globes.Globals.WIDTH / 3
     if Options.HEIGHTS is None:
         Options.HEIGHTS = [
             (globes.Globals.HEIGHT / 2 - globes.Globals.HEIGHT / 8),
             globes.Globals.HEIGHT / 2 - globes.Globals.HEIGHT / 16,
             globes.Globals.HEIGHT / 2,
             globes.Globals.HEIGHT / 2 + globes.Globals.HEIGHT / 16,
             (globes.Globals.HEIGHT / 2 + globes.Globals.HEIGHT / 8)
         ]
Exemple #2
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    def event(self, event):
        if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
            globes.Globals.RUNNING = False
        if event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
            self.option = (self.option - 1) % self.num_options
        if event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
            self.option = (self.option + 1) % self.num_options

        if event.type == pygame.KEYDOWN and \
                (event.key == pygame.K_SPACE or event.key == pygame.K_RETURN):
            if self.option == 0:
                globes.stop_music()
                globes.play_music("angryTwain.ogg")
                globes.Globals.GAME = game.Game()
                globes.Globals.LVLS_UNLOCKED = 1
                globes.Globals.STATE = cutscene1.Hack()
            elif self.option == 1:
                globes.stop_music()
                globes.Globals.STATE = score.Score()
            elif self.option == 2:
                globes.Globals.STATE = options.Options(True)
            elif self.option == 3:
                globes.Globals.RUNNING = False
            elif self.option == 4:
                globes.stop_music()
                globes.play_music("game.ogg")
                if globes.Globals.MINIGAME is not None:
                    globes.Globals.STATE = globes.Globals.MINIGAME
                else:
                    globes.Globals.STATE = globes.Globals.GAME
Exemple #3
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    def __init__(self, score):
        state.State.__init__(self)
        self.font = pygame.font.Font(None, 50)
        globes.Globals.SCREEN.fill(globes.Globals.WHITE)
        globes.play_music("highscore.ogg")

        # Font variables
        self.blink = 0
        self.y_lvl = 200
        surf = self.font.render("WWWWWWWWWW", True, globes.Globals.BLACK)
        self.x_start = globes.hcenter(surf) - 5
        self.letter_width = int(surf.get_width() / 10)

        if EndGame.UNDERSCORE is None:
            EndGame.UNDERSCORE = self.font.render("_", True,
                                                  globes.Globals.BLACK)
        if EndGame.BACKGROUND is None:
            EndGame.BACKGROUND = pygame.image.load("bg/scroll.png").convert()
            highscore = pygame.image.load("imgs/highscore.png").convert_alpha()
            EndGame.BACKGROUND.blit(highscore, (0, 0))
        if EndGame.LETTERS is None:
            EndGame.LETTERS = [
                ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', ' I', 'J', 'K',
                'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
                'X', 'Y', 'Z'
            ]

        self.score = int(score)
        # indices used to reference indices of LETTERS
        self.name_list = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
        # index (0-9) of letter in name being edited
        self.name_index = 0
Exemple #4
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 def __init__(self, sound=False):
     """ @param sound True if title music is already playing """
     state.State.__init__(self)
     if not sound:
         globes.play_music("title.ogg")
     if (Menu.BACKGROUND is None):
         Menu.BACKGROUND = pygame.image.load("bg/titlescreen.png").convert()
     self.option = 0
     self.blink = 0  # cycle through 0-9, display if < 7
     if (len(Menu.TEXT) == 0):
         Menu.TEXT = [
             globes.Globals.FONT.render("New Game", True, globes.BLACK),
             globes.Globals.FONT.render("High Scores", True, globes.BLACK),
             globes.Globals.FONT.render("Options", True, globes.BLACK),
             globes.Globals.FONT.render("Quit", True, globes.BLACK),
             globes.Globals.FONT.render("Continue Game", True, globes.BLACK)
         ]
     if Menu.LEFT_MARGIN is None:
         Menu.LEFT_MARGIN = 2 * globes.Globals.WIDTH / 3
     if Menu.HEIGHTS is None:
         Menu.HEIGHTS = [
             (globes.Globals.HEIGHT / 2 - globes.Globals.HEIGHT / 8),
             (globes.Globals.HEIGHT / 2 - globes.Globals.HEIGHT / 16),
             (globes.Globals.HEIGHT / 2),
             (globes.Globals.HEIGHT / 2 + globes.Globals.HEIGHT / 16),
             (globes.Globals.HEIGHT / 2 - 3 * globes.Globals.HEIGHT / 16)
         ]
     self.num_options = 4
     if globes.Globals.GAME is not None:
         self.num_options = 5
         self.option = 4
Exemple #5
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 def __init__(self, sound=False):
     state.State.__init__(self)
     if not sound:
         G.play_music("title.ogg")
     if (Volume.BACKGROUND is None):
         self.build_bg()
         Volume.NOTCH = pygame.image.load("bg/notch.png")\
             .convert_alpha()
     self.option = True  # True for volume, False for brightness
 def event(self, event):
     if (event.type == pygame.KEYDOWN):
         globes.stop_music()
         globes.play_music("game.ogg")
         score = globes.Globals.GAME.score
         timeremaining = globes.Globals.GAME.timeremaining
         lives = globes.Globals.GAME.lives
         globes.Globals.STATE = gameover.GameOver(score, timeremaining,
                                                  lives)
         globes.Globals.GAME.initialize_lvl(0)
Exemple #7
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    def __init__(self, music=False):
        state.State.__init__(self)

        if Score.BACKGROUND is None:
            Score.BACKGROUND = pygame.image.load("bg/scroll.png").convert()
            highscore = pygame.image.load("imgs/highscore.png").convert_alpha()
            Score.BACKGROUND.blit(highscore, (0, 0))
        if not music:
            globes.play_music("highscore.ogg")
        globes.Globals.SCREEN.fill(pygame.color.Color("black"))

        self.blit_scores()
Exemple #8
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 def __init__(self):
     state.State.__init__(self)
     globes.play_music("title.ogg")
     self.color = pygame.color.Color("black")
     self.time = 0.25
     self.posx = 0
     self.posy = 0
     self.velocity = 0
     self.direction = 0  # (1 for down, -1 for up)
     self.width = 0
     self.height = 0
     if Title.IMAGE is None:
         Title.IMAGE = \
             pygame.image.load("bg/titlescreen.png").convert()
     globes.Globals.SCREEN.fill(pygame.color.Color("black"))