def __init__(self, block=None, block_coordinates=None, **kwargs):
     super().__init__(cs_from=Cartesian(), cs_to=Cartesian(), **kwargs)
     self.block = block
     if block_coordinates is None:
         block_coordinates = np.array([0, 0, 0])
     if not isinstance(block_coordinates, np.ndarray):
         block_coordinates = np.array(block_coordinates)
     self.block_coordinates = block_coordinates
Exemple #2
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 def parse_coordinate_system(coordinate_system,
                             default=Cartesian(),
                             name_key='name'):
     if coordinate_system is None:
         coordinate_system = default
     elif isinstance(coordinate_system, CoordinateSystem):
         pass
     elif isinstance(coordinate_system, str):
         coordinate_system = cs_factory[coordinate_system]()
     elif isinstance(coordinate_system, dict):
         name = coordinate_system[name_key]
         coordinate_system = cs_factory[name](**coordinate_system)
     else:
         raise ValueError(coordinate_system)
     return coordinate_system
 def __init__(self, **kwargs):
     super().__init__(cs_to=Cartesian(), **kwargs)
 def __init__(self, cs_from=None, **kwargs):
     super().__init__(cs_from=cs_from, cs_to=Cartesian(), **kwargs)
 def __init__(self, **kwargs):
     super().__init__(cs_from=Tokamak(), cs_to=Cartesian(), **kwargs)
 def __init__(self, **kwargs):
     super().__init__(cs_from=Spherical(), cs_to=Cartesian(), **kwargs)
Exemple #7
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    def parse_args(args):
        """Parse list
        Patterns:
        1. [coordinates]
        2. [coordinates, meshSize]
        3. [coordinates, coordinate_system]
        4. [coordinates, zone]
        5. [coordinates, meshSize, coordinate_system]
        5. [coordinates, coordinate_system, zone]
        5. [coordinates, meshSize, zone]
        5. [coordinates, meshSize, coordinate_system, zone]

        Args:
            args (list):

        Returns:
            int or None, str or None, CoordinateSystem or None, list of float, dict:
        """
        tag, zone = None, None
        coordinate_system, coordinates, kwargs = None, None, {}
        if len(args) == 1 and isinstance(args[0], list):  # init by list
            a = args[0]
            n_nums = 0  # number of numerical items in a
            for x in a:
                if isinstance(x, float) or isinstance(x, int):
                    n_nums += 1
                else:
                    break
            nums, others = a[:n_nums], a[n_nums:]
            # Process others
            if len(others) == 0:
                pass  # default
            elif len(others) == 1:  # coordinate system or zone
                o1 = others[0]
                if isinstance(o1, str):
                    if o1 in cs_factory:  # coordinate system
                        coordinate_system = Point.parse_coordinate_system(o1)
                        # logging.warning(f'May be a name conflict between zone and coordinate system: {o1}')
                    else:  # zone
                        zone = o1
                else:  # coordinate system
                    coordinate_system = Point.parse_coordinate_system(o1)
            elif len(others) == 2:  # coordinate system and zone
                o1, o2 = others
                coordinate_system = Point.parse_coordinate_system(o1)
                zone = o2
            else:
                raise ValueError(a)
            # Split nums into coordinates and meshSize
            dim = coordinate_system.dim if coordinate_system is not None else Cartesian(
            ).dim
            if n_nums == dim:  # coordinates, ...
                coordinates = nums
            elif n_nums - 1 == dim:  # coordinates, meshSize, ...
                coordinates = nums[:-1]
                kwargs['meshSize'] = nums[-1]
            else:
                raise ValueError(a)
        else:
            raise ValueError(args)
        return tag, zone, coordinate_system, coordinates, kwargs