def __init__(self): super(SelectRespawnSoundPlayer, self).__init__() self.__isSpawnTimerWorking = False self.__isSpawnTimerStopped = False self.__mainTimerStopped = False self.__selectEndingSoonTime = getBattleRoyaleSettings( ).spawn.selectEndingSoonTime
def __init__(self, viewRef): super(_AttentionEffectPlayer, self).__init__() self.__viewRef = viewRef self.__callbackID = None self.__delayTime = getBattleRoyaleSettings().upgradeAttentionTime self.__isPlaying = False return
def __init__(self): super(PhaseSoundPlayer, self).__init__() self.__averageLevel = None self.__enemyTeamsCount = None self.__currentState = None brSettings = getBattleRoyaleSettings().sounds self.__finalPhaseEnemiesCount = brSettings.finalEnemiesCount self.__middlePhaseAverageLevel = brSettings.middleAverageLevel self.__updatePhase() return
def __init__(self, parent): super(BattleRoyaleRadarPlugin, self).__init__(parent) radarSettings = getBattleRoyaleSettings().radar.marker self._params = RadarPluginParams( fadeIn=radarSettings.fadeIn, fadeOut=radarSettings.fadeOut, lifetime=radarSettings.lifeTime, vehicleEntryParams=RadarEntryParams( container=_C_NAME.ALIVE_VEHICLES, symbol=_S_NAME.DISCOVERED_ITEM_MARKER), lootEntryParams=RadarEntryParams( container=_C_NAME.EQUIPMENTS, symbol=_S_NAME.DISCOVERED_ITEM_MARKER)) self.__timeParamsForAS = _TimeParamsForAs( fadeIn=self.__sToMs(self._params.fadeIn), fadeOut=self.__sToMs(self._params.fadeOut), lifetime=self.__sToMs(self._params.lifetime - self._params.fadeIn - self._params.fadeOut)) self.__radarRadius = 0 self.__radarAnimationEntry = None self.__isColorBlind = False self.__isMinimapSmall = None self.__visibilitySystemSpottedVehicles = set() return
def __init__(self, parentView): self.__timeLeft = 0 self._parentView = parentView self.__endingTime = getBattleRoyaleSettings( ).spawn.selectEndingSoonTime