def on_draw(self, dt=0): self.try_redraw() if not graphics.drawing: #toolbar background #draw.rect(0,graphics.canvas_y,graphics.canvas_x,graphics.height) draw.gradient( 0, graphics.canvas_y, graphics.canvas_x, graphics.height, self.toolbar_bg_1, self.toolbar_bg_2, self.toolbar_bg_2, self.toolbar_bg_1 ) #draw.rect(0,0,graphics.width,graphics.canvas_y) draw.gradient( 0, 0, graphics.width, graphics.canvas_y, self.toolbar_bg_1, self.toolbar_bg_2, self.toolbar_bg_2, self.toolbar_bg_1 ) #buttons graphics.set_color(1,1,1,1) for button in self.toolbar: button.draw() #toolbar buttons for button in self.buttons: button.draw() #bottom buttons for label in self.labels: draw.label(label) #text labels self.colorpicker.draw() #color picker #self.colordisplay.draw() #line/fill color selector tool.controlspace.draw() #divider lines graphics.set_color(0,0,0,1) graphics.set_line_width(1.0) graphics.call_twice(pyglet.gl.glDisable,pyglet.gl.GL_BLEND) draw.line(0, graphics.canvas_y, graphics.width, graphics.canvas_y) draw.line(graphics.canvas_x, graphics.canvas_y, graphics.canvas_x, graphics.height) graphics.call_twice(pyglet.gl.glEnable,pyglet.gl.GL_BLEND) self.drawn_this_frame = False
def draw(self): """Render the image if it has not been rendered yet. Just draw the image if it has.""" if self.rendered: graphics.set_color(1,1,1,1) draw.image(self.image,self.x,self.y) else: self.rendered = True self.draw_initial() graphics.set_color(0,0,0,1) graphics.set_line_width(1) draw.rect_outline(self.x,self.y,self.x+self.width,self.y+self.height)
def draw_level_objects(): colors = { True: prim_color, False: (1,0,0,1) } for obj in primitives: if obj.yaml_tag == u"!Line": if obj.visible: draw.set_color(*prim_color) else: if obj.collides: draw.set_color(0,1,0,1) else: draw.set_color(1,0,0,1) draw.line(obj.x1, obj.y1, obj.x2, obj.y2) elif obj.yaml_tag == u"!Circle": if obj.visible: draw.set_color(*prim_color) else: if obj.collides: draw.set_color(0,1,0,1) else: draw.set_color(1,0,0,1) draw.circle(obj.x, obj.y, obj.radius) elif obj.yaml_tag == u"!FilledRect": draw.set_color(*colors[obj.visible]) draw.rect(obj.x1, obj.y1, obj.x2, obj.y2) elif obj.yaml_tag == u"!FilledTriangle": draw.set_color(*colors[obj.visible]) draw.polygon((obj.x1, obj.y1, obj.x2, obj.y2, obj.x3, obj.y3)) elif obj.yaml_tag == u"!Door": draw.set_color(*resources.key_colors[obj.key]) graphics.set_line_width(5.0) draw.line(obj.x1, obj.y1, obj.x2, obj.y2) draw.set_color(*colors[True]) graphics.set_line_width(1.0) draw.line(obj.x1, obj.y1, obj.x2, obj.y2) elif obj.yaml_tag == u"!Key": draw.set_color(1,1,1,1) resources.key_images[obj.number].blit(obj.x, obj.y) simple_objects_batch.draw() draw.set_color(1,1,1,1) for label in labels: draw.rect( label.x-label.content_width/2-3, label.y-label.content_height/2, label.x+label.content_width/2+3, label.y+label.content_height/2 ) label_batch.draw()
def draw(self): if not self.visible: return super(PolygonButton, self).draw() x, y = self.x+self.width/2, self.y+self.height/2 poly = self.generate_polygon(x,y,x,self.y+self.height*0.9,self.sides) if self.fill: if graphics.fill_rainbow(): graphics.set_color(1,1,1,1) else: graphics.set_color(color=graphics.fill_color) draw.polygon(poly) if self.outline: graphics.set_line_width(2) if graphics.line_rainbow(): graphics.set_color(1,1,1,1) else: graphics.set_color(color=graphics.line_color) draw.line_loop(poly) draw.points(poly)
def draw_tools(self): #toolbar background draw.set_color(0.8, 0.8, 0.8, 1) draw.rect(0,graphics.canvas_y,graphics.canvas_x,graphics.height) draw.rect(0,0,graphics.width,graphics.canvas_y) #buttons draw.set_color(1,1,1,1) for button in self.toolbar: button.draw() #toolbar buttons for button in self.buttons: button.draw() #bottom buttons for label in self.labels: draw.label(label) #text labelsr tool.controlspace.draw() #divider lines draw.set_color(0,0,0,1) graphics.set_line_width(1.0) draw.line(0, graphics.canvas_y, graphics.width, graphics.canvas_y) draw.line( graphics.canvas_x, graphics.canvas_y, graphics.canvas_x, graphics.height )
def draw(self): if self.which_color == 0: if graphics.line_rainbow(): draw.rainbow(self.x,self.y,self.x+self.width,self.y+self.height) else: graphics.set_color(color=graphics.line_color) draw.rect(self.x, self.y, self.x+self.width, self.y+self.height) else: if graphics.fill_rainbow(): draw.rainbow(self.x,self.y,self.x+self.width,self.y+self.height) else: graphics.set_color(color=graphics.fill_color) draw.rect(self.x, self.y, self.x+self.width, self.y+self.height) if self.selected: graphics.set_color(1,1,1,1) graphics.set_line_width(1) draw.ellipse_outline(self.x+5, self.y+5, self.x+self.width-5, self.y+self.height-5) graphics.set_color(0,0,0,1) draw.ellipse_outline(self.x+7, self.y+7, self.x+self.width-7, self.y+self.height-7) graphics.set_line_width(1.0) graphics.set_color(0,0,0,1) draw.rect_outline(self.x, self.y, self.x+self.width, self.y+self.height)
def draw_line(): graphics.set_line_width(size) graphics.set_color(0,0,0,1) draw.line(x+15,y+10, x+w-15, y+h-10)
def draw_brush(): graphics.set_color(0,0,0,1) graphics.set_line_width(size) draw.points((x+w/2,y+h/2))