Exemple #1
0
    def updateSurface(self):
        surface = pygame.surface.Surface((300, 100))
        surface.fill((247, 190, 129))

        add_border.add_border(surface, (0, 0, 0), 4, 4, 4, 4)

        RenderText = self.__FONT.render(self.__TITLE, 0, (0, 0, 0))
        TW, TH = RenderText.get_size()

        textX = 300 / 2 - TW / 2
        textY = 100 / 2 - TH / 2

        surface.blit(RenderText, (textX, textY))

        if (self.image != None):
            TW, TH = self.image.get_size()

            imageX = 300 / 2 - TW / 2
            imageY = 100 / 2 - TH / 2

            surface.blit(self.image, (imageX, imageY))

        final_surface = pygame.transform.scale(
            surface, (int(300 * self.__ZOOM), int(100 * self.__ZOOM)))

        self.UpdateSurface(final_surface)
Exemple #2
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def getBorder(structure):
    image = GetImageByStructure(structure["structure"])
    from gui import add_border
    final = add_border.add_border(image, structure["color"], structure["b1"],
                                  structure["b2"], structure["b3"],
                                  structure["b4"])
    return final
Exemple #3
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    def GenerateNormal(self):
        self.x, self.y = self.OriginalPosition
        Surface = pygame.surface.Surface(self.NormalSize)
        if not self.Gradient:
            Surface.fill(self.Background)
        else:
            Gradient.FillGradient(Surface, self.Background[0],
                                  self.Background[1])
        Surface = add_border.add_border(Surface, (0, 0, 0), 2, 2, 2, 2)

        Text = self.UbuntuBoldSS.render(self.Title, 0, (0, 0, 0))
        TextPosition = Clasic.GetCenterPosition(Surface, Text)

        Surface.blit(Text, TextPosition)

        self.UpdateSurface(Surface)
Exemple #4
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    def GeneratePressed(self):
        self.x = self.OriginalPosition[0] - (
            (self.FocusSize[0] - self.NormalSize[0]) / 2)
        self.y = self.OriginalPosition[1] - (
            (self.FocusSize[1] - self.NormalSize[1]) / 2)
        Surface = pygame.surface.Surface(self.FocusSize)
        if not self.Gradient:
            Surface.fill(self.Background)
        else:
            Gradient.FillGradient(Surface, self.Background[0],
                                  self.Background[1])
        Surface = add_border.add_border(Surface, (0, 0, 0), 4, 4, 4, 4)

        Text = self.UbuntuBoldB.render(self.Title, 0, (0, 0, 0))
        TextPosition = Clasic.GetCenterPosition(Surface, Text)

        Surface.blit(Text, TextPosition)

        self.UpdateSurface(Surface)