Exemple #1
0
 def open(self):
    '''
    frame main structure is instanciated here.
    '''
    #load all needed resources
    GMenu.load_resources()
    GMap.load_resources()
    GUnit.load_resources()
    self.gmenu=GMenu(parent=self,pref_h=50)
    #instanciate screen objects
    self.gmap=GMap(parent=self)
    self.gnotifier=GNotifier(parent=self,pref_h=50)
Exemple #2
0
class GFrame(Frame):
   '''
   gaming frame. responsible for any display while the game is running.
   '''
   stop_gaming='stop_gaming'

   def __init__(self,*args,**kwargs):
      kwargs['layout']=VLayout
      Frame.__init__(self,*args,**kwargs)
      self.process_server_input=pstat(self.process_server_input)
      #to be set as soon as a connection is done with the server
      self.pid=None

   def open(self):
      '''
      frame main structure is instanciated here.
      '''
      #load all needed resources
      GMenu.load_resources()
      GMap.load_resources()
      GUnit.load_resources()
      self.gmenu=GMenu(parent=self,pref_h=50)
      #instanciate screen objects
      self.gmap=GMap(parent=self)
      self.gnotifier=GNotifier(parent=self,pref_h=50)
   
   def pid_setup(self,data):
      self.pid=data['pid']
   
   def process_server_input(self,data):
      '''
      receives server messages.
      dispatches methods calls according to server messages.
      '''
      gframe_switch={   network.stc_conf:self.set_conf,
                        network.stc_pid_setup:self.pid_setup
                     }
      gnotifier_switch={   network.stc_tile_ratio_change:GNotifier.update_tile_ratio
                        }
      gmap_switch={  network.stc_new_tile:GMap.new_tile,
                     network.stc_new_home:GMap.new_home,
                     network.stc_new_unit:GMap.new_unit,
                  }
      gunit_switch={ network.stc_unit_add_path:GUnit.add_path,
                     network.stc_unit_move_over:GUnit.finish_move_to,
                     network.stc_tile_change_pawner:GTile.change_pawner,
                  }
      for meta in data:
         if meta in gframe_switch:
            gframe_switch[meta](data[meta])
         elif meta in gnotifier_switch:
            gnotifier_switch[meta](self.gnotifier,data[meta])
         elif meta in gmap_switch:
            gmap_switch[meta](self.gmap,data[meta])
         elif meta in gunit_switch:
            #check designed entity does exist within client
            if not 'eid' in data[meta]:
               out('ERROR in GFrame.process_server_input: eid not specified in packet.\npacket:\n'+str(data[meta]))
            if not data[meta]['eid'] in GEntity.instances:
               out('ERROR in GFrame.process_server_input: eid specified by server ('+str(data[meta]['eid'])+') does not exist client side.\npacket:\n'+str(data[meta]))   
            gunit_switch[meta](GEntity.instances[data[meta]['eid']],data[meta])
         else:
            out('WARNING in GFrame.process_server_input: packet could not get dispatched.\npacket:\n'+str(meta)+':'+str(data[meta]))

   def set_conf(self,conf):
      out('gframe: got config back.')
      if 'map.res' in conf:
         resx=ConfigVariableInt('map-width-'+conf['map.res']).getValue()
         resy=ConfigVariableInt('map-height-'+conf['map.res']).getValue()
         self.gmap.build_tile_matrix(conf['map.res'],resx,resy)
      else: raise Exception('in GFrame.set_conf(%s): gmap resolution not found (\'map.res\')'%str(conf))

   def start_game(self):
      '''
      'start !' animation/text/whatever
      +input handling setup
      '''
      #TODO: make gmenu wait for call to start_accepting for accepting player input. 
      self.gmenu.show()
      self.gmap.start_accepting()
      pass