Exemple #1
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 def _loadTopLevel(self, rootItem, unlockStats):
     """
     Fourth, loads vehicles in top level.
     :param rootItem: instance of gui item for root. @see gui.shared.gui_items.
     :param unlockStats: instance of unlockStats.
     """
     itemGetter = self.getItem
     rootCD = self.getRootCD()
     for nodeCD in g_techTreeDP.getTopLevel(rootCD):
         node = self._getNodeData(nodeCD, rootItem, itemGetter(nodeCD), unlockStats, makeDefUnlockProps(), set(), topLevel=True)
         self._addTopNode(nodeCD, node)
Exemple #2
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 def __loadTopLevel(self, rootItem, unlockStats):
     itemGetter = self.getItem
     rootCD = self.getRootCD()
     for nodeCD in g_techTreeDP.getTopLevel(rootCD):
         node = self._getNodeData(nodeCD,
                                  rootItem,
                                  itemGetter(nodeCD),
                                  unlockStats,
                                  makeDefUnlockProps(),
                                  set(),
                                  topLevel=True)
         self._addTopNode(nodeCD, node)
Exemple #3
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 def __getContextHintsID(self):
     rootCD = self._data.getRootCD()
     hasParents = len(g_techTreeDP.getTopLevel(rootCD))
     hasChildren = len(g_techTreeDP.getNextLevel(rootCD))
     if hasParents and hasChildren:
         return RESEARCH_HINT_ID.BASE
     elif hasParents:
         return RESEARCH_HINT_ID.TOP
     elif hasChildren:
         return RESEARCH_HINT_ID.ROOT
     else:
         return RESEARCH_HINT_ID.ALONE
Exemple #4
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 def _loadTopLevel(self, rootItem, unlockStats):
     itemGetter = self.getItem
     rootCD = self.getRootCD()
     for nodeCD in g_techTreeDP.getTopLevel(rootCD):
         node = self._getNodeData(nodeCD,
                                  rootItem,
                                  itemGetter(nodeCD),
                                  unlockStats,
                                  DEFAULT_UNLOCK_PROPS,
                                  set(),
                                  topLevel=True)
         self._addTopNode(nodeCD, node)
Exemple #5
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 def __getContextHintsID(self):
     rootCD = self._data.getRootCD()
     hasParents = len(g_techTreeDP.getTopLevel(rootCD))
     hasChildren = len(g_techTreeDP.getNextLevel(rootCD))
     if hasParents and hasChildren:
         return RESEARCH_HINT_ID.BASE
     elif hasParents:
         return RESEARCH_HINT_ID.TOP
     elif hasChildren:
         return RESEARCH_HINT_ID.ROOT
     else:
         return RESEARCH_HINT_ID.ALONE
 def __getContextHintsID(self):
     rootCD = self._data.getRootCD()
     hasParents = len(g_techTreeDP.getTopLevel(rootCD))
     hasChildren = len(g_techTreeDP.getNextLevel(rootCD))
     vehicle = self.itemsCache.items.getItemByCD(rootCD)
     if hasParents and hasChildren:
         return RESEARCH_HINT_ID.BASE
     elif hasParents:
         return RESEARCH_HINT_ID.TOP
     elif hasChildren:
         return RESEARCH_HINT_ID.ROOT
     else:
         return RESEARCH_HINT_ID.PREMIUM if vehicle is not None and vehicle.isPremium else RESEARCH_HINT_ID.IGR
Exemple #7
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 def __getContextHintsID(self):
     rootCD = self._data.getRootCD()
     hasParents = len(g_techTreeDP.getTopLevel(rootCD))
     hasChildren = len(g_techTreeDP.getNextLevel(rootCD))
     vehicle = g_itemsCache.items.getItemByCD(rootCD)
     if hasParents and hasChildren:
         return RESEARCH_HINT_ID.BASE
     elif hasParents:
         return RESEARCH_HINT_ID.TOP
     elif hasChildren:
         return RESEARCH_HINT_ID.ROOT
     elif vehicle is not None and vehicle.isPremium:
         return RESEARCH_HINT_ID.PREMIUM
     else:
         return RESEARCH_HINT_ID.IGR_OR_FALLOUT
         return
Exemple #8
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 def __getBtnDataLockedVehicle(self, vehicle):
     stats = self.itemsCache.items.stats
     tooltip = ''
     nodeCD = vehicle.intCD
     isAvailableToUnlock, xpCost, _ = g_techTreeDP.isVehicleAvailableToUnlock(nodeCD)
     if not isAvailableToUnlock:
         g_techTreeDP.load()
         unlocks = self.itemsCache.items.stats.unlocks
         next2Unlock, _ = g_techTreeDP.isNext2Unlock(nodeCD, unlocked=set(unlocks), xps=stats.vehiclesXPs, freeXP=stats.freeXP)
         if next2Unlock:
             tooltip = _buildBuyButtonTooltip('notEnoughXp')
         elif any((bool(cd in unlocks) for cd in g_techTreeDP.getTopLevel(nodeCD))):
             tooltip = _buildBuyButtonTooltip('parentModuleIsLocked')
         else:
             tooltip = _buildBuyButtonTooltip('parentVehicleIsLocked')
     return _ButtonState(isAvailableToUnlock, ['xp', xpCost], VEHICLE_PREVIEW.BUYINGPANEL_BUYBTN_LABEL_RESEARCH, None, tooltip, self.__packTitle)
Exemple #9
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    def __loadTopLevel(self, rootCD):
        xpGetter = self._xps.get
        invID = g_currentVehicle.invID if g_currentVehicle.isPresent() else -1
        while len(self._topLevel):
            self._topLevel.pop().clear()

        self._topLevelCDs.clear()
        for nodeCD in g_techTreeDP.getTopLevel(rootCD):
            node = self._getNodeData(nodeCD, xpGetter(nodeCD, 0), makeDefUnlockProps(), set(), topLevel=True)
            item = self.getInvItem(nodeCD)
            if item is not None and invID == item.inventoryId:
                node['state'] |= NODE_STATE.SELECTED
            self._topLevelCDs[nodeCD] = len(self._topLevel)
            self._topLevel.append(node)

        return
Exemple #10
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 def _loadTopLevel(self, rootItem, unlockStats):
     """
     Fourth, loads vehicles in top level.
     :param rootItem: instance of gui item for root. @see gui.shared.gui_items.
     :param unlockStats: instance of unlockStats.
     """
     itemGetter = self.getItem
     rootCD = self.getRootCD()
     for nodeCD in g_techTreeDP.getTopLevel(rootCD):
         node = self._getNodeData(nodeCD,
                                  rootItem,
                                  itemGetter(nodeCD),
                                  unlockStats,
                                  makeDefUnlockProps(),
                                  set(),
                                  topLevel=True)
         self._addTopNode(nodeCD, node)
 def __getBtnDataLockedVehicle(self, vehicle):
     stats = self._itemsCache.items.stats
     tooltip = ''
     buttonIcon = None
     buttonIconAlign = None
     nodeCD = vehicle.intCD
     _, isXpEnough = g_techTreeDP.isVehicleAvailableToUnlock(
         nodeCD, self._vehicleLevel)
     unlocks = self._itemsCache.items.stats.unlocks
     isNext2Unlock, unlockProps = g_techTreeDP.isNext2Unlock(
         nodeCD,
         unlocked=set(unlocks),
         xps=stats.vehiclesXPs,
         freeXP=stats.freeXP,
         level=self._vehicleLevel)
     isAvailableToUnlock = isXpEnough and isNext2Unlock
     if not isAvailableToUnlock:
         if not isXpEnough:
             tooltip = _buildBuyButtonTooltip('notEnoughXp')
         elif any((bool(cd in unlocks)
                   for cd in g_techTreeDP.getTopLevel(nodeCD))):
             tooltip = _buildBuyButtonTooltip('parentModuleIsLocked')
         else:
             tooltip = _buildBuyButtonTooltip('parentVehicleIsLocked')
     specialData = getHeroTankPreviewParams() if self.__isHeroTank else None
     if specialData is not None and specialData.buyButtonLabel:
         buyLabel = backport.text(specialData.buyButtonLabel)
     else:
         buyLabel = backport.text(
             R.strings.vehicle_preview.buyingPanel.buyBtn.label.research())
     return _ButtonState(enabled=isAvailableToUnlock,
                         itemPrice=getItemUnlockPricesVO(unlockProps),
                         label=buyLabel,
                         icon=buttonIcon,
                         iconAlign=buttonIconAlign,
                         isAction=unlockProps.discount > 0,
                         actionTooltip=None,
                         tooltip=tooltip,
                         title=self.__title,
                         isMoneyEnough=isXpEnough,
                         isUnlock=True,
                         isPrevItemsUnlock=isNext2Unlock,
                         customOffer=None,
                         isShowSpecial=False)
 def __getBtnData(self):
     vehicle = g_currentPreviewVehicle.item
     stats = self.itemsCache.items.stats
     tooltip = ''
     if vehicle.isUnlocked:
         money = stats.money
         money = self.tradeIn.addTradeInPriceIfNeeded(vehicle, money)
         exchangeRate = self.itemsCache.items.shop.exchangeRate
         price = getGUIPrice(vehicle, money, exchangeRate)
         currency = price.getCurrency(byWeight=True)
         action = getActionPriceData(vehicle)
         mayObtainForMoney = vehicle.mayObtainWithMoneyExchange(money, exchangeRate)
         if currency == Currency.GOLD:
             currencyIcon = RES_ICONS.MAPS_ICONS_LIBRARY_GOLDICONBIG
             if mayObtainForMoney:
                 formatter = text_styles.goldTextBig
             else:
                 formatter = text_styles.errCurrencyTextBig
                 tooltip = _buildBuyButtonTooltip('notEnoughGold')
         else:
             currencyIcon = RES_ICONS.MAPS_ICONS_LIBRARY_CREDITSICONBIG
             formatter = text_styles.creditsTextBig if mayObtainForMoney else text_styles.errCurrencyTextBig
             if not mayObtainForMoney:
                 tooltip = _buildBuyButtonTooltip('notEnoughCredits')
         if self._disableBuyButton:
             mayObtainForMoney = False
         return _ButtonState(mayObtainForMoney, formatter(BigWorld.wg_getIntegralFormat(price.getSignValue(currency))), VEHICLE_PREVIEW.BUYINGPANEL_BUYBTN_LABEL_RESTORE if vehicle.isRestorePossible() else VEHICLE_PREVIEW.BUYINGPANEL_BUYBTN_LABEL_BUY, action is not None, currencyIcon, action, tooltip)
     else:
         nodeCD = vehicle.intCD
         currencyIcon = RES_ICONS.MAPS_ICONS_LIBRARY_XPCOSTICONBIG
         isAvailableToUnlock, xpCost, possibleXp = g_techTreeDP.isVehicleAvailableToUnlock(nodeCD)
         formatter = text_styles.creditsTextBig if possibleXp >= xpCost else text_styles.errCurrencyTextBig
         if not isAvailableToUnlock:
             unlocks = self.itemsCache.items.stats.unlocks
             next2Unlock, _ = g_techTreeDP.isNext2Unlock(nodeCD, unlocked=set(unlocks), xps=stats.vehiclesXPs, freeXP=stats.freeXP)
             if next2Unlock:
                 tooltip = _buildBuyButtonTooltip('notEnoughXp')
             elif any(map(lambda cd: cd in unlocks, g_techTreeDP.getTopLevel(nodeCD))):
                 tooltip = _buildBuyButtonTooltip('parentModuleIsLocked')
             else:
                 tooltip = _buildBuyButtonTooltip('parentVehicleIsLocked')
         return _ButtonState(isAvailableToUnlock, formatter(BigWorld.wg_getIntegralFormat(xpCost)), VEHICLE_PREVIEW.BUYINGPANEL_BUYBTN_LABEL_RESEARCH, False, currencyIcon, None, tooltip)
         return None
Exemple #13
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    def __loadTopLevel(self, rootCD):
        xpGetter = self._xps.get
        invID = g_currentVehicle.invID if g_currentVehicle.isPresent() else -1
        while len(self._topLevel):
            self._topLevel.pop().clear()

        self._topLevelCDs.clear()
        for nodeCD in g_techTreeDP.getTopLevel(rootCD):
            node = self._getNodeData(nodeCD,
                                     xpGetter(nodeCD, 0),
                                     makeDefUnlockProps(),
                                     set(),
                                     topLevel=True)
            item = self.getInvItem(nodeCD)
            if item is not None and invID == item.inventoryId:
                node['state'] |= NODE_STATE.SELECTED
            self._topLevelCDs[nodeCD] = len(self._topLevel)
            self._topLevel.append(node)

        return
Exemple #14
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 def __loadTopLevel(self, rootItem, unlockStats):
     itemGetter = self.getItem
     rootCD = self.getRootCD()
     for nodeCD in g_techTreeDP.getTopLevel(rootCD):
         node = self._getNodeData(nodeCD, rootItem, itemGetter(nodeCD), unlockStats, makeDefUnlockProps(), set(), topLevel=True)
         self._addTopNode(nodeCD, node)