def kill(greenlet, exception=GreenletExit): """ Kill greenlet asynchronously. The current greenlet is not unscheduled. .. note:: The method :meth:`Greenlet.kill` method does the same and more (and the same caveats listed there apply here). However, the MAIN greenlet - the one that exists initially - does not have a ``kill()`` method, and neither do any created with :func:`spawn_raw`, so you have to use this function. .. versionchanged:: 1.1a2 If the ``greenlet`` has a :meth:`kill <Greenlet.kill>` method, calls it. This prevents a greenlet from being switched to for the first time after it's been killed but not yet executed. """ if not greenlet.dead: if hasattr(greenlet, 'kill'): # dealing with gevent.greenlet.Greenlet. Use it, especially # to avoid allowing one to be switched to for the first time # after it's been killed greenlet.kill(exception=exception, block=False) else: get_hub().loop.run_callback(greenlet.throw, exception)
def kill(greenlet, exception=GreenletExit): """ Kill greenlet asynchronously. The current greenlet is not unscheduled. .. note:: The method :meth:`Greenlet.kill` method does the same and more (and the same caveats listed there apply here). However, the MAIN greenlet - the one that exists initially - does not have a ``kill()`` method, and neither do any created with :func:`spawn_raw`, so you have to use this function. .. versionchanged:: 1.1a2 If the ``greenlet`` has a ``kill`` method, calls it. This prevents a greenlet from being switched to for the first time after it's been killed. """ if not greenlet.dead: if hasattr(greenlet, 'kill'): # dealing with gevent.greenlet.Greenlet. Use it, especially # to avoid allowing one to be switched to for the first time # after it's been killed greenlet.kill(block=False) else: get_hub().loop.run_callback(greenlet.throw, exception)