Exemple #1
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 def __init__(self, width=500, height=500):
     self.mesh_shader = load_shader('visualization/shader/mesh')
     trackball = Trackball(Position("position"))
     self.mesh_shader['transform'] = trackball
     trackball.theta, trackball.phi, trackball.zoom = 80, -135, 5
     self.img_shader = load_shader('visualization/shader/image')
     self.img_shader['position'] = [(-1, -1), (-1, 1), (1, -1), (1, 1)]
     self.window = self.set_window(width, height)
     self.click = None
     self.click_callback = None
     self.key_dict = {}
     self.vertices = None
Exemple #2
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def mostrar(V, T, N, F_V, F_T, F_N):
    # Building the vertices
    V = np.array(V)
    F_V = np.array(F_V)
    vtype = [('position', np.float32, 3)]

    if len(N):
        N = np.array(N)
        F_N = np.array(F_N)
        vtype.append(('normal', np.float32, 3))

    vertices = np.empty(len(F_V), vtype)
    vertices["position"] = V[F_V, :3]
    if len(N) and len(F_N):
        vertices["normal"] = N[F_N]
    vertices = vertices.view(gloo.VertexBuffer)

    # Centering and scaling to fit the unit box
    xmin, xmax = vertices["position"][:,
                                      0].min(), vertices["position"][:,
                                                                     0].max()
    ymin, ymax = vertices["position"][:,
                                      1].min(), vertices["position"][:,
                                                                     1].max()
    zmin, zmax = vertices["position"][:,
                                      2].min(), vertices["position"][:,
                                                                     2].max()
    vertices["position"][:, 0] -= (xmax + xmin) / 2.0
    vertices["position"][:, 1] -= (ymax + ymin) / 2.0
    vertices["position"][:, 2] -= (zmax + zmin) / 2.0
    scale = max(max(xmax - xmin, ymax - ymin), zmax - zmin) / 2.0
    vertices["position"] /= scale

    obj.bind(vertices)
    trackball = Trackball(Position("position"))
    obj['transform'] = trackball
    trackball.theta, trackball.phi, trackball.zoom = 90, 0, 18
    window.attach(obj['transform'])
    app.run()
Exemple #3
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program['u_antialias'] = 1.0

# Polar domains
program['u_major_grid_step'] = np.array([ 1.00, np.pi/6])
program['u_minor_grid_step'] = np.array([ 0.25, np.pi/60])
program['u_limits1'] = -5.1, +5.1, -5.1, +5.1
program['u_limits2'] = 1.0, 5.0, 0*np.pi, 2*np.pi

# Cartesian domains
# program['u_major_grid_step'] = np.array([ 1.00, 1.00])
# program['u_minor_grid_step'] = np.array([ 0.10, 0.10])
# program['u_limits1'] = -5.1, +5.1, -5.1, +5.1
# program['u_limits2'] = -5.0, +5.0, -5.0, +5.0

# Hammer domains
# program['u_major_grid_step'] = np.array([ 1.00, 0.50]) * np.pi/ 6.0
# program['u_minor_grid_step'] = np.array([ 1.00, 0.50]) * np.pi/30.0
# program['u_limits1'] = -3.0, +3.0, -1.5, +1.5
# program['u_limits2'] = -np.pi, +np.pi, -np.pi/3, +np.pi/3

program['transform'] = shaders.get("transforms/polar.glsl")
# program['transform'] = shaders.get("transforms/identity.glsl")
# program['transform'] = shaders.get("transforms/hammer.glsl")
program['trackball'] = Trackball(Position2D("texcoord"))
program['trackball'].theta = 0
program['trackball'].phi = 0
program['trackball'].zoom = 7.5
window.attach(program['trackball'])

app.run()
window = app.Window(width=1024, height=1024, color=(.75, .75, .75, 1))


@window.event
def on_draw(dt):
    window.clear()
    teapot.draw(gl.GL_TRIANGLES, indices)


@window.event
def on_init():
    gl.glEnable(gl.GL_BLEND)
    gl.glEnable(gl.GL_DEPTH_TEST)


vertices, indices = primitives.teapot()
vertices["position"] *= 10
teapot = gloo.Program(teapot_vert, teapot_frag)
teapot.bind(vertices)
teapot['texture'] = data.checkerboard()

trackball = Trackball(Position("position"), znear=0.1, zfar=100.0, distance=50)
teapot['transform'] = trackball
trackball.theta = 40
trackball.phi = 135
trackball.zoom = 40

window.attach(teapot['transform'])
app.run()
Exemple #5
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# program['u_minor_grid_step'] = np.array([ 0.25, np.pi/60])
# program['u_limits1'] = -5.1, +5.1, -5.1, +5.1
# program['u_limits2'] = 1.0, 5.0, 0*np.pi, 2*np.pi

# Cartesian domains
program['u_major_grid_step'] = np.array([1.00, 1.00])
program['u_minor_grid_step'] = np.array([0.10, 0.10])
program['u_limits1'] = -5.1, +5.1, -5.1, +5.1
program['u_limits2'] = -5.0, +5.0, -5.0, +5.0

# Hammer domains
# program['u_major_grid_step'] = np.array([ 1.00, 0.50]) * np.pi/ 6.0
# program['u_minor_grid_step'] = np.array([ 1.00, 0.50]) * np.pi/30.0
# program['u_limits1'] = -3.0, +3.0, -1.5, +1.5
# program['u_limits2'] = -np.pi, +np.pi, -np.pi/3, +np.pi/3

# program['transform'] = shaders.get("transforms/polar.glsl")
# program['transform'] = shaders.get("transforms/hammer.glsl")
program['transform_forward'] = gloo.Snippet(
    library.get("transforms/identity_forward.glsl"))
program['transform_inverse'] = gloo.Snippet(
    library.get("transforms/identity_inverse.glsl"))
program['trackball'] = Trackball(Position("texcoord"))
program['trackball'].theta = 0
program['trackball'].phi = 0
program['trackball'].zoom = 7.5

window.attach(program['trackball'])

app.run()
Exemple #6
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'''Models'''
# V, I = primitives.sphere()
V, I = primitives.teapot()
# V, I = primitives.cube()
# V, I = primitives.cubesphere()
# V, I = primitives.tube()
# V, I = data.get('teapot.obj')
path = '../models/bunny.obj'
# V, I = data.load(path)

obj = gloo.Program(vertex_shader, fragment_shader)
obj.bind(V)

trackball = Trackball(Position("position"))
obj['transform'] = trackball
trackball.theta, trackball.phi, trackball.zoom = 45, 45, 25  #40, 135, 25
'''lights'''
# obj["lightPositions[0]"] =  np.array((10,  10, -10))
# obj["lightPositions[1]"] =  np.array((0,  5, +10))
# obj["lightPositions[2]"] =  np.array((-5, 0, +10))
# obj["lightPositions[3]"] =  np.array((0, -5, +10))
# obj['lightPositions'] = np.array((0,0,10))
obj['lightColors'] = np.array((1, 1, 1)) * 500

obj['camPos'] = np.array((0, 0, 5))
'''textures'''
obj['albedoMap'] = np.array(
    Image.open(
        "../textures/chipped-paint-metal/chipped-paint-metal-albedo.png"))
obj['normalMap'] = np.array(
    Image.open(
    path_to_pc = join(opt.path_to_data, 'scene3d')
    img = io.imread(join(path_to_pc, '{0}.jpg'.format(basename)),
                    dtype=np.float32)

    vertices, indices = objload(join(path_to_pc, '{0}.obj'.format(basename)))
    vertices['texcoord'][:, 1] = 1.0 - vertices['texcoord'][:, 1]

    tex_program = gloo.Program(vertex_tex, fragment_tex)
    tex_program.bind(vertices)
    tex_program['u_texture'] = img
    tex_program['transform'] = trackball

    all_programs.append(tex_program)

trackball.theta, trackball.phi, trackball.zoom = -10, 0, 15

window = app.Window(width=512, height=512, color=(0.30, 0.30, 0.35, 1.00))

time_counter = 0
play_or_pause = 0


@window.event
def on_draw(dt):

    global time_counter, n_frames, play_or_pause
    window.clear()
    field.draw(gl.GL_TRIANGLES, indices_field)
    all_programs[time_counter].draw(gl.GL_TRIANGLES)
Exemple #8
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framebuffer = gloo.FrameBuffer(color=[accumulation,revealage])

# Three quads
quads = gloo.Program(vert_quads, frag_quads, count=12)
quads["position"] = [ (-1,-1,-1), (-1,+1,-1), (+1,-1,-1), (+1,+1,-1),
                      (-1,-1, 0), (-1,+1, 0), (+1,-1, 0), (+1,+1, 0),
                      (-1,-1,+1), (-1,+1,+1), (+1,-1,+1), (+1,+1,+1) ]
quads["position"] *= 10

quads["color"] = C1,C1,C1,C1, C2,C2,C2,C2, C3,C3,C3,C3
indices = np.zeros((3,6),dtype=np.uint32)
indices[0] = 0 + np.array([0,1,2,1,2,3]) 
indices[1] = 4 + np.array([0,1,2,1,2,3]) 
indices[2] = 8 + np.array([0,1,2,1,2,3]) 
indices = indices.view(gloo.IndexBuffer)

# Post composition
post = gloo.Program(vert_post, frag_post)
post['tex_accumulation'] = accumulation
post['tex_revealage']    = revealage
post['position']  = [(-1,-1), (-1,1), (1,-1), (1,1)]

trackball = Trackball(Position("position"), znear=0.1, zfar=100.0, distance=50)
quads['transform'] = trackball
trackball.theta = 40
trackball.phi = 45
trackball.zoom = 40
window.attach(quads['transform'])

app.run()
Exemple #9
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    }
    vec3 color_linear = ambient_color +
                        lambertian * diffuse_color +
                        specular * specular_color;
    vec3 color_gamma = pow(color_linear, vec3(1.0/gamma));
    gl_FragColor = vec4(color_gamma, 1.0);
}
"""

log.info("Loading brain mesh")
vertices,indices = data.get("brain.obj")
brain = gloo.Program(vertex, fragment)
brain.bind(vertices)
trackball = Trackball(Position("position"))
brain['transform'] = trackball
trackball.theta, trackball.phi, trackball.zoom = 80, -135, 15

window = app.Window(width=1024, height=768)

def update():
    model = brain['transform']['model'].reshape(4,4)
    view  = brain['transform']['view'].reshape(4,4)
    brain['m_view']  = view
    brain['m_model'] = model
    brain['m_normal'] = np.array(np.matrix(np.dot(view, model)).I.T)
    
@window.event
def on_draw(dt):
    window.clear()
    brain.draw(gl.GL_TRIANGLES)
Exemple #10
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@window.event
def on_draw(dt):
    window.clear()
    teapot.draw(gl.GL_TRIANGLES, indices)

@window.event
def on_mouse_drag(x, y, dx, dy, button):
    update()
    
@window.event
def on_init():
    gl.glEnable(gl.GL_DEPTH_TEST)
    update()

vertices, indices = primitives.teapot()
teapot = gloo.Program(vertex, fragment)
teapot.bind(vertices)
trackball = Trackball(Position("position"))
teapot['transform'] = trackball
trackball.theta, trackball.phi, trackball.zoom = 40, 135, 25

teapot["light_position[0]"] = 3, 0, 0+5
teapot["light_position[1]"] = 0, 3, 0+5
teapot["light_position[2]"] = -3, -3, +5
teapot["light_color[0]"]    = 1, 0, 0
teapot["light_color[1]"]    = 0, 1, 0
teapot["light_color[2]"]    = 0, 0, 1

window.attach(teapot['transform'])
app.run()
    }
    vec3 color_linear = ambient_color +
                        lambertian * diffuse_color +
                        specular * specular_color;
    vec3 color_gamma = pow(color_linear, vec3(1.0/gamma));
    gl_FragColor = vec4(color_gamma, 1.0);
}
"""

log.info("Loading brain mesh")
vertices, indices = data.get("brain.obj")
brain = gloo.Program(vertex, fragment)
brain.bind(vertices)
trackball = Trackball(Position("position"))
brain['transform'] = trackball
trackball.theta, trackball.phi, trackball.zoom = 80, -135, 15

window = app.Window(width=1024, height=768)


def update():
    model = brain['transform']['model'].reshape(4, 4)
    view = brain['transform']['view'].reshape(4, 4)
    brain['m_view'] = view
    brain['m_model'] = model
    brain['m_normal'] = np.array(np.matrix(np.dot(view, model)).I.T)


@window.event
def on_draw(dt):
    window.clear()