class PlayGo(Activity): def __init__(self, handle): # Initialize the parent Activity.__init__(self, handle) logger.debug('Initiating PlayGo') self.size = DEFAULT_SIZE self.komi = DEFAULT_KOMI # Set the activity toolbox toolbox = ActivityToolbox(self) self.set_toolbox(toolbox) self.gameToolbar = GameToolbar(self) toolbox.add_toolbar(_('Game'), self.gameToolbar) self.gameToolbar.connect('game-restart', self.restart_game) self.gameToolbar.connect('game-board-size', self.board_size_change) self.gameToolbar.connect('ai-activated', self.ai_activated_cb) self.gameToolbar.connect('ai-deactivated', self.ai_deactivated_cb) self.gameToolbar.show() # Initialize the game self.game = GoGame(self.size) self.CurrentColor = 'B' self.PlayerColor = 'B' self.pass_count = 0 self.ai_activated = False self.set_up_ui() if not handle.object_id: self.infopanel.show(_('Welcome to PlayGo!')) else: self.show_score() self.lastX = -1 self.lastY = -1 # Set keypad actions self._key_actions = { 'KP_Up' : 'move_up', 'KP_Right' : 'move_right', 'KP_Down' : 'move_down', 'KP_Left' : 'move_left', 'KP_Home' : 'place_stone', 'KP_Next' : 'undo', 'KP_End' : 'pass' } self._key_grabber = KeyGrabber() self._key_grabber.connect('key-pressed', self._key_pressed_cb) # New KeyGrabber API change (ticket #7999) try: self._key_grabber.grab_keys(self._key_actions.keys()) except: for key in self._key_actions.keys(): self._key_grabber.grab(key) #Set up collaboration self.collaboration = CollaborationWrapper(self, self.buddy_joined, self.buddy_left, self.Play, self.game.undostack, self.bootstrap) self.connect('shared', self.collaboration._shared_cb) if self._shared_activity: # We are joining the activity self.connect('joined', self.collaboration._joined_cb) if self.get_shared(): # We've already joined self.collaboration._joined_cb() def set_up_ui(self): self.board = boardwidget.GoBoardWidget(self.game.get_status(), self.size) self.board.connect('motion-notify-event', self.board_motion_cb) self.board.connect('insert-requested', self.insert_cb) self.main_view = gtk.VBox() self.board_aspect = gtk.AspectFrame(None, .5, .5, 1, False) self.board_aspect.add(self.board) self.main_view.pack_start(self.board_aspect) self.buttons_box = gtk.HBox() self.buttons_alignment = gtk.Alignment(0.5, 1, 0.5, 1) #Pass button self.pass_button = gtk.Button(_('Pass')) self.pass_button.connect("clicked", self.pass_cb) self.buttons_box.pack_start(self.pass_button, True, True, 10) #Undo button self.undo_button = gtk.Button(_('Undo')) self.undo_button.connect("clicked", self.undo_cb) self.buttons_box.pack_start(self.undo_button, True, True, 10) self.buttons_alignment.add(self.buttons_box) self.main_view.pack_start(self.buttons_alignment, False, padding=10) self.infopanel = infopanel.InfoPanel() self.main_view.pack_start(self.infopanel, False) self.set_canvas(self.main_view) self.show_all() def insert_cb(self, widget, x, y, announce=True, ai_play=False): ''' The insert function. It makes the play and manages turn changing stone drawing, etc. Parameters x and y are the coordinates of the play ((0,0) is top left), widget points to the widget that emitted the signal connected to this function, announce is True when we need to announce this play to other people collaborating, and ai_play is True when this is called by the AI, so we know not to ask for an AI play again ''' # Check if it's our turn only if it's a local play (announce is True) # Calls by other players will always be out of turn for us. if announce and self.get_currentcolor() != self.get_playercolor(): logger.debug('Play at %s x %s was out-of-turn!', x, y) self.infopanel.show(_('It\'s not your turn!')) return False # Make the play only if it wasn't a pass move. if x != -1: self.pass_count = 0 error = self.game.illegal(x, y, self.get_currentcolor()) if error: self.infopanel.show(error) return False # Make the play captures = self.game.play((x, y), self.get_currentcolor()) if self.ai_activated and not ai_play: self.notify_ai(x, y, self.get_currentcolor()) self.gameToolbar.grey_out_size_change() if captures: self.redraw_captures(captures) self.show_score() self.board.draw_stone(x, y, self.get_currentcolor(), widget) # Player passed else: self.pass_count += 1 # Announce the local play if self.get_shared() and announce: self.collaboration.Play(x, y) self.change_turn() if x == -1: self.infopanel.show(_('Opponent passed')) # If this is the second consecutive pass, the game ends if self.pass_count == 2: self.game_end() return # If we are playing a local game with AI turned off, change the color if not self.get_shared() and not self.ai_activated: self.change_player_color() # Else, if the AI is on, and this wasn't played by it, request a play by it. elif self.ai_activated: self.change_player_color() if not ai_play: self.play_ai() def undo_cb(self, widget=None, data=None): if self.game.undo(): self.board.queue_draw() # If playing against AI undo twice if self.ai_activated: self.ai.undo() self.game.undo() self.ai.undo() else: self.change_turn() if not self.get_shared() and not self.ai_activated: self.change_player_color() self.show_score() def pass_cb(self, widget=None, data=None): if self.get_shared(): if self.get_currentcolor() == self.get_playercolor(): self.pass_count += 1 self.collaboration.Play(-1, -1) else: self.infopanel.show(_('It\'s not your turn!')) return else: self.pass_count += 1 self.change_player_color() self.change_turn() if self.pass_count == 2: self.game_end() if self.ai_activated: self.ai.pass_move(self.get_currentcolor()) self.play_ai() def write_file(self, file_path): logger.debug('Writing file: %s', file_path) # Strip the undostack undostack = self.game.undostack[:] strippedstack = [] for pos, color, captures in undostack: strippedstack.append(pos) f = open(file_path, 'w') try: cPickle.dump(strippedstack, f, cPickle.HIGHEST_PROTOCOL) finally: f.close() self.metadata['our-color'] = self.get_playercolor() self.metadata['shared'] = str(self.get_shared()) self.metadata['size'] = str(self.size) self.metadata['ai'] = str(self.ai_activated) def read_file(self, file_path): logger.debug('Reading file: %s', file_path) f = open(file_path, 'r') try: newstack = cPickle.load(f) finally: f.close() if self.get_shared(): logger.debug('The game we are loading is shared!') self.PlayerColor = self.metadata.get('our-color', 'B') if self.size != self.metadata.get('size', DEFAULT_SIZE): self.board_size_change(None, int(self.metadata.get('size', DEFAULT_SIZE))) self.bootstrap(newstack) if self.metadata.get('ai', None) == 'True': self.gameToolbar._size_combo.set_sensitive(False) self.gameToolbar._ai_button.set_active(True) # This triggers the 'toggled' signal too def board_motion_cb(self, widget, event): x, y = self.board.get_mouse_event_xy(event) if x == self.lastX and y == self.lastY: return if not self.game.is_occupied(x, y) and self.game.legal((x, y), self.get_playercolor()): self.board.draw_ghost_stone(x, y, self.get_playercolor()) self.lastX = x self.lastY = y def invert_color(self, color): if color == 'B': return 'W' return 'B' def get_currentcolor(self): return self.CurrentColor def change_turn(self): # It's the other guy's turn now if self.CurrentColor == 'B': self.infopanel.show(_('White\'s turn')) else: self.infopanel.show(_('Black\'s turn')) self.CurrentColor = self.invert_color(self.get_currentcolor()) def get_playercolor(self): return self.PlayerColor def change_player_color(self): self.PlayerColor = self.invert_color(self.get_playercolor()) def set_player_color(self, color): self.PlayerColor = color def redraw_captures(self, captures): for x in captures: self.board.redraw_area(x[0], x[1]) def bootstrap(self, plays): ''' Take our game to the state it would have if @plays were manually played''' logger.debug('Bootstraping...') self.board.do_expose_event() # HACK: Looks like read_file is called before the board is exposed for pos in plays: logger.debug('Playing at %s with color %s', pos, self.get_currentcolor()) captures = self.game.play((pos[0], pos[1]), self.get_currentcolor()) if captures: self.redraw_captures(captures) self.change_turn() self.change_player_color() logger.debug('Color after bootstraping is %s', self.get_currentcolor()) self.show_score() self.board.do_expose_event() def restart_game(self, widget=None): logger.debug('Received restart signal!') self.CurrentColor = 'B' self.PlayerColor = 'B' self.pass_count = 0 self.game.clear() self.board.territories = None self.board.status = self.game.status self.board.do_expose_event() self.show_score() self.board.set_sensitive(True) self.buttons_box.set_sensitive(True) self.lastX = -1 self.lastY = -1 if self.ai_activated: self.ai.clear() def game_end(self): self.board.set_sensitive(False) self.buttons_box.set_sensitive(False) territories = self.game.get_territories() self.board.territories = territories final_score = {'B':(len(territories['B']) - self.game.get_score()['W']), 'W':(len(territories['W']) - self.game.get_score()['B'] + self.komi)} if final_score['B'] > final_score['W']: winner_string = _('Black wins!') elif final_score['W'] > final_score['B']: winner_string = _('White wins!') else: winner_string = _('There was a tie!') self.infopanel.show(_('Game ended! %s' % winner_string)) self.infopanel.show_score(_('Final score: White %(W)g - Black %(B)g' % final_score)) def board_size_change(self, widget, size): self.lastY = -1 self.lastX = -1 if size == self.size: return self.size = size del self.game self.game = GoGame(size) self.board_aspect.remove(self.board) del self.board self.board = boardwidget.GoBoardWidget(self.game.get_status(), int(size)) self.board_aspect.add(self.board) self.board.connect('motion-notify-event', self.board_motion_cb) self.board.connect('insert-requested', self.insert_cb) self.board.show() if self.ai_activated: del self.ai self.ai = gnugo(boardsize=self.size) def ai_activated_cb(self, widget=None): try: self.ai = gnugo(boardsize=self.size) except Exception, e: self._alert(_('AI'), _('GnuGo loading failed!: %s' % e)) self.gameToolbar.set_ai_button_state(False) else:
class PlayGo(Activity): def __init__(self, handle): # Initialize the parent Activity.__init__(self, handle) logger.debug('Initiating PlayGo') self.size = DEFAULT_SIZE self.komi = DEFAULT_KOMI # Set the activity toolbarbox toolbarbox = ToolbarBox() self.set_toolbar_box(toolbarbox) toolbarbox.toolbar.insert(ActivityToolbarButton(self), -1) toolbarbox.toolbar.insert(Gtk.SeparatorToolItem(), -1) self.gameToolbar = GameToolbar(self) self.gameToolbar.connect('game-restart', self.restart_game) self.gameToolbar.connect('game-board-size', self.board_size_change) self.gameToolbar.connect('ai-activated', self.ai_activated_cb) self.gameToolbar.connect('ai-deactivated', self.ai_deactivated_cb) toolbarbox.toolbar.insert( ToolbarButton(page=self.gameToolbar, icon_name='txt'), -1) separator = Gtk.SeparatorToolItem() separator.props.draw = False separator.set_expand(True) toolbarbox.toolbar.insert(separator, -1) toolbarbox.toolbar.insert(StopButton(self), -1) toolbarbox.show_all() toolbarbox.toolbar.show_all() self.gameToolbar.show_all() # Initialize the game self.game = GoGame(self.size) self.CurrentColor = 'B' self.PlayerColor = 'B' self.pass_count = 0 self.ai_activated = False self.set_up_ui() if not handle.object_id: self.infopanel.show(_('Welcome to PlayGo!')) else: self.show_score() self.lastX = -1 self.lastY = -1 # Set keypad actions self._key_actions = { 'KP_Up': 'move_up', 'KP_Right': 'move_right', 'KP_Down': 'move_down', 'KP_Left': 'move_left', 'KP_Home': 'place_stone', 'KP_Next': 'undo', 'KP_End': 'pass' } # Set up collaboration self.collaboration = CollaborationWrapper(self, self.buddy_joined, self.buddy_left, self.Play, self.game.undostack, self.bootstrap) self.connect('shared', self.collaboration._shared_cb) if self.get_shared_activity(): # We are joining the activity self.connect('joined', self.collaboration._joined_cb) if self.get_shared(): # We've already joined self.collaboration._joined_cb() def set_up_ui(self): self.board = boardwidget.GoBoardWidget(self.game.get_status(), self.size) self.board.connect('motion-notify-event', self.board_motion_cb) self.board.connect('insert-requested', self.insert_cb) self.main_view = Gtk.VBox() self.board_aspect = Gtk.AspectFrame.new(None, .5, .5, 1, False) self.board_aspect.add(self.board) self.main_view.pack_start(self.board_aspect, True, True, 0) self.buttons_box = Gtk.HBox() self.buttons_alignment = Gtk.Alignment.new(0.5, 1, 0.5, 1) # Pass button self.pass_button = Gtk.Button(_('Pass')) self.pass_button.connect("clicked", self.pass_cb) self.buttons_box.pack_start(self.pass_button, True, True, 10) # Undo button self.undo_button = Gtk.Button(_('Undo')) self.undo_button.connect("clicked", self.undo_cb) self.buttons_box.pack_start(self.undo_button, True, True, 10) self.buttons_alignment.add(self.buttons_box) self.main_view.pack_start(self.buttons_alignment, False, True, 10) self.infopanel = infopanel.InfoPanel() self.main_view.pack_start(self.infopanel, False, True, 0) self.set_canvas(self.main_view) self.show_all() def insert_cb(self, widget, x, y, announce=True, ai_play=False): '''The insert function. It makes the play and manages turn changing stone drawing, etc. Parameters x and y are the coordinates of the play ((0,0) is top left), widget points to the widget that emitted the signal connected to this function, announce is True when we need to announce this play to other people collaborating, and ai_play is True when this is called by the AI, so we know not to ask for an AI play again''' # Check if it's our turn only if it's a local play (announce is True) # Calls by other players will always be out of turn for us. if announce and self.get_currentcolor() != self.get_playercolor(): logger.debug('Play at %s x %s was out-of-turn!', x, y) self.infopanel.show(_('It\'s not your turn!')) return False # Make the play only if it wasn't a pass move. if x != -1: self.pass_count = 0 error = self.game.illegal(x, y, self.get_currentcolor()) if error: self.infopanel.show(error) return False # Make the play captures = self.game.play((x, y), self.get_currentcolor()) if self.ai_activated and not ai_play: self.notify_ai(x, y, self.get_currentcolor()) self.gameToolbar.grey_out_size_change() if captures: self.redraw_captures(captures) self.show_score() self.board.draw_stone(self.board.context, x, y, self.get_currentcolor(), widget) self.board.queue_draw() # Player passed else: self.pass_count += 1 # Announce the local play if self.get_shared() and announce: self.collaboration.Play(x, y) self.change_turn() if x == -1: self.infopanel.show(_('Opponent passed')) # If this is the second consecutive pass, the game ends if self.pass_count == 2: self.game_end() return # If we are playing a local game with AI turned off, change the color if not self.get_shared() and not self.ai_activated: self.change_player_color() # Else, if the AI is on, and this wasn't played by it, # request a play by it. elif self.ai_activated: self.change_player_color() if not ai_play: self.play_ai() def undo_cb(self, widget=None, data=None): if self.game.undo(): self.board.queue_draw() # If playing against AI undo twice if self.ai_activated: self.ai.undo() self.game.undo() self.ai.undo() else: self.change_turn() if not self.get_shared() and not self.ai_activated: self.change_player_color() self.show_score() def pass_cb(self, widget=None, data=None): if self.get_shared(): if self.get_currentcolor() == self.get_playercolor(): self.pass_count += 1 self.collaboration.Play(-1, -1) else: self.infopanel.show(_('It\'s not your turn!')) return else: self.pass_count += 1 self.change_player_color() self.change_turn() if self.pass_count == 2: self.game_end() if self.ai_activated: self.ai.pass_move(self.get_currentcolor()) self.play_ai() def write_file(self, file_path): logger.debug('Writing file: %s', file_path) # Strip the undostack undostack = self.game.undostack[:] strippedstack = [] for pos, color, captures in undostack: strippedstack.append(pos) f = open(file_path, 'wb') try: pickle.dump(strippedstack, f, pickle.HIGHEST_PROTOCOL) except Exception as e: print("Error ", e, " occured") finally: f.close() self.metadata['our-color'] = self.get_playercolor() self.metadata['shared'] = str(self.get_shared()) self.metadata['size'] = str(self.size) self.metadata['ai'] = str(self.ai_activated) def read_file(self, file_path): logger.debug('Reading file: %s', file_path) f = open(file_path, 'r') try: newstack = pickle.load(f) finally: f.close() if self.get_shared(): logger.debug('The game we are loading is shared!') self.PlayerColor = self.metadata.get('our-color', 'B') if self.size != self.metadata.get('size', DEFAULT_SIZE): self.board_size_change( None, int(self.metadata.get('size', DEFAULT_SIZE))) self.bootstrap(newstack) if self.metadata.get('ai', None) == 'True': self.gameToolbar._size_combo.set_sensitive(False) # This triggers the 'toggled' signal too self.gameToolbar._ai_button.set_active(True) def board_motion_cb(self, widget, event): x, y = self.board.get_mouse_event_xy(event) if x == self.lastX and y == self.lastY: return if not self.game.is_occupied(x, y)\ and self.game.legal((x, y), self.get_playercolor()): self.board.draw_ghost_stone(x, y, self.get_playercolor()) self.lastX = x self.lastY = y def invert_color(self, color): if color == 'B': return 'W' return 'B' def get_currentcolor(self): return self.CurrentColor def change_turn(self): # It's the other guy's turn now if self.CurrentColor == 'B': self.infopanel.show(_('White\'s turn')) else: self.infopanel.show(_('Black\'s turn')) self.CurrentColor = self.invert_color(self.get_currentcolor()) def get_playercolor(self): return self.PlayerColor def change_player_color(self): self.PlayerColor = self.invert_color(self.get_playercolor()) def set_player_color(self, color): self.PlayerColor = color def redraw_captures(self, captures): for x in captures: self.board.redraw_area(x[0], x[1]) def bootstrap(self, plays): ''' Take our game to the state it would have if @plays were manually played''' logger.debug('Bootstraping...') # HACK: Looks like read_file is called before the board is exposed self.board.queue_draw() for pos in plays: logger.debug('Playing at %s with color %s', pos, self.get_currentcolor()) captures = self.game.play((pos[0], pos[1]), self.get_currentcolor()) if captures: self.redraw_captures(captures) self.change_turn() self.change_player_color() logger.debug('Color after bootstraping is %s', self.get_currentcolor()) self.show_score() self.board.queue_draw() def restart_game(self, widget=None): logger.debug('Received restart signal!') self.CurrentColor = 'B' self.PlayerColor = 'B' self.pass_count = 0 self.game.clear() self.board.territories = None self.board.status = self.game.status self.board.queue_draw() self.show_score() self.board.set_sensitive(True) self.buttons_box.set_sensitive(True) self.lastX = -1 self.lastY = -1 if self.ai_activated: self.ai.clear() def game_end(self): self.board.set_sensitive(False) self.buttons_box.set_sensitive(False) territories = self.game.get_territories() self.board.territories = territories final_score = { 'B': (len(territories['B']) - self.game.get_score()['W']), 'W': (len(territories['W']) - self.game.get_score()['B'] + self.komi) } if final_score['B'] > final_score['W']: winner_string = _('Black wins!') elif final_score['W'] > final_score['B']: winner_string = _('White wins!') else: winner_string = _('There was a tie!') self.infopanel.show(_('Game ended! %s' % winner_string)) self.infopanel.show_score( _('Final score: White %(W)g - Black %(B)g' % final_score)) def board_size_change(self, widget, size): self.lastY = -1 self.lastX = -1 if size == self.size: return self.size = size del self.game self.game = GoGame(size) self.board_aspect.remove(self.board) del self.board self.board = boardwidget.GoBoardWidget(self.game.get_status(), int(size)) self.board_aspect.add(self.board) self.board.connect('motion-notify-event', self.board_motion_cb) self.board.connect('insert-requested', self.insert_cb) self.board.show() if self.ai_activated: del self.ai self.ai = gnugo(boardsize=self.size) def ai_activated_cb(self, widget=None): try: self.ai = gnugo(boardsize=self.size) except Exception as e: self._alert(_('AI'), _('GnuGo loading failed!: %s' % e)) self.gameToolbar.set_ai_button_state(False) else: self.ai_activated = True for pos, color, captures in self.game.undostack: self.notify_ai(pos[0], pos[1], color) self._alert(_('AI'), _('PlayGo AI Activated')) def ai_deactivated_cb(self, widget): if self.ai: self.ai_activated = False del self.ai self._alert(_('AI'), _('PlayGo AI Deactivated')) def notify_ai(self, x, y, color): logger.debug('Notifying AI of play by %s at %s x %s', color, x, y) self.ai.make_play(color, x, y) def play_ai(self): if self.get_currentcolor() == self.get_playercolor(): x, y = self.ai.get_move(self.get_currentcolor()) logger.debug('Got play %s x %s from AI', x, y) self.insert_cb(None, x, y, ai_play=True) def show_score(self): self.infopanel.show_score( _("Score is: White %(W)g - Black %(B)g" % self.game.get_score())) def _alert(self, title, text=None): alert = NotifyAlert(timeout=5) alert.props.title = title alert.props.msg = text self.add_alert(alert) alert.connect('response', self._alert_cancel_cb) alert.show() def _alert_cancel_cb(self, alert, response_id): self.remove_alert(alert) # ----------- Keypad events functions ----------- # def _key_pressed_cb(self, grabber, keycode, state): key = grabber.get_key(keycode, state) logging.debug("Key pressed: %s", key) action = self._key_actions[key] method = getattr(self, 'handle_' + action) method() def handle_move_up(self): self.move_ghost_stone(0, -1) def handle_move_right(self): self.move_ghost_stone(1, 0) def handle_move_down(self): self.move_ghost_stone(0, 1) def handle_move_left(self): self.move_ghost_stone(-1, 0) def handle_place_stone(self): self.insert_cb(None, self.lastX, self.lastY) def handle_undo(self): self.undo_cb() def handle_pass(self): self.pass_cb() def move_ghost_stone(self, deltaX=0, deltaY=0): if self.lastX < 0: self.lastX = int(self.size / 2) self.lastY = int(self.size / 2) x = self.lastX + deltaX y = self.lastY + deltaY if x < 0 or x > self.size - 1 or y < 0 or y > self.size - 1: return self.board.draw_ghost_stone(x, y, self.get_playercolor()) self.lastX = x self.lastY = y # ------- Callbacks for Collaboration ------- # def buddy_joined(self, buddy): self._alert(_('Buddy joined'), _('%s joined' % buddy.props.nick)) def buddy_left(self, buddy): self._alert(_('Buddy left'), _('%s left' % buddy.props.nick)) def Play(self, x, y, sender=None): ''' Called when a stone was placed at x,y by sender''' # Discard a pass move received in our turn. # Do it here for extra security if x == -1 and self.get_currentcolor() == self.get_playercolor(): return self.insert_cb(None, x, y, False)
class PlayGo(Activity): def __init__(self, handle): # Initialize the parent Activity.__init__(self, handle) logger.debug('Initiating PlayGo') self.size = DEFAULT_SIZE self.komi = DEFAULT_KOMI # Set the activity toolbox toolbox = ActivityToolbox(self) self.set_toolbox(toolbox) self.gameToolbar = GameToolbar(self) toolbox.add_toolbar(_('Game'), self.gameToolbar) self.gameToolbar.connect('game-restart', self.restart_game) self.gameToolbar.connect('game-board-size', self.board_size_change) self.gameToolbar.connect('ai-activated', self.ai_activated_cb) self.gameToolbar.connect('ai-deactivated', self.ai_deactivated_cb) self.gameToolbar.show() # Initialize the game self.game = GoGame(self.size) self.CurrentColor = 'B' self.PlayerColor = 'B' self.pass_count = 0 self.ai_activated = False self.set_up_ui() if not handle.object_id: self.infopanel.show(_('Welcome to PlayGo!')) else: self.show_score() self.lastX = -1 self.lastY = -1 # Set keypad actions self._key_actions = { 'KP_Up': 'move_up', 'KP_Right': 'move_right', 'KP_Down': 'move_down', 'KP_Left': 'move_left', 'KP_Home': 'place_stone', 'KP_Next': 'undo', 'KP_End': 'pass' } self._key_grabber = KeyGrabber() self._key_grabber.connect('key-pressed', self._key_pressed_cb) # New KeyGrabber API change (ticket #7999) try: self._key_grabber.grab_keys(self._key_actions.keys()) except: for key in self._key_actions.keys(): self._key_grabber.grab(key) #Set up collaboration self.collaboration = CollaborationWrapper(self, self.buddy_joined, self.buddy_left, self.Play, self.game.undostack, self.bootstrap) self.connect('shared', self.collaboration._shared_cb) if self._shared_activity: # We are joining the activity self.connect('joined', self.collaboration._joined_cb) if self.get_shared(): # We've already joined self.collaboration._joined_cb() def set_up_ui(self): self.board = boardwidget.GoBoardWidget(self.game.get_status(), self.size) self.board.connect('motion-notify-event', self.board_motion_cb) self.board.connect('insert-requested', self.insert_cb) self.main_view = gtk.VBox() self.board_aspect = gtk.AspectFrame(None, .5, .5, 1, False) self.board_aspect.add(self.board) self.main_view.pack_start(self.board_aspect) self.buttons_box = gtk.HBox() self.buttons_alignment = gtk.Alignment(0.5, 1, 0.5, 1) #Pass button self.pass_button = gtk.Button(_('Pass')) self.pass_button.connect("clicked", self.pass_cb) self.buttons_box.pack_start(self.pass_button, True, True, 10) #Undo button self.undo_button = gtk.Button(_('Undo')) self.undo_button.connect("clicked", self.undo_cb) self.buttons_box.pack_start(self.undo_button, True, True, 10) self.buttons_alignment.add(self.buttons_box) self.main_view.pack_start(self.buttons_alignment, False, padding=10) self.infopanel = infopanel.InfoPanel() self.main_view.pack_start(self.infopanel, False) self.set_canvas(self.main_view) self.show_all() def insert_cb(self, widget, x, y, announce=True, ai_play=False): ''' The insert function. It makes the play and manages turn changing stone drawing, etc. Parameters x and y are the coordinates of the play ((0,0) is top left), widget points to the widget that emitted the signal connected to this function, announce is True when we need to announce this play to other people collaborating, and ai_play is True when this is called by the AI, so we know not to ask for an AI play again ''' # Check if it's our turn only if it's a local play (announce is True) # Calls by other players will always be out of turn for us. if announce and self.get_currentcolor() != self.get_playercolor(): logger.debug('Play at %s x %s was out-of-turn!', x, y) self.infopanel.show(_('It\'s not your turn!')) return False # Make the play only if it wasn't a pass move. if x != -1: self.pass_count = 0 error = self.game.illegal(x, y, self.get_currentcolor()) if error: self.infopanel.show(error) return False # Make the play captures = self.game.play((x, y), self.get_currentcolor()) if self.ai_activated and not ai_play: self.notify_ai(x, y, self.get_currentcolor()) self.gameToolbar.grey_out_size_change() if captures: self.redraw_captures(captures) self.show_score() self.board.draw_stone(x, y, self.get_currentcolor(), widget) # Player passed else: self.pass_count += 1 # Announce the local play if self.get_shared() and announce: self.collaboration.Play(x, y) self.change_turn() if x == -1: self.infopanel.show(_('Opponent passed')) # If this is the second consecutive pass, the game ends if self.pass_count == 2: self.game_end() return # If we are playing a local game with AI turned off, change the color if not self.get_shared() and not self.ai_activated: self.change_player_color() # Else, if the AI is on, and this wasn't played by it, request a play by it. elif self.ai_activated: self.change_player_color() if not ai_play: self.play_ai() def undo_cb(self, widget=None, data=None): if self.game.undo(): self.board.queue_draw() # If playing against AI undo twice if self.ai_activated: self.ai.undo() self.game.undo() self.ai.undo() else: self.change_turn() if not self.get_shared() and not self.ai_activated: self.change_player_color() self.show_score() def pass_cb(self, widget=None, data=None): if self.get_shared(): if self.get_currentcolor() == self.get_playercolor(): self.pass_count += 1 self.collaboration.Play(-1, -1) else: self.infopanel.show(_('It\'s not your turn!')) return else: self.pass_count += 1 self.change_player_color() self.change_turn() if self.pass_count == 2: self.game_end() if self.ai_activated: self.ai.pass_move(self.get_currentcolor()) self.play_ai() def write_file(self, file_path): logger.debug('Writing file: %s', file_path) # Strip the undostack undostack = self.game.undostack[:] strippedstack = [] for pos, color, captures in undostack: strippedstack.append(pos) f = open(file_path, 'w') try: cPickle.dump(strippedstack, f, cPickle.HIGHEST_PROTOCOL) finally: f.close() self.metadata['our-color'] = self.get_playercolor() self.metadata['shared'] = str(self.get_shared()) self.metadata['size'] = str(self.size) self.metadata['ai'] = str(self.ai_activated) def read_file(self, file_path): logger.debug('Reading file: %s', file_path) f = open(file_path, 'r') try: newstack = cPickle.load(f) finally: f.close() if self.get_shared(): logger.debug('The game we are loading is shared!') self.PlayerColor = self.metadata.get('our-color', 'B') if self.size != self.metadata.get('size', DEFAULT_SIZE): self.board_size_change( None, int(self.metadata.get('size', DEFAULT_SIZE))) self.bootstrap(newstack) if self.metadata.get('ai', None) == 'True': self.gameToolbar._size_combo.set_sensitive(False) self.gameToolbar._ai_button.set_active( True) # This triggers the 'toggled' signal too def board_motion_cb(self, widget, event): x, y = self.board.get_mouse_event_xy(event) if x == self.lastX and y == self.lastY: return if not self.game.is_occupied(x, y) and self.game.legal( (x, y), self.get_playercolor()): self.board.draw_ghost_stone(x, y, self.get_playercolor()) self.lastX = x self.lastY = y def invert_color(self, color): if color == 'B': return 'W' return 'B' def get_currentcolor(self): return self.CurrentColor def change_turn(self): # It's the other guy's turn now if self.CurrentColor == 'B': self.infopanel.show(_('White\'s turn')) else: self.infopanel.show(_('Black\'s turn')) self.CurrentColor = self.invert_color(self.get_currentcolor()) def get_playercolor(self): return self.PlayerColor def change_player_color(self): self.PlayerColor = self.invert_color(self.get_playercolor()) def set_player_color(self, color): self.PlayerColor = color def redraw_captures(self, captures): for x in captures: self.board.redraw_area(x[0], x[1]) def bootstrap(self, plays): ''' Take our game to the state it would have if @plays were manually played''' logger.debug('Bootstraping...') self.board.do_expose_event( ) # HACK: Looks like read_file is called before the board is exposed for pos in plays: logger.debug('Playing at %s with color %s', pos, self.get_currentcolor()) captures = self.game.play((pos[0], pos[1]), self.get_currentcolor()) if captures: self.redraw_captures(captures) self.change_turn() self.change_player_color() logger.debug('Color after bootstraping is %s', self.get_currentcolor()) self.show_score() self.board.do_expose_event() def restart_game(self, widget=None): logger.debug('Received restart signal!') self.CurrentColor = 'B' self.PlayerColor = 'B' self.pass_count = 0 self.game.clear() self.board.territories = None self.board.status = self.game.status self.board.do_expose_event() self.show_score() self.board.set_sensitive(True) self.buttons_box.set_sensitive(True) self.lastX = -1 self.lastY = -1 if self.ai_activated: self.ai.clear() def game_end(self): self.board.set_sensitive(False) self.buttons_box.set_sensitive(False) territories = self.game.get_territories() self.board.territories = territories final_score = { 'B': (len(territories['B']) - self.game.get_score()['W']), 'W': (len(territories['W']) - self.game.get_score()['B'] + self.komi) } if final_score['B'] > final_score['W']: winner_string = _('Black wins!') elif final_score['W'] > final_score['B']: winner_string = _('White wins!') else: winner_string = _('There was a tie!') self.infopanel.show(_('Game ended! %s' % winner_string)) self.infopanel.show_score( _('Final score: White %(W)g - Black %(B)g' % final_score)) def board_size_change(self, widget, size): self.lastY = -1 self.lastX = -1 if size == self.size: return self.size = size del self.game self.game = GoGame(size) self.board_aspect.remove(self.board) del self.board self.board = boardwidget.GoBoardWidget(self.game.get_status(), int(size)) self.board_aspect.add(self.board) self.board.connect('motion-notify-event', self.board_motion_cb) self.board.connect('insert-requested', self.insert_cb) self.board.show() if self.ai_activated: del self.ai self.ai = gnugo(boardsize=self.size) def ai_activated_cb(self, widget=None): try: self.ai = gnugo(boardsize=self.size) except Exception, e: self._alert(_('AI'), _('GnuGo loading failed!: %s' % e)) self.gameToolbar.set_ai_button_state(False) else: