Exemple #1
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    def test_vpython_to_se3(self):
        # Create a scene
        scene = canvas.GraphicsCanvas3D(title="TEST VPYTHON TO SE3")

        # Create a basic entity
        # pos = 1, 2, 3
        # X = 0, 0, -1
        # Y = -1, 0, 0
        # Z = 0, 1, 0
        entity = box(
            pos=vector(1, 2, 3),
            axis=vector(0, 0, -1),
            up=vector(-1, 0, 0)
        )
        scene.scene.waitfor("draw_complete")

        # Check resulting SE3
        arr = array([
            [0, -1, 0, 1],
            [0, 0, 1, 2],
            [-1, 0, 0, 3],
            [0, 0, 0, 1]
        ])
        expected = SE3(arr)
        self.assertEqual(common.vpython_to_se3(entity), expected)
Exemple #2
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    def test_import_puma560(self):
        # Create scene
        scene = canvas.GraphicsCanvas3D(title="Test Import Puma560")

        # Import puma560
        robot1 = import_puma_560(scene)

        # Check all joints are added
        self.assertEqual(len(robot1.joints), 7)

        # For each joint, check it's in the right pose
        puma = Puma560()
        correct_poses = puma.fkine(puma.qz, alltout=True)

        # Initial doesn't have an SE3 in correct_poses
        self.assertEqual(common.vpython_to_se3(robot1.joints[0].get_graphic_object()), SE3())

        # As the base doesn't have a correct pose, need to offset the check indices
        for idx in range(len(correct_poses)):
            self.assertEqual(common.vpython_to_se3(robot1.joints[idx].get_graphic_object()), correct_poses[idx])
Exemple #3
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    def test_robot_animate(self):
        # Update scene
        self.scene.scene.title = "Test Robot Animate"
        self.scene.grid_visibility(False)

        # Create a two link robot
        robot1 = robot.GraphicalRobot(self.scene, "Robot 1")
        robot1.append_link("r", self.se3, self.structure)
        robot1.append_link("r", self.se3 * SE3().Tx(1), self.structure)

        s1 = SE3().Tx(2) * SE3().Tz(0.3) * SE3().Ry(23, 'deg')
        s2 = SE3().Ty(0.5) * SE3().Tx(1.2) * SE3().Rz(-34, 'deg')

        # Set each joint to a known location
        robot1.animate([[s2, s1], [s1, s2]], 1)
        # As it can't test positions mid frame, just check final positions are correct

        # For each obj in scene, make sure it is one of the two locations
        # Ensure objects visible are just reference frames (they have same pose as the graphic itself)
        robot1.set_robot_visibility(False)
        self.assertEqual(len(self.scene.scene.objects), 2)  # Should only have 2 reference frames in the scene
        # Both objects must be in either of the poses (but not the same one)
        self.assertTrue(
            # 0 in s1, 1 in s2
            (common.vpython_to_se3(self.scene.scene.objects[0]) == s1 and
             common.vpython_to_se3(self.scene.scene.objects[1]) == s2)
            or
            # 1 in s1, 0 in s2
            (common.vpython_to_se3(self.scene.scene.objects[1]) == s1 and
             common.vpython_to_se3(self.scene.scene.objects[0]) == s2)
        )

        # Try giving no frames
        self.assertRaises(ValueError, robot1.animate, [], 1)

        # Try giving bad frame count
        self.assertRaises(ValueError, robot1.animate, [[s1, s2]], -1)

        # Try giving wrong number SE3s
        self.assertRaises(UserWarning, robot1.animate, [[]], 1)
Exemple #4
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    def test_robot_set_poses(self):
        # Update scene
        self.scene.scene.title = "Test Robot Set Poses"
        self.scene.grid_visibility(False)

        # Create a two link robot
        robot1 = robot.GraphicalRobot(self.scene, "Robot 1")
        robot1.append_link("r", self.se3, self.structure)
        robot1.append_link("r", self.se3 * SE3().Tx(1), self.structure)

        s1 = SE3().Tx(2) * SE3().Tz(0.3) * SE3().Ry(23, 'deg')
        s2 = SE3().Ty(0.5) * SE3().Tx(1.2) * SE3().Rz(-34, 'deg')

        # Set each joint to a known location
        robot1.set_joint_poses([s1, s2])

        # For each obj in scene, make sure it is one of the two locations
        # Ensure objects visible are just reference frames (they have same pose as the graphic itself)
        robot1.set_robot_visibility(False)
        self.assertEqual(len(self.scene.scene.objects), 2)  # Should only have 2 reference frames in the scene
        # Both objects must be in either of the poses (but not the same one)
        self.assertTrue(
            # 0 in s1, 1 in s2
            (common.vpython_to_se3(self.scene.scene.objects[0]) == s1 and
             common.vpython_to_se3(self.scene.scene.objects[1]) == s2)
            or
            # 1 in s1, 0 in s2
            (common.vpython_to_se3(self.scene.scene.objects[1]) == s1 and
             common.vpython_to_se3(self.scene.scene.objects[0]) == s2)
        )

        # Try giving not enough poses
        self.assertRaises(UserWarning, robot1.set_joint_poses, [])

        # Create new robot
        robot2 = robot.GraphicalRobot(self.scene, "Robot 2")

        # Try setting poses on empty robot
        self.assertRaises(UserWarning, robot2.set_joint_poses, [s1, s2])
Exemple #5
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 def check_obj_pose(self, obj, pose):
     self.assertEqual(common.vpython_to_se3(obj.get_graphic_object()), pose)