Exemple #1
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    def drawWaves(self):
        egi.green_pen()
        seed = self.world._clock * 2

        water = self.water
        egi.set_stroke(2)

        egi.set_pen_color(color=rgba(water[0], 0.5))
        egi.unclosed_shape(
            self.createWave(seed=seed,
                            amplitude=7,
                            width=self.size.width,
                            start=Vector2D(self.box.left, self.box.top + 10)))

        egi.set_pen_color(color=rgba(water[1], 0.5))
        self.mainWave = self.createWave(seed=seed / 2,
                                        amplitude=3,
                                        width=self.size.width,
                                        start=Vector2D(self.box.left,
                                                       self.box.top + 0))
        egi.unclosed_shape(self.mainWave)

        egi.set_pen_color(color=rgba(water[2], 0.5))
        egi.unclosed_shape(
            self.createWave(seed=seed / 3,
                            amplitude=10,
                            width=self.size.width,
                            start=Vector2D(self.box.left, self.box.top + 0)))
Exemple #2
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	def __init__(self, world=None, scale=30.0, mass=1.0):

		self.super = super(Hunter, self)
		self.super.__init__(world=world, scale=scale, mass=mass, )

		print 'Hunter, do your thing!'

		self._stats = {
			'body': 2,
			'mass': 5.8,
			'maxSpeed': 50,
			'wanderDistance': 520,
			'wanderRadius': 30
		}

		# Set up some rendering properties

		# Colors
		self.sleepColor = rgba('8e4bb5') # purple
		self.awakeColor = rgba('e41414') # red

		self.sleepTime = (9, 12)
		self.awakeTime = (5, 8)
		
		self.initShape()

		self.varyVelocity = False
		self.feedRadius = 30
		self.awake = True
		self.toggleAwake()

		self.sightCircle = {
			'pos': self.pos.copy(),
			'distance': 80,
			'radius': 250
		}

		self.sightCircle['radiusSq'] = self.sightCircle['radius']**2
		self.size = 50

		# Set up the states
		# Acceleratino forces will be 
		self._state = 'patrol'
		self._states = DictWrap({
			'patrol': {
				'speedMultiplier': 0.5,
				'massMultiplier': 1,
				'wanderInfluence': 0.2,
				'feelerPercentage': 2.0, 
				'acceleration': self.patrolSteer
			}
		})

		# Calculates stats based on our current size, using the 
		# child/parent scales
		self.updateStats()
		self.vehicle_shape = self.fishShape # get an initial shape just in case
		self.vel.x = -self.maxSpeed
Exemple #3
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	def getSickColor(self):
		parentSickColor = rgba('27c8f0')

		if(self.isParent):
			return parentSickColor

		return self.sickColor
Exemple #4
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    def getSickColor(self):
        parentSickColor = rgba('27c8f0')

        if (self.isParent):
            return parentSickColor

        return self.sickColor
Exemple #5
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	def drawWaves(self):
		egi.green_pen()
		seed = self.world._clock * 2

		water = self.water
		egi.set_stroke(2)

		egi.set_pen_color(color=rgba(water[0], 0.5))
		egi.unclosed_shape(self.createWave(seed= seed, amplitude = 7, width = self.size.width, start = Vector2D(self.box.left, self.box.top + 10) ))
		
		egi.set_pen_color(color=rgba(water[1], 0.5))
		self.mainWave = self.createWave(seed= seed/2, amplitude = 3, width = self.size.width, start = Vector2D(self.box.left, self.box.top + 0) )
		egi.unclosed_shape(self.mainWave)
		
		
		egi.set_pen_color(color=rgba(water[2], 0.5))
		egi.unclosed_shape(self.createWave(seed= seed/3, amplitude = 10, width = self.size.width, start = Vector2D(self.box.left, self.box.top + 0) ))
Exemple #6
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	def drawEye(self, color=None):
		

		if(self.dead):
			egi.set_pen_color(self.color)
			egi.cross(self.renderPosition + self.side * self.body, self.body * 5)
		else:	
			egi.set_pen_color(rgba('fff', 0.5))
			egi.circle(self.renderPosition + self.side * self.body, self.body)
Exemple #7
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    def drawEye(self, color=None):

        if (self.dead):
            egi.set_pen_color(self.color)
            egi.cross(self.renderPosition + self.side * self.body,
                      self.body * 5)
        else:
            egi.set_pen_color(rgba('fff', 0.5))
            egi.circle(self.renderPosition + self.side * self.body, self.body)
Exemple #8
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    def drawWalls(self):

        tank = '0e59cb'
        egi.set_pen_color(color=rgba(tank, 0.6))
        egi.set_stroke(2)

        self.tankShape[0].y = self.mainWave[0].y
        self.tankShape[-1].y = self.mainWave[-1].y

        egi.unclosed_shape(self.tankShape)
Exemple #9
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	def drawWalls(self):



		tank = '0e59cb'
		egi.set_pen_color(color=rgba(tank, 0.6))
		egi.set_stroke(2)

		self.tankShape[0].y = self.mainWave[0].y
		self.tankShape[-1].y = self.mainWave[-1].y

		egi.unclosed_shape(self.tankShape)
Exemple #10
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    def getHealthyColor(self):

        parentColor = rgba('f43ca0')

        if (self.isParent):
            return parentColor

        colors = self.regularColors

        return (uniform(colors[0][0],
                        colors[1][0]), uniform(colors[0][1], colors[1][1]),
                uniform(colors[0][2], colors[1][2]), uniform(0.8, 1.0))
Exemple #11
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	def getHealthyColor(self):

		parentColor = rgba('f43ca0')

		if(self.isParent):
			return parentColor

		colors = self.regularColors

		return (uniform(colors[0][0], colors[1][0]),
				uniform(colors[0][1], colors[1][1]),
				uniform(colors[0][2], colors[1][2]),
				uniform(0.8, 1.0))
Exemple #12
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    def __init__(self, world=None):

        self.world = world

        self.pos = Vector2D()
        self.vel = Vector2D()

        self.maxAirSpeed = 500
        self.maxWaterSpeed = 40
        self.boundingRadius = uniform(3, 7)

        self.color = rgba('ffe400')
        self.eaten = False

        self.heading = Vector2D(0, 1)
        self.side = self.heading.perp()
Exemple #13
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	def __init__(self, world=None):
		
		self.world = world

		self.pos = Vector2D()
		self.vel = Vector2D()

		self.maxAirSpeed = 500
		self.maxWaterSpeed = 40
		self.boundingRadius = uniform(3, 7)

		self.color = rgba('ffe400')
		self.eaten = False

		self.heading = Vector2D(0, 1)
		self.side = self.heading.perp()
Exemple #14
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	def __init__(self, width=900, height=700, antialiased=True):
		
		self.width = width
		self.height = height
		self.antialiased = antialiased
		self.backgroundColor = rgba('1d1f21') # Dull grey


		# Create the pyglet window and context
		self.createWindow()

		# Make and clear the world
		self.resetWorld()

		# Make sure everything's in place and sized correctly
		self.on_resize(self.width, self.height)

		# Start the game loop!
		self.gameLoop()
Exemple #15
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    def __init__(self, world=None):

        self.world = world

        self.pos = Vector2D()
        self.vel = Vector2D()

        self.scale = Vector2D() * 30
        self.maxSpeed = uniform(5, 8)
        self.boundingRadius = uniform(25, 80)
        self.edges = randrange(7, 12)
        self.rotation = uniform(-0.05 / 3, 0.05 / 3)

        self.color = rgba('25a000')

        self.heading = Vector2D(0, 1)
        self.side = self.heading.perp()

        self.rockShape = self.getRockShape()
Exemple #16
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	def __init__(self, world=None):
		
		self.world = world

		self.pos = Vector2D()
		self.vel = Vector2D()

		self.scale = Vector2D() * 30
		self.maxSpeed = uniform(5, 8)
		self.boundingRadius = uniform(25, 80)
		self.edges = randrange(7, 12)
		self.rotation = uniform(-0.05/3, 0.05/3)

		self.color = rgba('25a000')

		self.heading = Vector2D(0, 1)
		self.side = self.heading.perp()

		self.rockShape = self.getRockShape()
Exemple #17
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	def createWindow(self):
		
		self.win = None
		if(self.antialiased):
			config = pyglet.gl.Config(sample_buffers=1, samples=4, double_buffer=True)
			self.win = window.Window(width=self.width, height=self.height, vsync=True, resizable=True, config=config)
		else:
			self.win = window.Window(width=self.width, height=self.height, vsync=True, resizable=True)
		
		glEnable(GL_BLEND)
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

		# needed so that egi knows where to draw
		egi.InitWithPyglet(self.win)

		# prep the fps display
		self.fps_display = clock.ClockDisplay()
		self.fps_display.label.color = rgba('fff', 0.05)

		# register key and mouse event handlers
		self.win.push_handlers(self.on_key_press)
		self.win.push_handlers(self.on_mouse_press)
		self.win.push_handlers(self.on_resize)
Exemple #18
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	def __init__(self, world=None, scale=30.0, mass=1.0):

		self.super = super(Guppy, self)
		self.super.__init__(world=world, scale=scale, mass=mass)

		print 'Guppy, ' + choice(['I choose you!', 'get out there!', 'do your thang!', 'swim allll up in this!', 'not splash again!', 'evolve already! God.'])

		# Set up some rendering properties

		# Colors
		self.sickColor = rgba('2fc900')
		self.deadColor = rgba('973500')
		self.regularColors = [
			rgba('ffae00'),
			rgba('ff8400')
		]
		
		self.initShape()
		
		self._sicknessDomain = (0.0, 100.0)
		self._sickness = self._sicknessDomain[0]
		# self._sickness = 0
		self.sicknessRate = 1

		self.varyVelocity = False
		self.feedRadius = 20
		self.food = []
		self.isParent = False

		self.recalculateColor()

		# Child/parent value pairs for our stats. 
		# Scales are calculated from these, mapped to the size
		

		self._sizes = (0.0, 20.0)
		self._stats = DictWrap({
			'body': (0.7, 2.0),
			'mass': (1.2, 1.5),
			'speed': (200, 100),
			'flockingInfluence': (0.25, 0),
			'wanderDistance': (40, 50),
			'wanderRadius': (2.2 * self.scaleValue, 2.4 * self.scaleValue),
			'neighbourDistance': (100, 300)
		})

		# Set up the states
		# Acceleratino forces will be 
		self._state = 'idle'
		self._states = DictWrap({
			'idle': {
				'speedMultiplier': 0.5,
				'massMultiplier': 1,
				'wanderInfluence': 0.9,
				'feelerPercentage': 1.5, 
				'acceleration': self.idleSteer
			},
			'seekFood': {
				'speedMultiplier': 2.5,
				'massMultiplier': 0.5,
				'wanderInfluence': 0.1,
				'feelerPercentage': 0.5,
				'acceleration': self.feedingSteer
			},
			'hide': {
				'speedMultiplier': 5.5,
				'massMultiplier': 0.5,
				'wanderInfluence': 0.1,
				'feelerPercentage': 0.3,
				'acceleration': self.scaredSteer
			},
			'dead': {
				'speedMultiplier': 1.0,
				'massMultiplier': 1.0,
				'wanderInfluence': 0.1,
				'feelerPercentage': 0.5,
				'acceleration': self.deadSteer
			}
		})


		self._size = self._sizes[0]
		self.maxCenterForce = 250
		

		


		

		# Calculates stats based on our current size, using the 
		# child/parent scales
		self.updateStats()
		self.vehicle_shape = self.fishShape # get an initial shape just in case
Exemple #19
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    def __init__(self, world=None, scale=30.0, mass=1.0):

        self.super = super(Guppy, self)
        self.super.__init__(world=world, scale=scale, mass=mass)

        print 'Guppy, ' + choice([
            'I choose you!', 'get out there!', 'do your thang!',
            'swim allll up in this!', 'not splash again!',
            'evolve already! God.'
        ])

        # Set up some rendering properties

        # Colors
        self.sickColor = rgba('2fc900')
        self.deadColor = rgba('973500')
        self.regularColors = [rgba('ffae00'), rgba('ff8400')]

        self.initShape()

        self._sicknessDomain = (0.0, 100.0)
        self._sickness = self._sicknessDomain[0]
        # self._sickness = 0
        self.sicknessRate = 1

        self.varyVelocity = False
        self.feedRadius = 20
        self.food = []
        self.isParent = False

        self.recalculateColor()

        # Child/parent value pairs for our stats.
        # Scales are calculated from these, mapped to the size

        self._sizes = (0.0, 20.0)
        self._stats = DictWrap({
            'body': (0.7, 2.0),
            'mass': (1.2, 1.5),
            'speed': (200, 100),
            'flockingInfluence': (0.25, 0),
            'wanderDistance': (40, 50),
            'wanderRadius': (2.2 * self.scaleValue, 2.4 * self.scaleValue),
            'neighbourDistance': (100, 300)
        })

        # Set up the states
        # Acceleratino forces will be
        self._state = 'idle'
        self._states = DictWrap({
            'idle': {
                'speedMultiplier': 0.5,
                'massMultiplier': 1,
                'wanderInfluence': 0.9,
                'feelerPercentage': 1.5,
                'acceleration': self.idleSteer
            },
            'seekFood': {
                'speedMultiplier': 2.5,
                'massMultiplier': 0.5,
                'wanderInfluence': 0.1,
                'feelerPercentage': 0.5,
                'acceleration': self.feedingSteer
            },
            'hide': {
                'speedMultiplier': 5.5,
                'massMultiplier': 0.5,
                'wanderInfluence': 0.1,
                'feelerPercentage': 0.3,
                'acceleration': self.scaredSteer
            },
            'dead': {
                'speedMultiplier': 1.0,
                'massMultiplier': 1.0,
                'wanderInfluence': 0.1,
                'feelerPercentage': 0.5,
                'acceleration': self.deadSteer
            }
        })

        self._size = self._sizes[0]
        self.maxCenterForce = 250

        # Calculates stats based on our current size, using the
        # child/parent scales
        self.updateStats()
        self.vehicle_shape = self.fishShape  # get an initial shape just in case
Exemple #20
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    def __init__(self, world=None, scale=30.0, mass=1.0):

        self.super = super(Hunter, self)
        self.super.__init__(
            world=world,
            scale=scale,
            mass=mass,
        )

        print 'Hunter, do your thing!'

        self._stats = {
            'body': 2,
            'mass': 5.8,
            'maxSpeed': 50,
            'wanderDistance': 520,
            'wanderRadius': 30
        }

        # Set up some rendering properties

        # Colors
        self.sleepColor = rgba('8e4bb5')  # purple
        self.awakeColor = rgba('e41414')  # red

        self.sleepTime = (9, 12)
        self.awakeTime = (5, 8)

        self.initShape()

        self.varyVelocity = False
        self.feedRadius = 30
        self.awake = True
        self.toggleAwake()

        self.sightCircle = {
            'pos': self.pos.copy(),
            'distance': 80,
            'radius': 250
        }

        self.sightCircle['radiusSq'] = self.sightCircle['radius']**2
        self.size = 50

        # Set up the states
        # Acceleratino forces will be
        self._state = 'patrol'
        self._states = DictWrap({
            'patrol': {
                'speedMultiplier': 0.5,
                'massMultiplier': 1,
                'wanderInfluence': 0.2,
                'feelerPercentage': 2.0,
                'acceleration': self.patrolSteer
            }
        })

        # Calculates stats based on our current size, using the
        # child/parent scales
        self.updateStats()
        self.vehicle_shape = self.fishShape  # get an initial shape just in case
        self.vel.x = -self.maxSpeed